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AuthorBreaking news. Mercenaries' guild got changes.
Brave heroes!
We have replaced the mercenaries' guild leader, and with it there were made/changed some rules:
- the mercenaries' guild tasks are avaible only for players witch has the 5th combat level and above;
- if you reject task it will not appear within 48 hours;
- we increased the points number of skills that are gained in task "Destroy the army of the N attempts";
- there is high probability that Guild will offer you only those tasks that are played&passed by some hero within any weapons but without modifiers, same faction&class at the same level;
- The complexity of the task "destroy the monster" is always a multiple of 3 (it increase by 3);
- The number of waves in the quest "raids" are halved reduced with almost the same total amount of monsters. Also newly arrived enemies will make their move a little earlier.
1) more FSP seem like a good change
2) 48 hrs unbelievably long :(

i dont understand other lines
2) 48 hrs unbelievably long :(
I think it definitely means that if you skip any particular task , you won't get it again within 2 days.. except that any other task will come in usual timings. :)
The complexity of the task "destroy the monster" is always a multiple of 3 (it increase by 3)
bad news

Also newly arrived enemies will make their move a little earlier
bad news

increase prices on market
really bad news
increase prices on market
really bad news

For me its good news cause I simply sell elements I get :D
For me its good news cause I simply sell elements I get :D

I think you dont understand the system. F.e. higher prices of elements = higher prices of leasing. If you think you are winner of those changes you are wrong :)
that's not a big change.

But its fine i think so
i am okay with changes, especially that 48 hour delay of quests you pass. But just imagined most significant change:
In quests like "x raids facilitiy" you must not longer click through all facilities in that sector, but get "start quest"- button dirctly on map. No more clicking through 5 sawmills to have the quest at last.
Bullwei - U can solve it by yourself by adding to your link list in game a link to MG. After 1 click U will get a proper facility.
- we increased the points number of skills that are gained in task "Destroy the army of the N attempts";

So I see, Only army quest got increse fsp.
:(
The changes to monsters is very bad. Especially for low level players. I feel sorry for those players who did not already kill a lot of monsters under the old regime.

All Monsters now start at level 3 and advance in steps of 3, so level 6 is effectively the next monster. What level 9 player (say a dwarf) can win more than one battle against that type of monster? even if it is only a Goblin archer (or other T1 monster). And just forget about a level 3 Shadow Dragon.

Even my level 15 Necro using a specialised monster killing build, with Infected Zombies and Vampire Counts, will only be able to kill a monster at level 3 and 6, the jump to 9 means I have to use arts or wait for the healing tent event to come back.

There does seem to be a wider range of monsters available now, but that is no compensation for the massively increased difficulty for lower level players.

JJ
now that I tried monster quest
won somehow

I think it's really in fair how they are jumping on levels of monsters.


even if they do so

at least they must increase the rewards

but that's all the same as before.

this site must be made to be more comfortable for players

and not make them so tough on new comers
at high guild levels only monster and raid quests are possible to win in min ap...,yes please, tnx for destroying the game once more...
New monster.. no!!
can we make a complaint of the updates made by the admins
so that there's a chance that they change it back? ?
nice update, it should come earlier.
Wasn't significant.

At higher MG levels. Army become too hard, Raid would become unbeatable at 22-24 waves, and monsters are way too easy.
The change is just to keep some balance.

+1 to admin
- there is high probability that Guild will offer you only those tasks that are played&passed by some hero within any weapons but without modifiers, same faction&class at the same level;

what is this?i didn't get anything :P
at high guild levels only monster and raid quests are possible to win in min ap...,yes please, tnx for destroying the game once more...
for Poison Ivy:
Mercenaries' Guild will reliably give you only those quests that are already played and won by other player, same fraction, class and level, using non enchanted artifacts only
It is clear now, isn't it?
This topic is long since last update and considered obsolete for further discussions.

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