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[Update] Adventurers' Guild


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Author[Update] Adventurers' Guild
The new guild for campaigns has been introduced to the game. Here is the announcement from .Ru:

Lords! Recently we introduced fighting campaigns that combine the atmosphere of adventure and excitement. There is a plan to not only introduce new campaigns, but also to introduce a variety of new opportunities to make the gameplay experience have more opportunities. Search for the Healer and the Wandering around the Cemetery campaigns are only the first of adventures that lay ahead.

From now on, completing campagins will contribute points to a new guild - Adventurers' Guild.

Points will be rewarded according to the rating of difficulty:

Points guild - the sum of the best passages of rating points each campaign for each faction and class, regardless of the level and complexity.

0.8 * Points received for completing "Beginner" complexity.
1 * Points received for completing "Warrior" complexity.
1.2 * Points received for completing "Hero" complexity.

The maximum amount of points that can be earned in a single campaign are 1.2 * 100 * 16 (number of factions and classes at the moment) = 1920 Adventurers' Guild Points.

Links to see your campaign results:
https://www.lordswm.com/campaign_log.php?c_id=1
https://www.lordswm.com/campaign_log.php?c_id=2

Current guild table will see you get 1 primary paramater at level 1 and one at level 2. 1,600 points are required for AG 1 and 3,600 for AG2.
that's nice, too bad we need to surpass a min ap for each battle unlike mg and hunts :|

Anyways, thanks corey!
Interesting concept. Certainly favours players who play more than one faction.

For example; in the first campaign I have completed all three difficulties as BW Wiz - My points total for that class is 117. Hero difficulty: 98% * 1.2 multiplier. The attempts at beginner and warrior as BW do not contribute any points.

As Classic Wiz I have 63 points. Beginner difficulty: 79% * 0.8 = 63 points for that class.

As Dwarf I have 61 points. Beginner difficulty: 77% * 0.8 = 61 points.

Total 241 for that campaign.

Which also raises the question, what campaign level do you choose to begin at? I guess we have to consider whether it is worthwhile for you to try the campaign at beginner level difficulty or just go to Warrior.
The other question:
Low level players will have more points as compred to higher lvl..
Because points for each level contributes.
for Bheem:
No it doesn't. There is a maximum for each campaign which is 1920, based on class and faction availability. Nothing to do with combat levels.

The benefit that lower level players will have is that they do not have to spend as much to build the castles necessary to fight as each faction/class.
more useless stuff
for Fallen Atheros:

What exactly are you waiting for Atheros? :D A new guild, the promise of new campaigns that bring variance to the current gameplay options available and you are not satisfied with it? haha
Nice. It will take a long time to get to the first level, but it is a good incentive to play the campaigns with all my factions.
for Corey:

i wait for alt faction,more than 1 year

1600 points for 1 parameter hardly usefull considering that all campaign battle are in full arts
Which also raises the question, what campaign level do you choose to begin at? I guess we have to consider whether it is worthwhile for you to try the campaign at beginner level difficulty or just go to Warrior.

I think still sometimes it may be useful to do beginner - it is probably possible to do in a sub faction even with a not fully completed castle, or with a main in less than full arts - especially since with your main you know the % is not going to count (since will do it on harder levels) so can save some gold. This may be less so with the first campaign, though with the second they said they made the beginner easier, so mroe accessible.

I think however saving gold becomes more important than ever, for me I think it is very much, wait till I have enough time in a week for some battles, then skill potion and do all the campaigns at as high a level as I can muster

For those maths shy 100% at beginner is equivalent to 80% on medium and 66.7% on hero. Statistically then I think it highly likely that if you can complete medium, you will probably get a higher score overall than on beginner, same logic to the higher (100% on medium is equivalent to 83.3 % on hero)
Some more stats on this

For level 1 adventurers guild you need 1600 points, this currently can come from 16 playable army types across 2 campaigns, meaning 32 scoring opportunities

For level 1 this would be getting 62.5% on beginner for all, 50 on medium or 41.7 for hero. I think this is doable for most (depending on castles built)

For level 2 this becomes impossible to get unless you do hero on all and average 93.75%. So on this basis, getting level 1 adventurers guild, is a decent shot, to get level 2, probably not gonna happen till there is another campaign (unless you are someone like Avelox who is a campaign machine!)
more useless stuff
exactly, what is the use of this guild when there is watchers??

they could have at least reduced the difficulty and reduced the ap limit, like mercenary guild or hunts, where it Is optional...

