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AuthorHow many % of change to stun?
How many % of change to stun?
chance*
Stun:
† Triggering special ability.
After every attack, this creature has a chance to stun the target so that it would not retaliate and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.


† Triggering special abilities may trigger during any attack. The probability of triggering depends on HP of damager and target.
If DHP ≥ THP, then
Probability = 25% + 3% * (DHP/THP);
else
Probability = 25% - 3% * (THP/DHP)
where:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-For Fatal blow, Knocking shot and Stun, the probability is calculated using HP's of stacks before the actual attack.
Topic moved from "General game forum" to "Queries and help".
https://www.lordswm.com/war.php?warid=533265224

In that battle I used the rune of stunning might with priests when it had full HP(60 HP) on a target stack with 10 HP remaining.

So if I use either of the formulas the probability of performing a stun is more than 100% which should be a definite hit. But my priests didn't perform a stun then.
for pro_13:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;


So you need to multiply the 60 hp with the total number of stacks of priest.
The chance doesn't go higher than 75%.
oh ok
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