Author | Future Power Of Our Lords |
for Apocalyptum:
to recruit more troops.
now Group battles wery long.. you wanna 1 battle= 1 day?=) |
we need events and maybe clan wars |
Our lvls 15 are all ready having tons of difficulties with extremly difficult hunts, impossible mercenary quests and TG.
Uh, maybe you're not supposed to do those things forever? Try a different perspective. Hunts, ambushes, and quests are just means to an end.
I dont fully agree with that, at this level I almost never get a decent PvP battle going on...
I think he was referring to the in-game ingredients for role playing more than opportunities to whack other players. Stuff like places to explore, strategies to experiment with, mechanics to understand. Beat-em-up games like Tekken or Street Fighter gives players lots of opportunities to compete with each other but have very little in terms of exploration and role playing.
This game, in my opinion, has interesting game mechanics I like messing with, thus satisfying my role playing fancies. I plan to be a Soloist Speed Demon. "Soloist" because I want to repair and craft my own equipment. "Speed" because I intend to have a very high Thief Guild level for lots of initiative. Not a lot of players are like me but that's not going to change the fact that I think this is a very good game. The majority of players out there will probably not appreciate this role playing aspect of the game.
My conclusion: the number of players have no relation to the quality of the role playing experience. |
for pang:
I would never invent that im lvl 15 in ru server mate ¬¬
thats childish |
you were in COM server now. your id in COM server is low level; so that's it, nothing else.+1 |
Oh, yeah. While we're on the subject of attracting players I'd like to point out that the game title is somewhat lame. I think it would have sounded better if they just stuck with "Lords of War" and drop the "Money" part. I understand that they have to follow the structure "X of Y and Z" but come on. "Money" really doesn't sound remotely badass to most English speakers. |
Solution is PvP battle, at great lvl (14-15 ) see too rarely...
I remember lvl 11-13 on Lords guild... great times.
Now, CG request a lot of AP, but you know, money is half after xx update.
So, i enrol 10 times and figth 1 times expecting one event when fight in full AP and spend all money in arts... usualy nothing remain after this for CG battle and enrol again... waiting next event...
Of course, more players can revive PvP battle, but he need 1 1/2 - 2 years to reach lvl 14-15. |
woof another topic which points on how to make not-so-important guilds more fun. srry dat i came here!!
>_<!
Only thing that is *possibly* needed is CL 16.
big deal u guys are going to pass on that lvl by doing these guilds only anyway!!
-_- |
The game title is a downer, but once you see the game... all is forgiven. |
The game title is a downer, but once you see the game... all is forgiven.
i'm not quite sure but whom are u convincing?? |
There is a reason why when many players leave the game after getting to lv 5. Battles become too long, huntings become tough and needs ap, battles also need ap, levelling up becomes too difficult and so on.
It says that you need years to become lv 15.. it wud have been wiser if it would take less time to achieve this. Afterall, people will not spend all their time on this game and people will find it boring if they experience no difference |
So need to make a new type of labourer's guild to earn resources instead of money.Let's say available only for players who bought a tgi.In that guild,players can loot facility and can get random money according or like to labourer's guild.Please don't delete or change topic ti ideas and suggestions.Just a glitch.Thanks. |
There is a reason why when many players leave the game after getting to lv 5. Battles become too long, huntings become tough and needs ap, battles also need ap, levelling up becomes too difficult and so on.
so, what are you suggesting: take out the challenge?
might as well turn it into this game:
http://mmo.smbc-comics.com
see http://www.youtube.com/watch?v=cD69PAIqiYo
for a demonstration ;)
It says that you need years to become lv 15.. it wud have been wiser if it would take less time to achieve this. Afterall, people will not spend all their time on this game and people will find it boring if they experience no difference
depends on the type of player... some compare this to chess.. been a long time since that game got an update... still, people play it..
also, what would you do when you would reach level 15 fast? quit, since there would be no next level to reach?
anyway, as said earlier, more players would make a huge difference....
does anyone know how .ru got so popular? word-of-mouth? active campaigning? something else? |
does anyone know how .ru got so popular? word-of-mouth? active campaigning? something else?
Nationalism :) |
Imho, would be interesting to have 'ages' . One age would last ~1 year, at the end of each age everyone will be reset to level 1. Experience requirements reduced let say to the level where someone doing 4-5 battles a day can reach T7 creatures in ~9 month. Guild levels rethinked to.
Also time for each move reduced in battle, or like in chess, 5 minute thinking for the whole battle for each part (also this could be set at the battle creation.
Then adjust the price of TGI ( + other items buyable for diamond) and may be better financially for the developers to. |
-.-
no thank you
then most of the current players would leave (i think) and almost all new players will also leave (as they are doing already now) |
I didn't read the whole topic, simple reason CBA
Read the first post. Firstly im not at the stage where things are 'Impossible' mostly from playing fairly smart. But I believe this whole impossibility thing is way way hyped. Most battles can be done in enchants just people dont want to spend money. not that many hunts going that cant be done by 2 lv 15s in 180% weapons. Hence not impossible. Same for mercenaries guild quests although this is slightly different. At a guess you've been told by everybody else in the thread but TG is possible forevcer. Look at marked one and im going to give him a mention, my up and coming thieving friend frey12.
As for why don't the admins make tonnes more monsters - they did
Why don't the admins make more guilds - they did Commanders guild
Whilst I am always for progress I don't believe in the impossible... not yet anyway. I mean look at .ru they clearly found it possible. |
For XXX mumber of diamonds, a lord can reduce his threat level by half. i.e. decrease the number of hunt spawn, thief spawn, mercenary spawn by half for ever.
I believe this will kill his ability to become top hunter. but who cares... |
It says that you need years to become lv 15..
only if u want to lvl up through hunting only!! |
There is a reason why when many players leave the game after getting to lv 5. Battles become too long, huntings become tough and needs ap, battles also need ap, levelling up becomes too difficult and so on.
I don't see this as a bad thing. It's a kind of a screening process, in my opinion. Who needs stupid impatient players?
It says that you need years to become lv 15.. it wud have been wiser if it would take less time to achieve this. Afterall, people will not spend all their time on this game and people will find it boring if they experience no difference
Maybe that's the charm of the game. I could be playing the hundreds of other games out there that would allow me to grow 100 levels in one week but I'm not.
Imho, would be interesting to have 'ages' . One age would last ~1 year, at the end of each age everyone will be reset to level 1. Experience requirements reduced let say to the level where someone doing 4-5 battles a day can reach T7 creatures in ~9 month. Guild levels rethinked to.
Tell that to the top 100 people. I'm sure they'll be glad to throw away three years of progress. |