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Breaking news. Mercenaries' guild got changes.-3


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AuthorBreaking news. Mercenaries' guild got changes.-3
Admins think are themselfs, since by screwing players, they believe people will glady donate without hesitation. I rather stop playing before give an extra cent to this game anymore, but whatever.
You too much donate?

Now admins is gift us 4k points mercenary guild. i'll think is great
- A +1 primary skill will be granted with each new Mercenaries’ Guild level starting from Mercenaries’ Guild level 8;

It means we will get one primary point for each Mercenary Guild level from 8 upwards. That is one point at level 8, one point at level 9, one point at level 10...
Now admins is gift us 4k points mercenary guild. i'll think is great
I'm not an greater donater for this particular game, I think I've only bought 200 dimonds so far, but I could've bought more in future, when I needed, something that will never happen anymore. Though it's not about 'me,' it's about 'us.'

Besides, if players feel they aren't being treated well, why should them support this game? Or even keep playing? I have no idea.

Saddly they didn't gave us anything, instead they toke away points instead, by making MG much harder in a long run.
I like the new updates.

OK, you can't farm monsters anymore, but now they get what they are supposed to be: A worth opponent, not something you kick with min ap to get some cheap fsp.

Many players played MG like "Go to East River, pass by quest until a monster quest appears". How boring. Good, that this has ended for a while.

I hope for more quest types.
Practicly the only thing wizards had left in this game was mercenary quests, by giving monsters 80% magic shield and leveling them by 3 levels each time they took this away as well. Thanks a lot.
The way it is going, it would be best to just delete the whole wizard faction, since this game has become nothing but might.
I guess I get to play even less now untill this whole thing completely dies out.
this game has become nothing but might

Even if it is truth, it still curious how wizards get a sub class which has the best might potential among all classes.
What Venge said.
Stop whining and find a workaround.

Saddly they didn't gave us anything, instead they toke away points instead, by making MG much harder in a long run.


I think that is narrow-minded. We have a huge number of new quests, all the easier quests are now more accessible. Reputation is easier to be earned. Now instead, of being stuck on MG 7-8, people can push up to 10 with ease. This update in its full totality is like a gift.

Every update has got to have an effect on old/new player dynamics. Some players still complain that "old" players had a labour advantage when the guild used to pay more gold - Despite the fact that this was changed way back in 2010!

As an "old" player, I think that "new" players have had a greater opportunity to get a better fsp/exp ratio from the start of their development - An opportunity I and some "old" players probably wish we had.

Yes some players may have gotten the opportunity to play a lot more monster quests than you - But imagine how many more you have played than the newer players coming up! You are already at an "advantage" from this point onwards. Now that the Monsters change is complete, I think it is a fair change based on all the compensatory measures the admins have introduced for the rest of Mercs Guild.

Practicly the only thing wizards had left in this game was mercenary quests, by giving monsters 80% magic shield and leveling them by 3 levels each time they took this away as well. Thanks a lot.
The way it is going, it would be best to just delete the whole wizard faction, since this game has become nothing but might.


You have to learn to adapt your strategy! Battlewise Wiz is a powerful alt when played as might. You are talking about a reduction in a small number of battles - Monsters in MG quests.

I think this update, in its whole, has transformed the guild positively. We now have all the alt-creatures that had previously not been introduced into the MG, introduced as well as 98 new quest variations.
Some players won't stop whining , no matter ehat they got.

Admins gave us new quests... Go farm your fsp there.

Fsp is not everything in the game.. I saw that players who didn't dp mucj pvp lately are whining eith passion like they lost their tourney achivements

for Zandars:

U serious bro? Wizard , knight and necro were op in monster hunts , which made other faction(eg. mine faction dwarf) feel unfair.

BW is one of the strobgest faction . no matter might or magic. You have a choice to switch to bw if you found those quests not doable with cladsic wiz.
And the players who r whining about fsp should thibk twice.

Earlier there were not much guilds and events to get fsp... Even hg used to give .5 fsp/win...assisting hunter used to give even lame... Like 3k/.3 or even worse , now it gives 400-800/.5

Getting fsp is way easier now then it was at old time... Monster quests are not everything.
[Post deleted by moderator ElfPride // Duplicate]
Sorry for duplicate... Was on mobile... Please some mod delete last post
horrible news. wizard is no longer powerful in MG quests

And not only that. They have fullmetal as well, making them very hard for xbow strategy. They are really difficult now. Magic resistance shouldn't work on magical punch, it doesn't deal magic damage.. :/


That's still sad news. wiz face greater difficulty in monster quests, knight with xbows are becoming useless and necro cannot win monster quests with infected zombies. Those factions lose advantages in monster quests and thus they have less choices in MG. It sounds unfair to those players.
I think that is narrow-minded. We have a huge number of new quests, all the easier quests are now more accessible. Reputation is easier to be earned. Now instead, of being stuck on MG 7-8, people can push up to 10 with ease. This update in its full totality is like a gift.

Every update has got to have an effect on old/new player dynamics. Some players still complain that "old" players had a labour advantage when the guild used to pay more gold - Despite the fact that this was changed way back in 2010!

As an "old" player, I think that "new" players have had a greater opportunity to get a better fsp/exp ratio from the start of their development - An opportunity I and some "old" players probably wish we had.

