Author | Loss of all shots |
Shooter:
This creature can deal ranged damage. When the distance to a target is larger than 6 tiles, the target only takes half the normal damage. The creature can't perform ranged attacks when there is an enemy stack adjacent to it. Shooters do half the normal damage when melee-attacking. The amount of ranged attacks in every combat is limited to the "Shots" parameter of every shooter. If shots go down to zero, the creature looses "Shooter" ability until end of combat.
Does this mean that if a creature uses all of it's shots, it no longer has a melee penalty? |
That is what it is meant to say, yes. However, I don't think this is fully implemented. A couple years ago I did some tests in a few hunts to determine if this is true based on damage my bows were doing... but the results were very inconsistent. Partly because I had so few bows and partly because I kept forgetting to incorporate other factors.
As of yet, I play as if bows lose the melee penalty, but I honestly can't tell if they do or don't. |
No.
The melee penalty is not the same as shooter ability. When the shots go to 0, shooter ability is lost but melee penalty remains. |
Explain...
Why does melee penalty remain? Melee penalty is part of the ability in the description so I believe if shooter ability disappears so does the melee penalty that comes with it. Melee penalty is not a separate ability....
I hope is clarified.... |
for KnightofDusk:
when you don't have any more arrows, you cannot shoot, so the shooter ability disappears. but melee ability doesn't disappear, you can still hit even if you don't have any arrows. use common sense.. even in real life this makes sense |
I also have been unsure about this. I spent a time watching my Skeleton Archers and did not observe much difference when they melee attacked while still having some shots left & when they were out of arrow so I concluded that they retained the 50% melee penalty even when they were no longer "shooters".
This is just from personal experience though so . . . |
https://www.lordswm.com/warlog.php?warid=500266892
Answered my own question: My poisoners retained the shooter ability even with 0 shots. The blurb is just misleading |
You cannot test it with poisoners as they have:
• No melee penalty:
This shooter suffers no penalty when dealing melee damage.
• No ranged penalty:
This shooter always deals the normal ranged damage, even when firing at distant enemies.
If you mean the "shooter" description, then it remains even after all shots fired and the stack can no longer shoot. |
for KnightofDusk:
when you don't have any more arrows, you cannot shoot, so the shooter ability disappears. but melee ability doesn't disappear, you can still hit even if you don't have any arrows. use common sense.. even in real life this makes sense
Once again, and I hope I do not have to repeat myself, melee penalty is NOT AN ABILITY it is part of the shooter ability. I also do not believe why common sense should be applied to things that are not real...
If I remember correctly, elven bowmen did as much damage in a melee attack as it did with one shot when shooter ability did not apply. However, I would like to see it prove. |
https://www.lordswm.com/warlog.php?warid=500269668<=-1
There's proof. With shots, magi dealt 13 damage, without shots, they dealt 6 damage. Their damage is 7-7, so there is no randomness. |
I think shooters would be a little bit too stronger if they deal full damage if they run out of shots. After all, they are attacking with a bow in melee......
Which is obviously not very efficient.
I think its just a bad translation from the russian server. Also with the new ST they are be able to regain shots, so it is not "until the end of the combat"
You cannot test it with poisoners as they have:
• No ranged penalty:
since when? |
i think all shooter have melee penalty except monks.
correct me if i am wrong:) |
also clerics, titans, orcs, orc chiefs, bandits, poisoners and master spearmen.
And thats only from the eight factions. |
:o, my mistake. |