Author | Possible Updates |
Hiya all,
As the whole of .com probably already know, Arctic's back (!)
And he has said that he's back to bring us some updates. Quoting his own words -
I have been summoned by our admins to do certain update work.
As before, it will be close to the current twin version on .ru, although not precisely same.
So it's been said that the coming updates are gonna be similar to 'the current twin version' of ru. Now, I don't play in .ru, and I hardly follow any news about that strange world.
So for the benefit of ignorant people like myself, what exactly does .ru have that we don't, that we can expect for the coming update?
All I know so far is,
- Labor Guild change. Lower hourly wages for all LG levels.
- Tactic Guild. (Don't even know what this guild is about. haha..)
..and that's it! haha..
Are these the only POSSIBLE updates that we can expect?
*** This thread is only for the sole purpose of letting everyone know what we may/may no get, and maybe prepare us mentally for what to expect. Please kindly confine your posts to what are the possible new stuff we might have, and NOT to push for/against any updates, nor comment about the good/bad of each update. There are other threads for that. Thanks. *** |
*Levels 15-16
*Magic Guild Level 4
*Extension of Guilds (faction level, etc) |
Oh yes, Think I missed out,
- Combat level 15 & 16
- Racial/faction level 10 & 11
- HG?
- MG? |
- New TG caravans' balance (adding new units & their upgrades, which haven't been present in caravans before). |
- More hunt/MG quest types
- New arts
- A hunter set even better than the GH set (I forgot the name) |
- Tactic Guild. (Don't even know what this guild is about. haha..)
AFAIK it should reward thoes that win in PVP-Battles. |
*Faction/Hunter/Thief/Laborers Guild level till 12
*MG till level 10
*New arts for level 15+
For Tactical Guild info check the thread about .ru. |
Thanks for the replies.
For Tactical Guild info check the thread about .ru.
Can someone point me in the general direction/post/page # in the ru thread? I really don't wanna search through 111 pages/2211(!) posts..
Thanks. |
Tactical Guild info
https://www.lordswm.com/forum_messages.php?tid=1839034&page=104#457210 |
- Labor Guild change. Lower hourly wages for all LG levels.
I dont see why this has to be implemented here.
The only reason it was done in .ru was because of the insane prices of War rares; about 2M per art
We dont have any rare arts, other than the cape of flame.
Other changes to expect,
Changes in AI (Ogre-magi/lorekeepers/darkwitches cast bloodlust)
Changes in caravan and Mg quest setup.
More troops for lvl 12+
Magic guild lvl 4 ^^ |
The only reason it was done in .ru was because of the insane prices of War rares; about 2M per art ))))))
The ONLY reason is because admins want more real cash. |
The only reason it was done in .ru was because of the insane prices of War rares; about 2M per art
No problem. We have TGI here. |
hanks for the link, SwitchBlad3.
** Excerpts from post.
Tactical Guild
================
..Guild tactic was ready to open . Best combat tactics and war chroniclers of the Empire were invited for the positions in which to work. It remains only to agree on the format and conditions of the duel in the new guild.
Access to the tactical battles of the Guild is available to all the heroes of 9th-level fighting at "Battle", as well as drop-down menu. To join the hero must pass a test on tactics.
Battles are divided into three types: only artifacts from the store (established improvements do not work), artifacts from the store with the improvements and any artifacts from the improvements. For each type of set minimum value points of ammunition, as well as the minimum capacity improvements (the sum of all installed improvements). Fights begin every 15 minutes, with the first 10 minutes, players may like to join in the application, and to create, and the remaining 5 minutes just to enter. If the application is not fully completed, it will be dissolved. If the application was not found by the enemy, it will also be dissolved. In battles involving players from the same level. The winning side gets points guilds, depending on the number and type of battle armament:
1) Artifacts from the shop : 1x1 - 1 point, 2x2 - 1.2 points, 3x3 - 1.5 points;
2) Artifacts from the shop + improvements : 2x2 - 1.8 points, 3x3 - 2.5 points;
3) Any artifacts + improvements : 3x3 - 4 points
In addition, all participants receive a 20 % increase skills fraction compared with the same gang fight. Fight with the same parties on both sides is possible only once a day.
Final table levels have not yet installed, it is known that for the first level of the guild need to get 150 points. With each level gained hero will receive one of 12 unique artifacts from the set of tactics, but with every second a new level, the player can increase one of its options to choose from. Among other things, the first level of the Guild Tactics open for the character new abilities - to raise the probability of a copy of one of the artifacts of the enemy (the artifact will be raised with low strength and without the possibility of transmission). With each new level guild likely will grow.
Welcome to the Guild tactics.
Not that I understand half of it. haha.. |
The only reason it was done in .ru was because of the insane prices of War rares; about 2M per art
It is likely because in .ru people can buy diamond using in-game gold. |
pfft, 15000 gold for one diamond is hardly economical.
Its another way of getting out excess player accumulated gold. |
This is not the place for discussions if you want to discuss .RU there is a thread to do tghat. If you want to discuss possible updates you can do that here https://www.lordswm.com/forum_messages.php?tid=1890010 |
closed by Queen_Amanda (2010-10-11 19:05:41) |
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