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AuthorArmament
for virtual_vitrea:
3 stats for armaments. Not more unfair than WC build, DU, fl,... The gap widens though.
Well in what lvl u can loot - get armanent and if u repair them it gives you another 30 days?
3 stats for armaments

4) The armament with better stats of a type are automatically equipped on the creature. Stack numbers do not matter;


From the last sentence my interpretation is when u loot a better artifact, it is equiped instead of old one, so it will be max +2 to stat to creature, not +3...


can anyone confirm this info?
According to the link PI gave, it could be a bonus +2 attack +2 def and +2% initiative on each unit max.
Is that right?
can anyone confirm this info?
Yes, the maximum will be +2, effects do not sum up.
Is that right?
It is, +2 of each type.
for virtual_vitrea:
yes, a creature can have bonus +2 attack +2 def and +2% initiative
so MC can give 3 stats from buildings and 6 stats from armaments, thats a total of 9 extra parameters.

For Slust:
I'd say 9 is much more than 3 stats, therefore the gap is big if you cannot belong in MC.
but the armaments are hard too find coz u may end up getting loads of unnecessary armament.Like I still don't have any significant for my main faction.
ok i just found one thing, if an armament is expired with out repair(0Day 0Hour) it gone forever from your armament collection.

PS: i lost 2 now (one for hydra which i loot first and other for GBM,, pff that one i want )
ok i just found one thing, if an armament is expired with out repair(0Day 0Hour) it gone forever from your armament collection.
i can confirm that,i also lost armament for sentries forever from my collection after it's time expired and i didn't repair it
I'd say 9 is much more than 3 stats, therefore the gap is big if you cannot belong in MC.

3 different stats (ATK, DEF, ini); this is what I meant. One more or one less fl in itself is around +4 stats (+6 with ini thoug after 1st turn it doesn't matter anymore). MC requirement is inconvenient, but I can't blame the game for incentizing of being part of one.

You could even argue there's 10 stats with UCI btw).
Good to know that they are gone forever when they time out. I quickly repaired those that could ever be useful for me. But this means that if you don't check the game for more than a week, your armaments could be gone.

They should give us the option to repair armaments long before they break down, maybe even pay for future repairs, so you can go months without repairing them.
Should armaments for troops which haven't come like gladiators and all should be repaired or not ??
I'm a bit confused as some alts will take time to be introduced...
Lost an armament for Appa. It remains for an hour without repair then it vanished ;p
For Slust:
I'd say 9 is much more than 3 stats, therefore the gap is big if you cannot belong in MC.


IF you find them in the first place
Good to know they dont drop easily, haha :)

I played a match against a level 15 necro who had armament on counts and skeleton archers.. i thought it was bought.
Exactly how long they remain un repaired ?
thanks to Konan_D and PI's posts, controlled my only useful arma.. it had just 1 hour time left, repaired and saved.
ok one more thing i notice now, that you don't need to wait your armament to reach 1hr left to repair to use maximum time, 30days will actually added to remaining time.
Example if you repair an armament which left 2 day and 12 hr to expire --> will give 32days and 12 hr (30d + 2day 12hr)
Good observation PI :)
This topic is long since last update and considered obsolete for further discussions.

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