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AuthorHunt gold reward increase
Hello, my question is simple :
Does the gold reward from hunts increase in the same way that the difficulty (troops number) increase ? Or does it increase in a different way (like how many times I won that hunt for example) ?
An example here :
Case 1: I do 10 mummies hunt, but some raise themselves and I don't get full fsp in all of them.

Case 2: I do 8-9 mummies hunt and I kill all of them, full fsp won.

If in both cases I'd end up on the same amount of mummies to hunt next, would the base* gold reward be the same ?

base = initial number, unaffected by added random factor
i think gold reward just randomly increase. no fixed formula.

in my past experience, i have seen 2 same creatures (double hunt), same creature count but with different amount of gold reward.
That's the random factor that makes the gold different. My question is different.
In short, it doesn't matter exactly how or why the number of creatures you hunt reached it's current level; the average gold reward is the same no matter what.

If you're interested in a longer explanation of hunt rewards I can tell you that Ektoras, STB and I spent a lot of time (over a year I guess) gathering data for hunts. It took a lot of data since we had really no idea what it was based on. From that data I worked out a formula that seems to give reasonably correct results. It's definitely not 100% correct, but it's what I use in the hunt rewards script. In my calculations I simply transform Wood and Ore to 180 gold each, but I suspect that the real calculations use some other (slightly lower?) numbers for them, which would explain some weirdness in the data.

Average income = 59 * 1.1 ^ HG * 1.082 ^ (ln(num creatures / base creatures) / ln(1.3))

To break it down it consists of three products:

1) 59 is just the base income. It's not the correct number, but it was close enough for my needs. I don't think it's possible to figure out the exactly correct number, but the data definitely indicated that it's greater than 58.0 and less than 60.0.

2) 1.1 raised to the power of your current HG level. That means that someone with HG 5 would get roughly 60% more gold (at an average) than someone with HG 0 for the same hunt.

3) num creatures = the number of creatures to hunt

base creature = the number of creatures for the first hunt of that particular creature type (eg 25 for Farmers, 500 for Rebels)

ln(num creatures / base creatures) / ln(1.3) then simply means how many 30% increases your current hunt represents. It doesn't matter how many times they have actually increased to reach the current number though, just the current size.

So in short the third part is a factor (1.082) I figured out from the data (certainly not correct, but a good enough approximation) raised to the power of "number of 30% increases".

Knowing the average, we can calculate the max and min possible income as well:

max = avg * 4 / 3
min = avg * 3 / 4

The exact gold you get is some kind of normal distribution within this interval. I never spend any time trying to figure out how the distribution worked, but it's very much more likely to be around the average than close to the extremes. Revenues above half way between the average and max (75% of the income as I represent it in the script) probably occurs somewhere between 5% and 10% of the time.

There's one last thing though. Now and then (never spent any time to try to figure this one out either), I would guess somewhere around 2% of the time, the income does actually not follow this formula at all. It completely ignores the number of creatures you hunt, and instead gives you a random number between perhaps 160 and 220 gold. This means that you can get much more for small hunts than you really should, but also much less for big hunts. This is not something that invalidates the formula in general; it's just some freak occurances that happens now and then.
antiviolence, interesting data, but you are omitting one item that was quite obvious to me when looking at twin hunts: the number of stacks.

Generally speaking, i noticed that the higher reward has also a higher amount of creature's stacks, where the lower reward has a lower amount of stacks.

I believe this information (hidden until you actually accept the hunt) may explain some of your freaks...
I've a impression, the harder the hunt is for a certain CL, more gold you could acquire.
Let's say you face 1k zombies at level 5, it could give X, but if you face same amount (assuming you've skip first time), you would probably get less, at least that's my impression, about increasing/decreasing, surely this isn't any formule and it may be wrong as well.
[Post deleted by moderator Dragon Eater // partly misleading and rude]
Nice, thanks for the info !
closed by Edwin (2014-10-20 20:33:03)
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