Author | How many % of change to stun? |
How many % of change to stun? |
chance* |
Stun:
† Triggering special ability.
After every attack, this creature has a chance to stun the target so that it would not retaliate and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
† Triggering special abilities may trigger during any attack. The probability of triggering depends on HP of damager and target.
If DHP ≥ THP, then
Probability = 25% + 3% * (DHP/THP);
else
Probability = 25% - 3% * (THP/DHP)
where:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-For Fatal blow, Knocking shot and Stun, the probability is calculated using HP's of stacks before the actual attack. |
Topic moved from "General game forum" to "Queries and help". |
https://www.lordswm.com/war.php?warid=533265224
In that battle I used the rune of stunning might with priests when it had full HP(60 HP) on a target stack with 10 HP remaining.
So if I use either of the formulas the probability of performing a stun is more than 100% which should be a definite hit. But my priests didn't perform a stun then. |
for pro_13:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
So you need to multiply the 60 hp with the total number of stacks of priest. |
The chance doesn't go higher than 75%. |
oh ok |