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why opponent resources are added?



Authorwhy opponent resources are added?
Friends!! Can any one tell me why when i'm playing tavern....??

my opponents resources are increasing after my turn,

though the card i clicked doesn't have any resource related information on it...
https://www.lordswm.com/help.php?section=42
Thats how cards work, everytime it's your turn you get ore, mana and stacks depending upon the size of your mine, monastery and baracks
http://eng.witchhammer.ru/viewpage.php?page_id=16

not yet up to date but helpfull for the moment.

Good luck.
Players gain as many resources of each type per turn, as the corresponding source level is.
Mine - gives ore in quantity equal to its level each turn.
Monastery - gives mana in quantity equal to its level each turn.
Barracks - give troops in quantity equal to their level each turn.

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I cant understand the above lines given in the below link.
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https://www.lordswm.com/help.php?section=42
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#4 Thanx for your information. But let me explain you the situation of my problem...

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Suppose i had clicked a green or red cards...(There, nothing is written about the resources, only tower demolish or increment))

In the above case, opponents resources are increasing .....

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Why it is happening like that in that situation..?
6
well, it seems to me that at that point when your turn ends his turn starts . as his turn starts he gets the daily ( turn based daily) resources.
7
You are some what right. I mean when i play a card from my area to common place next to deck....Though there is nothing written about the resource, opponent get some mine & mana...


Next problem is...

There are the cards, where -10 mana to enemy like that. but when i played it, it doesn't happens..? why?
Your resources constantly increase based on some numbers - your mine, monastery and barracks. (It would be stupid not to have resources increase, otherwise game would end after some time).

Everyone else has given good explanations - maybe I should say that "mine" is the top left number in the red box, "monastery" is the top left number in the blue box, and "barracks" is for the green box.

"Ore" is the bottom right number in the red box, "mana" is for the blue box, and "stacks" is for the green box.

At the start of a turn, the bottom right number increases by the top left number. For example, if you have a mine of 3 and ore of 8, when your turn comes, your ore will become 8+3 = 11 ore. Same with mana and stacks.

When you play a card into the common area, your turn ends, and the opponent's turn begins. So, his ore gets increased by his mine number, his mana gets increased by his monastery number, and so on.

When you do -10 mana to enemy, your turn ends. But then his turn starts and he gets some extra mana. So if he has monastery 4 and mana 18, and you use -10 mana, his mana becomes 8, but then his turn starts so his mana becomes 12. You can't see this happening because the computer does it all in 1 step.
#9..

friend!! do u mean, our resources are constantly increasing when our turn comes..

am i ri8 :)?
correct
can i ask about the strategy of playing tavern. in each place of map..


which is the best place in map to play tavern?
The fastest games are in Great Capital
#13

I dnt bother about fast. I want playing strategy t win the game.:)
I suggest silent hill or yellow lake (but games are very long in yellow lake)

Great Capital and East Bay have too short games - luck dependent.
The other places have very low starting conditions, so it depends on who gets the mine/monastery/barracks building cards.

I think that there is one other place which starts with 4/4/4 mine/monastery/barracks, does anyone know which this is? It would also be good for strategy

However, I suggest you play in GC until you learn the game well (around gambler's guild 5) before you try to win games based on strategy.
but, do u b'liv. All games I played are in silent hill..

444 are starting amount in Seraph's Tears
Great Capital and East Bay have too short games - luck dependent.

I disagree. Yellow lake is more about luck from my experience.
Most of my games in yellow lake went like this: Large walls on both sides, neither of us could build the tower, and blind clicking and clicking and clicking on every card that came, 7 of each resource producing and finally one of us was released after 30 minutes by bell saying one of us accumulated enough resources.

I cannot imagine anything more dull and automatic than 30 minutes of playing every card that comes. With no stake at all, no pressure at all as you feel when both your towers are 5-10 high, or 45-49.

Its a matter of one`s preference, but I wouldnt say any of them is based fully on luck. :-)
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