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Author | About the duration of spells |
Hi everyone
I just won a Gb some time ago and something happened that caught my attention, I dont know if it has a reason or it was just my impression:
So... I used Chastise on a stack of Goblin archers with my THREE Dark Witches, and right after I used Striving Speed (Area Rapid) on them. Then the fight went on, and both effects didnt go off for a long time, half of the armies died and the Goblin archers still had the 2 Buffs.
So the question is, does Spell duration scale off the monster Initiative, or its a duration of X turns where X equals the Spell Power, but turns of 10 Initiative? Since the Goblin archers played a lot of moves and they still had the effects on.
This would mean that a stack of Shrews would suffer A LOT more from a Decay spell than a stack of Zombies, since Shrews would get double the number of turns than Zombies, thus suffering a lot more from the spell.
PS. Its just the impression that I had in the GB maybe this is not true at all, so I wanted to comfirm it. The Goblin archers made a lot of moves and they still had the effects on, where Rapid was one of the effects so I felt weird about it.
PS2. If someone can give me further information about this isuee I'd be grateful btw.
And ty in advance. ;) | I think it is taken as a standard heros ini, e,g. X x 10ini duration | Post 2 is correct | So... If I were to cast Mass Rapid (I love Strivin Speed Talent) on a group of stacks affected by Decay (Casted by an enemy), I would kind of kill them more right? | yes | So... If I were to cast Mass Rapid (I love Strivin Speed Talent) on a group of stacks affected by Decay (Casted by an enemy), I would kind of kill them more right?
No, just kill faster.
Turn of Decay count as creature turn (control time)
Turn of rapid count as standard 1 turn (for 10 ini creature)
Thus, 2 turn decay will get decay by 2 time only (doesn't matter how much turn creature get in 2 standard turn) | There are two kind of turn in this game
1st one is, like, hay, it's your turn now, do the move (it's called creature turn)
2nd one is, like, one lap, that the time taken for 10 initiative creature to get his turn just after a move (no additiona effect on it, thus standard hero turn)
Turn of decay is first kind of turn
Turn of rapid,chatise, etc, are second kind of turn
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For detail of turn, read initiative explanation as in FAQ.
https://www.lordswm.com/forum_messages.php?tid=1832909
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https://www.lordswm.com/help.php?section=31
Decays an enemy stack. The decayed creatures take Earth elemental damage every time they get their turn.
every time they get their turn | post 6 is wrong, it is false information, based on misinterpretation of the text.
2 turns decay, is 2 combat turns
When cast decay for 2 turns, on a creature with 40 ini, then it will suffer damage 8 times.
yes, they get damage every time they get a turn... for the full duration of 2 combat turns. | https://www.lordswm.com/war.php?warid=710028282<=-1
You can comfirm through it.(recent portal event)
Check the first cast of decay (infernal succibi and breeders)
If it is as you think 2 combat turn(standard hero turn), the effect of decay turn should remain the same on the creatures that were cast at the same time (no debuff)
I don't think I have to say , high initiative creature's decay effect reduce faster because he is faster and get creature turn faster.
Good luck. | correction:
Post 6 is correct. and post 8 is false.
Gaara is right and i was wrong.
I can't believe it, but decay actually lasts longer on delayed creatures and it wares of faster on creatures with rapid.
I was absolutely sure about the fact that high ini creatures get more total damage from decay than low ini creatures, but i did not fully understand the mechanics until this:
https://www.lordswm.com/war.php?lt=-1&warid=718648773
Thank you Gaara! | Finally, this means a creature under effect of a spell for x turns, will retain the effect until it completes its x turns? | for Bheem:
Please read Post 7.
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Turn such as Decay, poison, onset are turn of creature's move
Turn such as delay,rapid,chatise,curse,etc... are standarnd hero turn
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Thus mean, when acreature was cast both curse and decay for 5 turn at the same time (or near same time)
curse will worn out first for creature with init lower than 10 (zombie example)
decay will worn out first for creature with init higher than 10 (Shrew example)
Where , initiative 10 means net initiative in combat (after taken account of all effect) | With this thread I have a chance to get my doubts cleared.
1) consider the situation:
there are 2 stack of shrews as my opponent.
I delayed 1 of them for 5 turns.
then applied poison to both of them together.
(my poison deals 16 damage each time so 1 shrew get killed each time).
a) does both the stack get same amount of damage at end?
b) if not which stack gets more damaged?
2) consider another similar situation:
I applied poison first and then delayed 1 of the stack.
a) does both the stack get same amount of damage at end?
b) if not which stack gets more damaged?
3) similar answers for conditions when the shrews are casted upon by (1 stack rapid after they are poisoned) and (1 stack rapid before they are poisoned).
4) how about poison and then blind?
does the duration of poison pauses untill the creature gets its turn? | 1) a
PS. the only different is shrews without delay will get damage faster
2) a
Same as above
3) a
same as above
4) a
yes, it paused for creature turn effect, but not for standard turn
mean, if you cast rapid for 2 turn and creature get blind, rapid will worn off but not poison and decay. | Thanks and in the portal event people used to complain "why do I delay craetures with poison".. |
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