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Minimum buildings needed to fight - lvl 10



AuthorMinimum buildings needed to fight - lvl 10
Wich building should I have *at least* to play with a faction? I mean, with a fort and all creatures buildings BUT for ex, no T5 (and no alt gardes, but that won't change anything...), will I be able to hunt?
for a level 10 i will suggest :
- Imps (spawns are good but you can avoid the upgrade)
- demon (Avoid incendiaries)
- Wolfhound => ceberies absolutly
- Succubes
- Hell horses

You can avoid magic, market, blacksmith and deposit.

For talents focus on offence talent.
Thanks, but I mainly want to know what I MUST (and not should) build; actually, I have kept all new creatures and merc quests for faction changing, so all I need is the minimum required to do a fight. You probably know that you can't fight on higher levels, with just T1 and T2 :)
Fort
All Creature Dwellings including Breed of Chaos and Halls of Terror I think.
for Slust:
I can't give you a definite answer. But I would say your best bet is to change to whatever faction you want to change too, recruit the maximum and see whether or not you can hunt. If you cannot, build the next "construction". Then max recruit and try again, if you cannot.. keep building the constructions.

You should not need any of the upgraded constructions, and it's best if you only recruit constructions that give you new creatures or a higher creature count. This way, you save more money.
Fort
All Creature Dwellings including Breed of Chaos and Halls of Terror I think.


That is for Demons. Not sure about halls of terror, but it's a cheap building anyway.

For most races you will need the fort, and all creature-dwellings.
Read my post #2 and exchange "will suggest" for "must"

With this you will have the minimal as 10 to start and be able to win some. Cerbs are the key as well as hell horse in most of the cases.
for Patrickou:
Read my post #3

Do I need cerberi to hunt 12 grotesques?

And I've never stated that I wanted to switch to demon; basically, all I wanna know is how much it would cost me to be able to play (and I don't mean be efficient) with another faction...

I thought upgraded tier had no importance for the ability to fight... I remember finghting with no upgraded tiers as necro (not even skel bows ^^). Am I wrong?
Upgraded tiers are not a must for being able to fight. ^_^

However, as I stated previously, the fort is a must. (And all creature-dwellings of course)

But as Dizbe suggested, build the buildings one at a time and try to hunt those 12 Grotz. When you succeed, you'll be able to tell us for sure what you need at your preferred race. :)

(PM me about it at least. I'll note it down for future reference.)
As far as I remember, I had to build the fort to be able to fight with necro (having already all the tiers unlocked), but since it was about one year ago, I'm not sure of it.

So, I believe that the only possible option would be not to build a creature dwelling. Well, I'll tell you when I'll be switching to another faction, but I need first to get rid of a few useless (and gold worth :D) stuff ;)

Thanks everyone for the reply; I'll just let the topic not locked in case someone has the reply.
consider construct as an investisment. Because you ll switch faction to faction later. Keep in mind Cerbs are the key for most of the hunts. agreed for easy ones.

Good luck.
I ld say u need nothing to do a hunt:

https://www.lordswm.com/warlog.php?warid=494201797

No upgrades, no succubis, hell horses... nothing, but i still were able to hunt. I thinks its same for all other levels.
Oh, thanks a lot. Looks like it is only required for tourney and fights with other players (can't ambush but can do merc quests).
closed by Slust (2010-12-13 23:14:59)
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