Author | Enchanted |
Does Extra damage with fire magic 10% mean our damage will increase 10%? or something else? |
yes and the type of damage will be Fire |
fire damage will increase 10 percent like fireball will do 10 percent more damage |
so if we enchant 10% extra damage fire, water, air, and earth, we get 40% extra damage?? |
fire damage will increase 10 percent like fireball will do 10 percent more damage
Wrong. To increase damage of fireball spell, you need to make a fire spell damage bonus.
Extra damage with fire magic is like the troops do magic.
so if we enchant 10% extra damage fire, water, air, and earth, we get 40% extra damage??
Yes. |
so it is like our troops have a fire on his blade? |
so it is like our troops have a fire on his blade?
Yes.
so if we enchant 10% extra damage fire, water, air, and earth, we get 40% extra damage??
Even better. Each 10% is multiplied with the other, so the increase is 46.41%, I think.
Example: Initially you are doing 100 damage. Then with A10E10W10F10 you do:
100 * 1.1 * 1.1 * 1.1 * 1.1 = 146.41 = 146 damage. |
what about the defence ignore? how does that count in? |
i don't want to steal the thread but which one is more effective? fire or ignore def? |
it depends atheros if you opponent has high defence then ignore would be better than extra damage but if low defence like a goblin hunt 10% ignore of that much defence is pointless |
So that mean even though the player is a might build but the fire damage is work on that also?
Its effective for melee damage then.correct me if I m wrong |
Even better. Each 10% is multiplied with the other, so the increase is 46.41%, I think.
No, I'm quite sure each 10% only applies to the base damage, thus only 40%
what about the defence ignore? how does that count in?
You ignore a certain amount of the Defending unit's Defence score. If the Defending unit's Defence (after plus-es from Hero and what not) is 40, you can (with 10% Ignore) treat it as (40-10%) = 36
i don't want to steal the thread but which one is more effective? fire or ignore def?
Depends on the 'uber-ness' of your opponent.
Fire 10 gives you 10% more damage
Ignore Defence 10 ignores 10% of defence. As each defence point protects against 5% of damage (+-), as long as you face an opponent with more than 20 Defence, Ignore will allow you more damage ( I think ).
So that mean even though the player is a might build but the fire damage is work on that also?
Its effective for melee damage then.correct me if I m wrong
Enchantments on weapons only affect Melee/Ranged damage. so it will work well for Might builds.
Enchantments on Jewellery affect spell damage and enchantment on Armour reduces damage from elemental damage (be it spells/melee/ranged) |
if there is an ignore defense for weapons if this enchant is put on armor would it increase defense? |
for Obergon:
Please read here: https://www.lordswm.com/help.php?section=39
Under "Enchanters' Guild"
The armour equivalent is "Decrease attack of attacking stack" |
Ignore Defence 10 ignores 10% of defence. As each defence point protects against 5% of damage (+-), as long as you face an opponent with more than 20 Defence, Ignore will allow you more damage ( I think ).
This is true only when attack and defence are approximately equal. Attack and defence work only on the base damage, whereas fire damage works on the final damage. This results in a lot of complications, which we've talked about in this thread:
https://www.lordswm.com/forum_messages.php?tid=1897480
For a summary, look at post 8. Given the attack, calculate the defence where I10 and F10 are equal using the formulas. If the defense is higher, then the I10 is better, if it is lower, then F10 is better.
No, I'm quite sure each 10% only applies to the base damage, thus only 40%
I still think it would be 40%, but I have to find some proof. |
Sorry for mistype:
I still think it would be 46%, but I have to find some proof. |
for qulows:
You can refer to this thread for the previous discussion. I think you also commented soething there:
https://www.lordswm.com/forum_messages.php?tid=1897480 |
Yeah, that's the link I posted as well. I see that most people think it would be 40%, so that's probably correct. I'm still trying to find some proof. |
https://www.lordswm.com/warlog.php?warid=492766833<=-1
134 xbows, damage 8-8, attack 43 vs. hydras, defense 0 due to aimed shot.
A: 19%, E: 19%, W: 19%, F: 10%, Ranged damage multiplier: 1.15 (15%)
If percentages add, enchant multiplier = 67% = 1.67
Damage = 134*8*(1 + (43*0.05))*1.67*1.15 = 6485
If percentages multiply:
Damage = 134*8*(1 + (43*0.05))*1.19*1.19*1.19*1.1*1.15 = 7198
So the different enchantments add, Takesister was right, it would be 40%. |
well of course takesister is right... You can check your hero when using enchanted arts and you will see that each element type are alone so you will see :
- A% Air
- B% Earth
- C% Fire
- D% Water
- E% Ignore...
In case of Element damages they are like : Total damages x (Air + Earth + Fire + Water)
but when you add 3 weapons with 10% fire on each, you won't have 3 x 10%... (i won't go on to stay in topic)
So Takesister post was right. |