Author | spells and artifacts |
do the effects of these thing stack up, for example, if you wear a MH maskrobe (10% ranged damage reduction) and use the spell evasion(70% ranged damage reduction) will the effects add up to 80% or will i have 70%? |
I believe they would multiply upon each other:
meaning you will have 1-(1-0.1)(1-0.7) = 73% protection |
but why, that doesn't make sense.. |
it makes perfect sense.
if the percentage was additive, it will become possible to make your troops immune to range attacks.
that wouldn't make any sense. |
immune to range attacks.
that wouldn't make any sense.
yes it would, so you're saying that pierce-resistant armor doesn't exist? what if womeone wears 3-inch plate of steel on them.. would you be able to pierce it with an arrow? lol... |
what if womeone wears 3-inch plate of steel on them.. would you be able to pierce it with an arrow? lol...
wouldn't need to. his neck will break. |
It doesn't matter much if it makes sense or not. If ranged percentage adds up, things would be imbalanced. Factions with a lot of shooters (elf, for example) would become very weak since their shooters' shooting would be useless. |
for Flour:
You didn't take magic into consideration :)) |
Here's why it works that way - if 70% of shots are "blocked" by evasion, and 10% are blocked by MH maskrobe, then if its random 70% * 10% = 7% of shots are blocked by both. So, the total number of shots blocked = 70 + 10 - 7 = 73% of shots. |
for Gangstarr:
Actually, if I can prove that I can take a medieval arrow, launch it from a medieval archery weapon and have the arrow pierce through that 3-inch thick steel armour, would you accept the 73%? |
Takesister wins. |
Let's assume there was introduced extra-super-grate maskrobe which gives 50% ranged damage protection.
Based on formula #2 1-(1-0.5)(1-0.7)=85% protection.
Evasion reduces damage by 70%, rest 30% makes half damage yielding totaly 15% of based damage (85% protection).
Based on on formula #1 protection is 70%+50%=120%.
Damage dealt is -20% of based damage. It means that after damage number of units in shooted troop should grow. |