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whats the point


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Authorwhats the point
whats the point of leveling my d.e racial when im a might d.e? i know about the racial immunity and how other d.e does less damage to me, but is there any point of playing might d.e when its racial ability doesnt help at all?
in lower levels its best to choose a faction that relies on FSP to be better, such as knights, demons, and wizards.
other factions like DE and Barb dont need the FSP as much, though.

id recommend switching to a faction that needs FSP now and work on DE later, since its a faction that doesnt need FSP :)
later you'll find in high level pvp battle FSP level is really important no matter what faction you are
for xWounded:
That's why Dark Elfs choose to be magic-built until they get shrews. At that point it's a carreer change. But you aren't forced to do that.You might find a good strategy for magic DEs at higher levels ;)
almost could think you are noob... you get bonuses in every single faction lvl wictc affect to your ability to win
thanks for the replies guys, hoping for more

for naapa92:
you get bonuses in every single faction lvl wictc affect to your ability to win
Thats only when i face another d.e it doesnt help if i fight against other factions -.-

for naapa92:
you get bonuses in every single faction lvl wictc affect to your ability to win
Thats only when i face another d.e it doesnt help if i fight against other factions -.-


Wrong, check out the experience tables

Handy link - https://www.lordswm.com/help.php?section=10

See how every level up in faction skill gives you bonuses to attack, defense and initative

notice a faction 10 has:

+8 attack, + 8 defense and +10% initiative

See it as having holy magiv permanently cast on your troops, this can make a big difference in all types of combat. Not only this but you see a hefty enhancement in your unique racial ability.
okay, sorry for my mistake, i apologize, so... ill just play might d.e...but... whats the point? for example
like knights
they get the notice a faction 10 has:

+8 attack, + 8 defense and +10% initiative
and more recruiting abilities
so... if im might d.e
all i get is the notice a faction 10 has:

+8 attack, + 8 defense and +10% initiative
and the magic p. is useless, unlike other factions, example: knight can go magic,defence and offence BUT the racial skill helps all of them... so does barb, might and defence barb still get the nice racial skill abilities but d.e might has to suffer with costly talent points and useless racial
lol if you rly cant get what diff of shrew with 18 ini and 16 ini i cant help you
u dont get my point, im not talking about shrews... they dont seem better than elf and their fav enemy either
example: knight can go magic,defence and offence BUT the racial skill helps all of them...

somehow, you still forget that knight still need high faction skill no matter what built you going to apply; also, knight is heavily rely on its fsp. that's the only way to help knight to survive by using quantity over quality when encounter other faction.

take on your might DE, you wont feel how important on your fsp JUST because you dont use magic.

d.e might has to suffer with costly talent points and useless racial

how about think on other way around? DE faction skill allow you to go magic built. hence, you have other options to go with.

as usual, no faction can gather its strength from both might and magic. there are drawbacks while you make the decision. so, dont tell me some lame excuse like: 'my shrew will be weaker if i choose magic built', 'i m might built and i want use good magic in the same time'...

you choose might, then you drop the magic; you want magic, you lose the might; you can get both so called hybrid, but you cant focus/expert on both.

costly talent? i failed to see how costly it is. you have no idea how overpowered on might DE before the last tuning on the talent wheel. might DE totally overrun most combats before that.

talk on the example you given on knight; NOT even knight can apply on both might and magic.
Topic moved from "Queries and help" to "General game forum".
talk on the example you given on knight; NOT even knight can apply on both might and magic.
i meant even if a knight used might or magic(either one, not both), the faction ability will still be present and supporting, but not for might d.e because it focus on magic only

thanks Pang :)
High faction level is always good. High faction level means more defense for troops. More defense means your troops live longer. Having over 9000 mana is useless if all your troops are dead...
I am sure 1 reduction in offense talent pt wouldn't affect might DE much atleast upto lvl9(exept lvl6) .

talk on the example you given on knight; NOT even knight can apply on both might and magic.
There are lot of knights who use holy magic and many of knight units have their status perfect for holy magic.

All factions have atleast 1 talent with only 7 cost which suits both hunts, MG and PvP. Some have even two .
Only might necro and might DE has none. Atleast a reduction in dark magic is needed, why else are they called DARK elves when knights can be be better dark magic user.
but is there any point of playing might d.e when its racial ability doesnt help at all?

Yes there is... with full/max points into attack . you can see the nice amount of damage your troops will be dealing in hunts/quests,which is not the case in case you go magic. D.E. Magic piercing won't help you so much that it can take out huge enemy stacks in hunts/quests.

you can use magic DE in pvp.racial ability is useful there.

+ added racial =added bonuses(see exp tables in help section for more info)

peace..
talk on the example you given on knight; NOT even knight can apply on both might and magic.
There are lot of knights who use holy magic and many of knight units have their status perfect for holy magic.


this is misleading. you should go and read the knight topic. you will understand knight isnt easy to be played on many aspects.

Only might necro and might DE has none. Atleast a reduction in dark magic is needed, why else are they called DARK elves when knights can be be better dark magic user.

there are some reason behind these. but, i dont feel want to talk on the nerco part. before the last tuning on talent wheel, DE had cheaper cost on offense talent. at the end, almost all DE move to might built and create imbalance on most combats.
talk on the example you given on knight; NOT even knight can apply on both might and magic.
Seems like I misunderstood it.Can you be more specific about this?

before the last tuning on talent wheel, DE had cheaper cost on offense talent. at the end, almost all DE move to might built and create imbalance on most combats.
Ok.At which all lvls was this problem ? If all, can you remember which all lvls existed then ?
The increase in DE offense talent was to 'rebalance' Might and Magic build.
Look at Necro, even with Defense at 11 and Magic talent at 7 and 8, a lot of necro plays Might. Why ?

Because theres no Magic build suite for hunt and MG, but the might build gets both. For PVP, both are good, might and magic.

When Spells Level 4 and 5 will be avaiable (at level 14+) maybe we will see some Might Necro, change to Magic.
The increase in DE offense talent was to 'rebalance' Might and Magic build.
Maybe that was because of 8 cost of sorcery rather than 7 cost of offense. 7 cost of offense would make difference only at lvls 6 and 9 and above. Rest, they are about the same. Also DE troops themselves are mostly offense type, not survival type.Magic no good in hunts and MGs. Maybe thats the more reason for less magic. Lower cost of might is just a minor reason. Evidence is still there are more might DE than magic in most of the lvls. I don't much trust admins balancing. To balance a see-saw with 7kg on one side and 8 kg on another, they put 5kg on 7kg side rather than 1kg or 2.

Because theres no Magic build suite for hunt and MG, but the might build gets both. For PVP, both are good, might and magic.
Well you yourself said the reason for unbalance in might and magic in DE built. It was not talent points fault. And why are admins forcing DE to be magic ? Magic DE is stronger in PvP at higher lvls which can cause unbalancing in PvP . Its like making cost of def talent to 7 and off to 8 for barbs so that there would be more defense barbs........

Lol you are actually supporting me.
This topic is long since last update and considered obsolete for further discussions.
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