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Flooders Tenthouse


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AuthorFlooders Tenthouse
aNvm that's what he did, but a lot later.
He also never cursed your guardians which is a very strange move.
No I am blind those are someone elses guardians.
Just saw in your fight that Celestica didn't have two of the UN raising talents.
Apparently don't need them to raise full stack of dragons.
Cool stuff. Thanks.
I was afk once everyone was out, didn't had patience to chase his troops while he had 200 mana. So it was a agreement kind of thing to not attack eachother untill everyone is out.
Fair enough.
If we're in same match up again, rest assured I'll show you how much I really hate knights.
How can anybody hate knights? They're the most straightforward class with no true gimmicks. Well, maybe only fervour talent but that's pretty minor.

Otoh, there's dark demons who can debuff you and possess you. DoF users who can invalidate your entire defense in one spell which is also a 3x3 AoE, not single targeted. And there's the unholy necromancers who can hit the frontline and backline of your army before you've even got a chance to move. Let's talk about the tanky dwarves with resurrection and intangibility and the massive combat prowess the variety of runes provide. Tribals who have free reign to alter their own ATB or yours with low mana rituals (whip and fear) that they spam all game + unlimited potential of sky shamans if enemy has no chaos casters.

Knight, on the whole, they are the fairest fighters.
The lack of gimmick is their gimmick.
173 guardians need no help in one-shotting all your troops.
Frankly my build can't win 1v1 in eofo without loosing 80% of army. So I had to resort to alliance and betrayals
I can take on people 1v1
What I can't do is take on 3v1.

https://www.lordswm.com/warlog.php?warid=1221090712 I just always end up provoking the wrong people lmao.
If Knight thought like I did, he would have helped me kill the wizard, i come first, he comes second. Instead, he did this ...
Murali look at that game. Gargs kept defending in that position whole game (on top of my ghosts). No wayvwardness!?!?!?
Well played!

Knights help might have changed the flow of game but wizard is tricky to deal with wiz during the end game cause of mana restore and chase.

Regarding wayward, maybe it not applicable for mages. Like how two options are seen in quick tourney for ai. One for attack and other for defend option.

Anyway, it's all speculation unless we get official explanation.
In another recent EOFO, I saw wizard's gargs constantly moving out of position, I suspect due to waywardness.
I'm thinking it may be because he had <10 mana at the time (despite mana-recovery).
FSp in EOFO is based on what you kill. If you wait all game (which Murali does the few times I was in the same game) you get less FSP. And I like the fact that I can join twice a day without playing. Just log in and let AI play the game. Fast CG points and 50% of the time im top 3. Not bad for people that do not like CG )
Poltergeists act waywardly.
Ironroot treefolk entangle Poltergeists.
Poltergeists deal 32 damage to Ironroot treefolk.
Ironroot treefolk deal 99 damage to Poltergeists. 4 perish.

I'm a mage too ...
https://www.lordswm.com/war.php?lt=-1&warid=1221289839&html5=1
Baited the AI Ogres into diestroying elf ahahaha.
Note to self: AI seems to ignore elementals entirely.
This forum is not your notebook :P
This forum will be whatever I want it to be
You could but this literally flood section, such info would get lost in few days.
Then I'll just have to put it back up every few days huh
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