About the game
News
Sign in
Register
Top Players
Forum
5:28
1429
 online
Authorization required
You are not logged in
   Forums-->Off-game forum-->
1|2

AuthorMarket learn how to win money.
Hello dear sellers of market place.

Ins't today i notice many people only lose money in each sell, and broke the offer of people was trying to get any money...

Examples like Defender shield for 3.335.

Okay, you can say hey it's cost only 3.303 so i'm profit 22 g each sell. WRONG! Don't forget the 1% tax for empire...

So actually when you sell a defender shield for 3.335 you gonna lose 33g with tax commission so the total you recive is 3.302 You gonna lose 1 gold! hehehe

You can said it ins't much, but the main objective ins't everyone profit on it?

It's only the small case, i already have seen people losing 500+ gold for each sell, so i come here to try make everyone increase the prices... And everyone can profit with it!

Not lost money, also take care with your offer today, you can losing money right now!
Sometimes people just buy the shields(or whatever) to enroll at a workplace so instead of lose 1 gold they get a place with higher wage to work at and don't lost money.
bad idea if prices would increase
if defender shields would go up and profit lets say 300 per sale then the people with fast internet connections would buy all the defender shields and sell them for profit. now everyone who doesnt have fast internet has to overpay for their defender shields.
mageof10 Not some one who have a historic of sell 10 Shields per day.

theangrybarb Not will have a seller of 1 sec each item, because we don't have many players, don't worry about that, some items pass more than 2 days to sell one time... Some items sell faster like Reprisal + Defender shield + medal of bravley etc.

But Like i said Defender shield is losing 1G per each sell, Reprisal profiting 2G for each sell, and Medal of bravely losing like 12G each sell, so what's the point of faster selling if we are losing money?
Ok guys, i ask everyone work together to everyone wins, but now i'll teach a bit.

LISTEN. First of everything look the price of the item, if you buy resources (ore,wood etc.) from the market put same price you buy it.

Second calcule all the cost of resources with the cost of the item, you will get the total result number...

At the end calcule how much you gonna lose with tax commission, it is easy, just put -1% of total valuer number.

And ok you have the formula of how much the item cost. Now comes the best part. We want PROFIT!!

After you have the final number, increase +2% or +3% of valuer, it's will be we own profit after sell.

And it's done, if everyone respect and do you own part, the market will be a beurifull place to live, with birds singing and money coming.
Not some one who have a historic of sell 10 Shields per day.

This is probably indicative of someone who *enrolls* at the Defender Shield facility 10 times per day. Or do you imagine that most players only enroll once per day.

There is a long history of people selling produced arts and steel/nickel at a loss, simply to facilitate enrolling.

I used to sell nickel and steel at the Sword of Might Facility (which used to buy such items for less than you could buy them at the producing facility) simply so I could get rid of the stock I built up from regularly enrolling at a machining facility.

The key factor is that losing a few gold on a sale doesn't compare with getting an extra 10*productivity (machining facility) or even 25*productivity (most production facilities).

Often creating space in inventory (to allow more enrolls) is more important than trying to make a profit on the sale. The motivation is not what you expect which is why seeing people selling at a loss seems strange.

Grunge
there are plenty of ways already out there to make money. this is not one of them
#1 & #5 - You are 100% wrong. As people already said above but you choose to ignore the "real" profit in Defender Shields is made by buying to give facility gold so you can enroll.

Your claim that your way, so i come here to try make everyone increase the prices... And everyone can profit with it!, will never work. Firstly for everyone who makes a profit there is another buyer who makes a loss. It is impossible for everyone to make a profit! Smart players who are buying to enroll will always be selling these arts as cheaply as they need to to free inventory space so they may enroll again.

Your post #5 is extremely condesending.

Your post #4 is also incorrect and there have been many times when due to a shortage of supply a few players buy all production and sell at a great profit. It is not hard to do. If you look at my transfer log from about a year ago when leather armour facility only produced a small number of units you will see I controlled this market and at times made massive profits.
Besides if you flood the market with lower priced sheilds from enrolling, nobody will try to compete with you as they also are trying to make a profit, once you are the only one selling that item.
Then you can increase the price until someone else comes along in which case you wwill have to drop prices again to weed em out.
Just like many have already said; people sell arts on market not to make profit but to get rid of excess arts from enrolling. Your idea only works if you can monopolize all the arts and then thus double the price and make 100% profit. The problem is that you can't monopolize them. If you charge too much people would simply just buy it themselves. And of course other sellers would just undercut you by 1 gold like they do with everything else. Due to limited inventory space and market lot space, the undercutting just makes it impossible for people to sell anything and thus you need to put arts up for a price that your competitors would be unwilling to undercut.
I disagree with prices going up. If they go up then I'll just buy items from the map.
@8 How much a enrroll from production give extra?

