Author | Do Self-raising Monsters cause a loss of FSP? |
I just had a battle with a Mummy-Monster. It cast raise on itself and the colour of the creature changed (is this an Easter egg)
I also only received 0.46 FSP at the end of the battle. Does Self-Raise cause this?
Battle link: https://www.lordswm.com/warlog.php?warid=497194068<=-1
Just checking if anyone knew the reasoning. |
yes u need to damage him more than 20% of max HP in every raise to prevent lossing FSP.
and the reason is if mummy has 2000hp and u damage him to 1800hp after raise he has 1600hp so u loss 200hp to be your skill point. |
Yes, but the damage was fine in the combat above, so that can't be the reason. I'm not sure what it is, but 0.46 fsp usually means that you didn't kill 8% (or 144 health) of the monster. I noticed that the health of the monster was raised from 1292 to 1440, which is an increase of 148 health.
So, my theory is that the fsp is reduced by a factor proportional to the increase in health due to raises divided by the total (initial) health, although this makes no sense. Can anyone give other battle links to check this? |
https://www.lordswm.com/warlog.php?warid=497123470
mummy monster MG |
Interesting, in this battle you got the complete 0.5 fsp. There goes my theory. |
Same here, mummy monster{0} raised once and also just 0.46 fsp (sob sob sob...:sad and angry:)
https://www.lordswm.com/warlog.php?warid=497173876<=-1
Not trying to hijack the thread, but related follow up question:
hen you get less fsp because mummy raised itself, or allies have helped you to kill enemy (in MG), or you killed your own troops (or allies'), do you also get less EXP, so that the ratio is the same, or is it just the fsp that is lowered? |
When you get less fsp ... |
#1 the answer is yes. Since his max HP had been reduiced by 20% and the total damages needed to kill is more than the initial HP indeed i do not know the formulla to math this. |
yep, less than 0.5 fsp gain |
for Patrickou:
But others have fought the Mummy-Monster and gotten full 0.5fsp. What is the difference? |
#10 because the Mummy had used the raise spell too times and may the second one had increased the amount of hpmore than the 20% lost. So still think the formulla could explain this. |
* two times (sorry for double post) |
yes u need to damage him more than 20% of max HP in every raise to prevent lossing FSP.
and the reason is if mummy has 2000hp and u damage him to 1800hp after raise he has 1600hp so u loss 200hp to be your skill point.
strange thing couse in a pvp duel normally if the other player raise troups and you kill more troups you norally gain more fsp than normal and not less |
#13 Not the same case : 1 unit with high HP, compair many units with low hp... |
The loss only occurs after the unit cast and get full HP,it means it lose >= 0 hp by this cast.any loss from this kind of situation may decrease the fsp you get.the creature may cast raise much more times and you get more XP from dealing more damage but still can't save this loss. |
strange thing couse in a pvp duel normally if the other player raise troups and you kill more troups you norally gain more fsp than normal and not less
Unlike in MG, max fsp is not fixed. |
based on this : 1% of creatures killed = 0.005 fsp
If there is 1 creature then the answer is between Max Hp and HP won... |
https://www.lordswm.com/warlog.php?warid=497232595
On this fight the munny does not use the raise spell and the FSP was 0.5 |
naviron: exp is also reduced. The total exp is supposed to be 188 exp (see #4) but for 0.46 fsp you get only 170 exp. |
Also, for sphynx mummies, exp is supposed to be 216 and for 0.46 fsp you get only 200 exp.
Patrickou: But in eddyimmanuel's |