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thief and initiative bonus



Authorthief and initiative bonus
In this fight, https://www.lordswm.com/war.php?warid=493988063 the ambushed won because his efk WHO HAD 15,8 initiative went before my shrews that had 17. Why? I know that at the beginning of a battle, a player has an initiative bonus, up to 10 per cent, but why isn't it the ambusher who gets that bonus? Why did they invent this rule? Why don't you know before it's too late, that the opponent has the bonus, can't there be a way to know before it starts to be able to place your troops defensively? It realy frustrates me!
I know that at the beginning of a battle, a player has an initiative bonus, up to 10 per cent, but why isn't it the ambusher who gets that bonus?

Slight misinterpretation here. It should be -

https://www.lordswm.com/help.php?section=29 states that,
The pre-combat positioning of units on the bar happens with a random deviation of 0% to 10%.

I know it's pretty frustrating at times, but it happens to all of us - a slower enemy going before out units at the start of battle. It's just 1 of the mechanics of the game, and while it doesn't always works in our favor, it's also 1 of the things that makes battles interesting and unpredictable, like in RL battles. :)
Only way to know for sure is if your troops have 10+% higher init or 10+% lower init, then you would know there's a 100% chance to be faster/slower.
the ambushed won because his efk WHO HAD 15,8 initiative went before my shrews that had 17

Why didn't you put your shrews so you can reach him and he can't reach you? This way you could have avoided him attacking your sherws (which have better speed).

Only way to know for sure is if your troops have 10+% higher init or 10+% lower init, then you would know there's a 100% chance to be faster/slower.

Your units with a 10% penalty have to have more initiative than his units with 10% bonus.
I don't think that your units can get a 10% penalty - I believe it is a 0-10% bonus.

So max ini of efk = 15.8 + 1.6 = 17.4

min ini of shrews = 17

Somebody correct me if I'm wrong.
for qulows:
You are right. It is a 0-10% adjustment; not -10 to +10% adjustment.

So with only a 10.1% difference you can determine with 100% chance whether your troops will be faster or slower.
http://eng.witchhammer.ru/viewpage.php?page_id=26

Use this board with the Caravan hero stats, then up to you to math the bonus init needed for your combat level while using #5 tips.

Good luck.
In this scenario, there is only a 3% chance that EFK will go 1st.
97% chance that shrews will.

You just got very unlucky.
My cave demons (9.4 initiative) go before ArchAngels (11 initiative)
https://www.lordswm.com/warlog.php?warid=493699030&lt=-1
Whats with that?
In the survival tournament, the creatures "enter" instead of been placed.
I am not 100% sure of this but I think your troops are considered to be "waiting" or in other words half way to their turn.

In the survival tournament, the creatures "enter" instead of been placed.


I think in the survival tournament, the time when creatures enter the battle field is right after (or right at the point when) your first troop is ready to move. For example, if your battle griffin is ready to dive and you killed the last stack right before its turn, it will dive before the creatures come in the field, not after that.

So in the first turn of the ST, all your creatures have already have moved somewhat in the ATB bar, so it's normal for low initiative creatures to move earlier than higher initiative creatures in ST.

Just my guess according to my observation.
#9 & #10

Yes, that would kinda explain why my Guardians seem to have +20 Initiative on the first turn...
#12 same for Conspirator Mission in this case.
9 -12
It isn't that simple: when I watch my modern golems (init 7.5) in survival:
they always start before units with init 10 or less.
they always move after units with init 12 or more.
when a unit has init 11, it varies: sometimes modern golems go first, sometimes the unit.

before archangels: https://www.lordswm.com/warlog.php?lt=-1&warid=25677638
after vampires and orcs: https://www.lordswm.com/warlog.php?lt=-1&warid=23838859
Hmm I am sorry to tell this, but what is the point to get more inits if the slower goes first ? This is bad .. :(
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