Minimal wage it's 171 (mining) max wage 205 (production)

Ok profit of 34 G per enrroll

Oh yeah, there's labore's guild level too

Based on Lordwm.org we have

"174" With LG 1 = 191, LG 2 = 209, LG 3 = 244.
"205" LG 1 = 226, LG 2 = 246, LG 3 = 287

Ok ok, everyone knows productions is better, and get more money...

But what is my point on that? It's really a good ideia make a profit on 40G and wait like 1 day, 1 week, to sell the single item?

And if after you sell the item you lost 500 G? Not the first time, and ins't because he buy a wrong item and it's trying to free of this.. I saw some people who have a huge historic of selling same item, and is losing like 200G. 400G, 500G etc.

Look the light mitril coif it's cost 15.886, some one is trying to sell for 16.060 right now. -1% 15.899 Profit of 4G and will be able to enrroll again.

Ok but the time + benefit? How much time you think he gonna pass to sell this single item? I bet 1 week at least. And why he buy 2 at same time if the intetion is only enrroll?

So this is a good price for all the work?

Other example Short bow, cost 1.032 (183*4 + 300), the actual price on market is 820G -1% = 811g So why some one buy many short bows to sell, and not 1 by 1 to enrroll each time?

Each single guy sold one short bow now, will lost at least 220g for each sell, so the enrroll worth this?


I admit i din't reach any great loss right now (like 500+), but i have find a few days ago... A huge gape of waste of money...

I'm not here to talk the strategy of any one else of get money, i'm here to ask why we can't profit on market, everyone.

Not after 1 year when resources over for 1 month, but right now! You said you have profited alot, congrats, but you never stop to think, how much you should get if you keep selling and profit EVERYDAY?
@11 Everyone is free buddy.
Maybe when you're on my level, I'll listen to these craps. ^^;
And I mean financial level, not combat.
"174" With LG 1 = 191, LG 2 = 209, LG 3 = 244.
"205" LG 1 = 226, LG 2 = 246, LG 3 = 287


I am LG 6 and consider myself below average in this. It still means I make 62g more profit from enrolling in a 205 wage facility over a 174 wage one which more than covers a few gold lost reselling item at a loss.

Not after 1 year when resources over for 1 month, but right now! You said you have profited alot, congrats, but you never stop to think, how much you should get if you keep selling and profit EVERYDAY?

I gave this example of leather armour as at the time the facility only allowed 3 workers so it was easy to keep facility with 0 in stock so people who wanted armour had no choice but to buy from market. At the time I was easily making 20k+ profit per week. I no longer do this as admins adjusted the number of workers and there was no longer a profit to be made.

The real skill is knowing the markets, spotting an opportunity before others do and making as much profit as possible before others join in and competition makes it not worth while anymore.

There is no skill or sense in trying to make profits from an item which is widely available. If you raise prices then the majority of people will just travel or get a friend to buy for them from the facility so if everyone tried to make say 100g profit then no one would be selling anything and would just end up with full inventories.

As someone who has only ever sold 1 Defender Shield you are hardly in a position to control the market or influence anyone else. You should try to listen for a change to people who have been there and done that rather than try and force people to agree with your incorrect assumptions.
its rather simple really..

items in higher demand such as defender shield will sell more quickly with prices fluctuating only by a few gold pieces normally because people are trying to enroll in that certain facility.

items in less demand such as staff of power will sell less quickly. I've tried it once and i remember it took me almost a week to sell a full staff with around 2000g profit.

sometimes when there are less offers on the market people can make profits out of the more popular items, but its not a huge profit. yes, over time it can be, but the main focus of people buying from facility and reselling, is to sell the product with little loss (1-2g) and enrolling with more profit.


If we all sell for higher price, no one buys and we are forced to lower price.
If we all sell for lower price, everyone buys and we don't make our intentional profit, unless its just for enrolling.

So short story, so i come here to try make everyone increase the prices... And everyone can profit with it! And that is not true.
people that can use their opportunity will become rich, and the people who buy will be forced to buy higher priced goods, making them poorer.
Clemency Much you said it's true, but just one thing, Everyone will buy the lower price, but if everyone increase, not will left option unless buy our demands...

And maybe one day we profit with enrroll + item

But to this happen, everyone must do their own part. And this is the big problem... How we can talk with everyone to we increase only to profit a bit...


DEATHisNEAR
the majority of people will just trave

One thing i discorver during ages, the people survive with what they have, if the all prices becomes high, they will buy, no matter... 100 g more? Some people pay more than 5k on single item when is lazy to travel...

Maybe we lost a couple people, -1 -2 -3, who cares, if we lost 1 some day we will get +1,+2 etc.... Mainly the new people.

The only problem which stop us to profit, it's like i said above, everyone must work together, and do the own part, so we can profit... If a single person decide stay on low price, we have nothing...
sigh! Everyone except you is already doing it to get maximum profit. No one will adopt your ideas because they just dont work.
60 G per hour? When can sell the item?
1|2
Back to topics list
2008-2024, online games LordsWM