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Soldier's Luck



AuthorSoldier's Luck
Hi!

Can anybody tell me how much the soldier's luck grows the chance of triggering a special ability?

Thanks in advance!
If the ability doesn't trigger, there will be a second chance for the ability to trigger.
Does it mean that at every second attack i will use the ability?
No.
It means that lets say an ability has 20% chance to trigger with out soldier's luck.
With soldier's luck it will have 36% chance to trigger (2-0.2) * 0.2.
How is this talent useful for Dark-elves? I think it's pretty useless.. only works on upgraded witches and that's only on lvl 16.. correct me if I'm wrong!
yes thats right...
for coolahed:
yes you are right,useless talent for DE
talent usefull for Demon (fear), Knight (stun), Barb (knock back), Elf (knocking shot, blind)

From magier post :
If the ability doesn't trigger, there will be a second chance for the ability to trigger.

From arctic post :
Any probability ability triggers =) depend on HP of both attacking and defending stacks.

If attHP >= tarHP, then
_Probability = 25% + 3% * (attHP/tarHP);
else
_Probability = 25% - 3% * (tarHP/attHP),

whence:
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is "-"-" of the target stack;
» Trigger probability does not exceed the bound of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
->For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
->For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
» The only ability that can trigger on retaliation counterstrike is Knockback.

Good luck
Just to be complete, from the about section


† Triggering special abilities may trigger during any attack. The probability of triggering depends on HP of damager and target.
If DHP ≥ THP, then
Probability = 25% + 3% * (DHP/THP);
else
Probability = 25% - 3% * (THP/DHP)
where:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-For Fatal blow, Knocking shot and Stun, the probability is calculated using HP's of stacks before the actual attack.
-For Blinding brilliance, Fear attack, Knockback, Mayhem, Shadow whip, Thunderbolt and Unruly, the calculation occurs after the attack and before target's retaliation;
» Blinding brilliance, Knockback, Mayhem, Shadow whip and Thunderbolt can also trigger on retaliation strikes. If blinding brilliance triggers on retaliation, it interrupts any attacker's actions supposed to occur after their strike (e.g. such abilities as Strike and return, Triple strike etc.)
If blinding brilliance triggers on retaliation, it interrupts any attacker's actions supposed to occur after their strike (e.g. such abilities as Strike and return, Triple strike etc.)

but shrews will always strike and return as they have 'no retaliation' ability as well... right?
but shrews will always strike and return as they have 'no retaliation' ability as well... right?
you are right

but shrews will always strike and return as they have 'no retaliation' ability as well... right?


Correct. Creatures with "no retaliation" won't be retaliated. So the Blinding Brilliance won't occur.

The clause is there because there are creatures without "no retaliation" that has "strike and return". (Rogues for instance.)

Also, wolves with triple-strike or double-strike won't get their secondary strike if they are blinded.
This topic is long since last update and considered obsolete for further discussions.
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