Yes some players may have gotten the opportunity to play a lot more monster quests than you - But imagine how many more you have played than the newer players coming up! You are already at an "advantage" from this point onwards. Now that the Monsters change is complete, I think it is a fair change based on all the compensatory measures the admins have introduced for the rest of Mercs Guild.


The amount of MG points that we receive from new MG quests, doesn't come even close to the amount of monsters that we'll lose, since they're really hard now.

It's not fair in both ways, why does I deserve to have an advantage against new players, and why old players must have an advantage against me? Because somone is older to the game, is a jutify to make a monopoly? Then how exactly this game will offer an competitive PvP, when this game does favor one side more than another?

It's a easy fix, they just need to remove the mutiply x3 after each victory against monsters, that way there will not be so unbalanced for any side, but why they do this? Because they want more money? Doesn't this game supposed to be free to play? We certainly don't get as many updates such monthly paid games nor game has the same quality than download game.

Since the balance fsp system has been implemented an fsp farming tactic became dull and pointless. What's the point on having so much fps? Get a huge exp boost penalty, and be forced to level up? Besides as long anybody avoid survival tornaments and such terrible fps ratio, they'll mostly likely become on average and reach the gap before level up, no matter what, and if someone is with low fsp, they'll receive a boost. So basically if the old players had an lower fsp ratio, due this new update after a couple months/years, they'll just receive extra fsp for free, until it naturally fix the gap. It's not an advantage at all.
for Angel of Death:
you are not ready to accept others input, it seems.
this game got more thing than MG. do other battles until you are ready to accept.

It's not fair in both ways
why are you starting now ?
should have started from Merge...
Those factions lose advantages in monster quests and thus they have less choices in MG.

They don't have less choice. That's exactly it, they lost their advantage now there is a more equal playing field for all factions against monsters. The three factions (or their alt-classes) are just as capable as the other factions/classes.

but why they do this? Because they want more money? Doesn't this game supposed to be free to play? We certainly don't get as many updates such monthly paid games nor game has the same quality than download game.

I doubt their primary thought when they changed the Monsters was "aha! let's make more money!" You are making a random correlation there.
Stop it AoD, we get it.
You don't like the update.


Question: what exactly is the update on fsp points?
Earlier, we got same exp, fsp for a quest independent of our level.
Like, If I do an easy quest when I am lv12, will I still recieve the awesome exp ratio?
Or will it depend on hero level now?

I ask because I intend to do MG later on to improve my ratio.
you are not ready to accept others input, it seems.
this game got more thing than MG. do other battles until you are ready to accept.


Interesting... I'm listening all points of view, if somehow you can't stand a different view, then won't be you, who can't stand others others input, instead?

If you mean do others battles, until I realize there will be no turn back, I already did, but doesn't make it more glamorous in any way.

They don't have less choice. That's exactly it, they lost their advantage now there is a more equal playing field for all factions against monsters. The three factions (or their alt-classes) are just as capable as the other factions/classes.

The main problem after merge was the lower fsp ratio, but there's the fsp system and skill potion. I do agree at beginning it was unfair for .com players, but after a while, the system makes it's magic and fills the gap.

This update bring good and bad features.
The new quests are certainly good.
The monsters advatanges is also good, because makes it more challenging and change the playstyle from some factions.
The extra stats is certainly a nice touch.

Steal MG points from new players, while old players haven't those removed from their accounts, isn't a good touch.
Why not increase the amount of tries needed to reach a new level on MG instead? Since on this way, there would not have any disfavor to any side? Because they don't want people proffiting from elements?

Hm, ok. Please tell me what admins where thinking when they've implemented this new feature. Of course it was. "Let's make the most fair and amazing update to the new players, they'll love the amount of MG points that we'll steal from them. They'll be forced either to level up or wear more ap, 'evil smile' the other admins nods frequently and positively and keeps repeating, yes, yes, yes, let's do it!"
Ring old friend, I guess we've a lot memories to share, don't we?
Do you remember when I first bought my 5x8 sword, and you e-mailed me, asking if I've spent 800K+ with zombies upgrade, on level 6? I mean, those diamonds cost 15k each or 53k+? That's an serious inflation out there, I guess.

The good thing is, after a while, the game was introduce a new mechanic, which allows one player to look the transfer log of the other, really fantastic, you should try some time.

Why not mention, another e-mail from yours royal presence, honestly open hearted inquiring about my cunrrently level, and complaining about I'm being a 'low level.' I'm certainly being such high level as 9, must be a big prestige and privilege, that almost nobody can achieve, so much might to bare, as a such great living legend, like yourself, needs someone to write your famous chronicles times to times, otherwise how anybody else may take an serious your great deeds?

I'm really glady that you've honored me, to share some of your immense knowledge about everything, since you're always right, always a big privilege.
Others input? What input? We have no input.
The admins have always decided what they see fit and implemented it.
All we are left with is either to keep playing while adapting to the new stuff or leave it entirely.

I still fail to see any part of logic in why the monster quest suddenly got upped by 3 levels each time. The sum of all the new quests won't even add up to the 1500 MG points lost due to the new monster quest system.

All the high level players were stuck in MG and were doing only monster quests since rest had gotten to be next to impossible. So they introduced new MG quests. It won't be that long when the high level players will have reached the max of the new MG quests but now they won't have the monster quests to fall back to anymore like they used to and then the complaints will start to rain in.
This topic is long since last update and considered obsolete for further discussions.
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