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   Forums-->Ideas and suggestions-->

MG quest (Army)



AuthorMG quest (Army)
my idea is that to finish the quest, you dont have to kill every monster on the battlefield. but at least 90% of the enemy.

after loosing the first chance to kill the army, im sick of waiting 9-15 minutes(depends on if you have a estate) just to go start another battle and kill the remaining 10 ogres, or 5 apparitions or 15 magi that you didnt kill in the first chance.

your quest is to destroy the army, well if you kill 90% of it then it is no longer an army, so it's basically destroyed.
Yep that really sucks
The hard thing when fighting an army is the start, to get the heavy damage dealers of the army down, before being defeated.

When there are only 10% left, it is just plain easy to do the rest aswell. Why not finish the rest off too?
for I_own_you_all:
i meant if you loose the first try but you killed 90% or more, you should be able to go to MG to get your reward, now wait 15 minutes to kill the remaining 10% and waste durability on a stupid 5 ogre fight
for I_own_you_all:
He's saying he can't finish off that last 10% in the battle.

for krutoy:
I know it's basically destroyed, but what reason is there for the army to surrender when they see that you're the one who's losing. Also some players purposely don't finish off the last 10% to maximize their fsp/xp ratio.
for Pantheon:
what reason is there for the army to surrender when they see that you're the one who's losing

the quest says destroy the army to protect a village (or something like that) an army won't go attack a village at only 10% strength,
for krutoy:
an army won't go attack a village at only 10% strength

Even 1 goblin archers will attack a village of 100 non fighting villagers. But since even one dead villager (by the one goblin arrow) is too much to be let die, you have to defeat the whole army.
Besides, it is advantageous for you to kill all of them. You kill 80-90% of them at 1 try, you get 0.5 fsp, you come back in 15 minutes to kill off the remaining 10-20% you get another 0.5 fsp. Why would you not want to get 0.5 fsp for a simple job?

If you can't kill close to 80% of them at one go, then do't do the army quest, skip it.
for Takesister:
You kill 80-90% of them at 1 try, you get 0.5 fsp

umm i just killed 80-90% of a knight army and i got 0.09 fsp NOT 0.5 :P but hey at least i wasted art durability to kill 6 monks :P
Well, it depends on the difficulty of the army quest. If it's too easy, then of course you're not getting 0.5 fsp... If you are complaining that you want to have the quest end at 90% means you should be having a problem killing that much, right?
Maybe the units that you fought against is only 90% of the actual army. Maybe the 10% stays hidden during the fight and they run away as soon as you kill the ones who fought.
how would this work for a necromancer army 90% could have been defeated by a lvl15 elf only skel bows remain but since more is brought into battle the next round this wouldn't work
for merlin36:
if you kill over 90%, then you go to MG, the skeletons dont raise
yes they do after an mg quest a proportion of the living stacks are turned into skeletons so there may only be 10% at the end of an attempt but 20% at the start of the next
for merlin36:
i mean for my idea... IF you kill 90% or more, then quest is over.

if you likk less than 90%, then skells are raised for next chance
likk

kill*
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