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Author[News] Perilous Studies
I think, alt necro is amazing against caravans.

You think wrong,its terrible,
tried raise build,its useless,you keep raising and caravans keeps killing
tried luck+offense,same as above,defeat in blink of eye
Won't be able to kill even easy caravans


for Lord Vonemar:

Alt-necro is only a pvp class.caravans,above average hunts and high level mg quests are a no go
And thats the problem,both past class(knight and demon alt)don't have these problems.
Pvp is only a small part of the game,nost activites are pve,
plus, people usually stop pvp(cg) when they reach CG2/3,so alt-necro becomes useless after that.not to mention that duels as normal necro takes 30 min max while as alt-necro takes 1 hour to 1/30,making it very boring class to play.
for Fallen Atheros:
well, I tryed something else and it worked perfectly for me...
i love them ^_^
I guess the biggest downpoint is the amout of patience it takes to play this faction. The hero has got to be really patient with raising over and over again, and the very fact that this is meant to be a quick play browser based game, majority of them would opt for quick factions like Elf, DE.

I don't know about others, but I think one would prefer a
Quick Defeat than a Delayed Victory.

But for sure, fighting the alt nec seems plain and simple "ANNOYING"... :P And I guess that's how raise dead works, changing the out come of the battle at any given time.

The only thing that can be changed, is increasing probab of Lathar. and also a bit of skel reserve. But this isnt a bad faction at all if you have loads of time in your hands.
i still wondering why archery talent is there in Twheel, new nwcro can have maximum two shooter troops (if he fight from demonic/magam or lava battle field)
striving speed is good than archery.
for Fallen Atheros:

so negative outlook also from an high level like you, thanks for sharing your thoughts Atheros.

I'm even more frustrated, I was giving them a chance after CL 14, but you confirmed my fears.

Let's forgot about them, I wish the crypt have been kept closed.
well i play alt necro lvl 12 talent raised, lvl 10 and lvl 8 in mixed tourney, vs tribal lvl 14 full defense, we dont have any chanse to win, if i play with raise we dont have good domage, if we play fortune, ofense, we dont have troops enough
http://lgnd.ru/gt/balance

Site is updated. 275 wins out of 650 battles, the worst of all factions. This is not necessarily a bad thing. The "overpowered" alternates of Knights and Demons encourage people to get antiskills for those factions and their strength makes it easier for people with low FSP to train with them. However, I would like to point out that Fancy Knights and Demons have had nerfs since their introduction, I have seen some Knights whine about the reduction in their units and I'm sure there were Demons who did as well. My suspicion is that the admins will now introduce alternate factions weaker than usual and then tweak them by gradually increasing their recruit count or reducing their talent cost. We haven't yet seen the same adjustment that have been observed for Knights and Demons. I'm thinking that this may happen after another Minor Tourney.

Somewhat off topic, Necromancy themed Japanese pop music:

http://www.youtube.com/watch?v=N3eWZ30tiEI

Raise some corpses and sow terror! XD
This topic is long since last update and considered obsolete for further discussions.

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