About the game
News
Sign in
Register
Top Players
Forum
1:55
1417
 online
Authorization required
You are not logged in
   Forums-->Ideas and suggestions-->

Knowledge and Spellpower gains


1|2|3

AuthorKnowledge and Spellpower gains
Would it not be nice if at least a very few points of knowledge and/or spellower could be gained through either some guild points or faction level?

Like for example every fifth faction level you get +1/+2 spellpower and +1/+2 knowledge.

Part of the reason might builds are overall so much better for most factions is because there is no additional gain over CL and Merc for it while Attack, Initiative and Def can get bonus from several guilds automatically.
-1 from all Barb friends
And why is that? I so love people who cannot partcipate in a meaningful manner and thinking they speak for a general population while they speak for themselves only.

-1 for your unconstructve post.
An idea that specifically disadvantages a certain faction while helping all of the other factions.
You really hate barbarians don't you?
-1 for your unconstructve post. well i accept that :)
and +1 for ChooJeremy

Do you know why they give "+1 skill point" for some guild level and function level

see spell power & knowledge are pretty useful for some functions while useless for at least one functions. so they can't include general guild table or function level. for this they giving +1 skill point(you can choose spell power or knowledge or att or Def )
If you want spellpower/knowledge, put in some skill points

-1
Well what about our hero get an increase to his initiative with whatever guild admin will introduce...This will help both might and more to the magic class(if they take sorcery).
This will benefit mostly Wizards.
If you think that Wizards are weak then Wizards should get a similar advantage via mini-arts, not via general faction bonus.

If we get some spellpower or knowledge bonus in general faction bonus table then everybody (except Barbarians) will become a caster. I'm not saying that I don't like it :)
Barbarians could be fixed by adding some additional attack bonus to their faction level (like +1 attack per 4 faction levels).
Spellpower for barbariens could be solved the same way as heroes V

If barbarien have X spellpower then X spellpower would be subtracted from opponents hero (Would not work in hunts)
-------------------------------------------------
But for the suggestion itself I don't think there is any need so -1
#9 and also would not work for pure might heroes
Actually it would work perfectly for pure might heroes. Giving just a little knowledge + spellpower to everyone would make pure might heroes buffers/debuffers and would give lot of diversity to battles.

You can easily give barbarians +1 att/def instead of +1 spellpower/knowledge. I see no problem with that.
Or maybe we should make those faction level bonuses different for each faction?
Wizard could gain some sp/knowledge, barbarian some attack and knight some defence? They are faction skill points after all!
"An idea that specifically disadvantages a certain faction while helping all of the other factions.
You really hate barbarians don't you? "

1.) This is a stupid claim that I hate barbarians. Why should I hate them? Do I complain that I get quite a few boni to attack which aren't very useful for me since my main damage source are my spells.
So do the devs hate magic builds because they do not get any boni whatsoever outside of the usual Merc and Level Ups which all others get? Do you see why that claim is stupid now?

2.) It's not like barbarians are incredibly weak against Wizards.

"Actually it would work perfectly for pure might heroes. Giving just a little knowledge + spellpower to everyone would make pure might heroes buffers/debuffers and would give lot of diversity to battles.

You can easily give barbarians +1 att/def instead of +1 spellpower/knowledge. I see no problem with that."

Would it not be nice even as might build to do a bit more than standard attack and 2 times slow/Dispruption ray maybe? Or at least having the option to? Even in the original game might heros did use magic quite a lot either to weaken enemy troops or to strengthen ones own.

Spellpower for barbariens could be solved the same way as heroes V

"If barbarien have X spellpower then X spellpower would be subtracted from opponents hero (Would not work in hunts)
-------------------------------------------------
But for the suggestion itself I don't think there is any need so -1 "

Why is there no need considering the fact that magic builds for almost all factions are rather weak outside of PvP and even here only wizards and DE can shine all others are better off as might.
And even DE is debatable seeing how 95% of all DE are might.
And for me pure might is incredibly boring and this game could up the use of magic builds a bit and some small boni from FL or a guild might help.

"#9 and also would not work for pure might heroes"

Why would it not work for might heroes? That's like me saying gaining attack boni don't help me which is false, even if my troops do not deal as much damage as pure might builds they still add to my overall damage done.
-1000000....00
i'm tired of wizards
n u r telling to increase spell power instead of attack defence
o do u want other factions in this game or not
i wish if all the spells u have gets disappeared (the pages in ur book gets lost or something)
i feel a mighty wizard is great and well balance but mage are over powered
(not for the barb)
An idea that specifically disadvantages a certain faction while helping all of the other factions.
You really hate barbarians don't you?

well this won't effect barbs much but wizards will be more dominant to the rest of the faction i request to make wizards balance by putting a CAP to their spell power some formula related to the combact level.
-1 mate..
-1
bad idea
ban shagan
-1

no way..this make wizzy harder to kill
better give +1 attack or +1 defense.

and if you need more spell power/knowledge, then take them from combat level bonus.
"-1 mate.. "

"-1

no way..this make wizzy harder to kill"

"-1
bad idea
ban shagan "

I marvel at the vast amounts of arguments combined with such lovely eloquent and polite way people communicate here.
(P.S. yes this was irony if you did not get it)

And suggesting to ban someone for posting an idea, simply hilarious.


"better give +1 attack or +1 defense.

and if you need more spell power/knowledge, then take them from combat level bonus."

Why even more attack and def? There are vastly more def/att boni than spellpower and/or knowledge boni out already. What would do in any case?

The original game gave options to gain additional points in all stats through several means.
Unlike this game which is noticably might biased for all but 1 faction.
"-1000000....00
i'm tired of wizards
n u r telling to increase spell power instead of attack defence
o do u want other factions in this game or not
i wish if all the spells u have gets disappeared (the pages in ur book gets lost or something)
i feel a mighty wizard is great and well balance but mage are over powered
(not for the barb)
An idea that specifically disadvantages a certain faction while helping all of the other factions.
You really hate barbarians don't you?
well this won't effect barbs much but wizards will be more dominant to the rest of the faction i request to make wizards balance by putting a CAP to their spell power some formula related to the combact level."

Wizards are overpowered? Care to back up your claims or must I asume that is the usual drivel I get?
So where do wizards dominate exactly?
Duels?
No, DE for example destroys a wizard in a 1v1. Barbs can do as well.
Group PvP?
No, it is the only field where this game is relatively balanced.
Hunts? Mercs?
They are fine only thanks to the artifical damage increase through faction skill which did not exist in the original game because otherwise magic would be terrible for hunts. If I'd imagine that chaos spells would deal normal damage in hunts/mercs I'd switch to a might faction in a heartbeat because you could not even remotely compete with any might faction at all.

You know what I am tired about? People who cannot argue in a meaningful manner throwing out some useless drivel and throwing their hate and ridicule in your face because they cannot stand the fact that people got different opinions than them and are even incapable to articulate them in a proper manner.
1|2|3
Back to topics list
2008-2024, online games LordsWM