>:(
for Ajith:
I think that there is potential for the campaigns to add more diversity to the game and to make it more interesting. Watchers guild is limited to 3 battles per day and the battle types are limited. With the Campaigns you can have any creatures, heroes, combinations, castles etc. that you want to add in there.

The current campaigns are a bit linear. Do one thing and then proceed to the next battle. Rinse and repeat. I think that the nature of campaigns might allow them to be more diverse where instead of doing one battle and moving onto the next, you have to start making decisions... E.g fighting battles in a different order so as to maximise what objects you can get that might help you defeat the next battle or having to make a choice between two battles which may forgo some options.

The text and battle quests that are present on .RU are quite enjoyable and interesting to play, sans the translation difficulties. It is my hope that the administration take the campaigns in a similar direction where the content is as interesting and diverse as the text and battle quests on .RU.
more useless stuff
I can't agree more.

Still waiting for a min ap guild...
Striving Full AP PVE guide again and again
Sooner or later, more player to camp or more player to leave (assume not buying diamond)

and again, I would rather improve PVP than much more PVE guide.
You play CG, you suffer high exp and grow level up with low guide points.
yes admin prefer PVE ,because they though players will enjoy more PVE than PVE.

But 1:6 PVP : PVE guide
Not only that,PVP guide suffer most cruel discrimination (admin already admit that in interview)in term of both fsp and gold.
more useless stuff

Jeez.. I wouldn't mind if it were optional but giving parameters for leveling up in this guild is not cool with me. Already have too many crappy PvE guilds that you are forced to play to keep up with everyone.
Make PVP guild fair for all (same stats, available all arts without or low cost)
Then let see does really player more enjoy PVE than PVP.

The reason most of players doing PVE is to get more stats when they do PVP. but admin think that players enjoy more PVE...

Count player who don't do PVP because they don't like or interest.
Count player who don't do PVP because of stats suffer and gold suffer.
at least , make a voting and see which side is the real majority.
why the hell Im still in this game ?.
because love HoMM too much and no other decent online alternatives.

admins keep going towards PvE, adding ridiculus stuff like WG and now this AG. another nail to coffin of already dying PvP.

should add, that die trend started due to CG ..
before that, every day, there were many group battles even at .com.
even with huge player numbers of .ru server (at those days - now numbers much less), admins forced to INVENT current mixed CG abomination - simply because every level dont have enuogh players to fill teams. hence proving my point.. dying PvP (maybe something else also)

back to campaign / adventure guild.

personaly, I can play those (once all is translated) with all factions, maybe at all difficulties. problem is, I dont like those type of fighting, solo, versus AI. All is about art cost player can afford. ah yes, SOME skill also effects results for sure. yet, why we are forced to play an ONLINE game, without human contact ?

note to admins : too much greed may end up spoiling all the good work you have done.
18 combats x 16 factions x 3 levels x 1500 battle cost = 1,3M gold
Pretty high cost for 1 campaign even if you win at first try :)
for latawica:

Ouch - I think skipping beginner it is then!

I mean 18 combats x 16 factions x 2 levels x 1500 battle cost is only 864000, hardly anything at all....

Slightly polarised by noth thinking about the gold getting back from arts, resources or licences, which will knock some of that cost down, possibly around a third at a gut instinct type figure.

No to mention the time, thats 576 battles (not including losses), I am just glad you didn;t calculate it for the other campaign which has 26 battles......
This topic is long since last update and considered obsolete for further discussions.
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