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[Update] Adventurers' Guild


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Author[Update] Adventurers' Guild
Uhm, I don´t understand the pointing system.
So far I have done the first campaign on beginner and medium.
According to the info here I should have gotten these points:
beginner: 0,8 * 92% = 73,6 points
medium: 1 * 94% = 94 points
Which should make my total points 94 + 73,6 = 167,6
But my adventure guild only shows 94 points, so what gives? Does beginner not give any points?
for Lawton:
It only counts the highest score - irrespective of the level - so only one campaign result will count, with the hero difficulty being able to provide th emost points, should you get a sufficiently high score in it.

In practice it will be rare for beginner to count, short of not being able to complete medium level.

Therefore I think it is most financially prudent for starting on medium and then hero if gaining guild points is your primary aim. You are probaby only worthwhile doing it on easy if you are

a) going for licences, pure fsp etc
b) do not think you will be able to win at medium
c) would like to do easy first to get an idea of the best tactics for each battle, so as to be able to get a good score on medium first time around.
18 combats x 16 factions x 3 levels x 1500 battle cost = 1,3M gold
Pretty high cost for 1 campaign even if you win at first try :)


Now that makes for a costly stat point)
18 combats x 16 factions x 3 levels x 1500 battle cost = 1,3M gold
Pretty high cost for 1 campaign even if you win at first try :)

Now that makes for a costly stat point)


you don't need to play all 3 lvls for each faction, only the highest score count, so
18 combats x 16 factions x 1500 battle cost =0.4M
and you can recover more than half of the cost from campaign rewards.
@Lord MilesTeg, so the higher score counts, if I play hero level and let's say I score 90% which would make 1,2 * 90% = 108 points, but since the medium was 94% which is higher than 90% at hero, will the score remain 94 or still change into 108?

Since your combat level does not matter and it can be replayed over and over again while only the small ammount of improvement that's left will add to the adventure guild points. In other words once when someone scores 100% at hero level then he won't get any more points with that faction no matter at which combat level he plays it further in. Then it seems this guild is best for lower combat levels, since the higher combat level one is, the costlier it gets to play it. Well thought out admins, bravo, to drain the higher levels.
I had only played it when it had first appeared to see what it was, but when I saw how much gold got wasted for playing it I stopped and haven't played since. After having made these deductions I don't think I'll ever play it again.
and you can recover more than half of the cost from campaign rewards.

5k gold for 26 battle's is not really half my cost in regular full arts :).
5k gold for 26 battle's is not really half my cost in regular full arts :).

do you mean the second campaign? for the first one, the reward is definitely higher than 5k, and there's also chance to get estate licenses.
Adventures guild = Unfair guild, Partiality guild, and Money drain guild
------------------------------------------------------------------------


* Only suitable for multi-faction players. Impossible for single faction players

(That is so unfair)

Suppose to be unlimited attempts for whether single faction or multi faction.

Seems to be a kind of foolish mistake in the guild design. (Compulsory to use all 16 factions and class for a guild)

But, Is that really necessary to design like that !!!




*(For first time attempts) No proper explanation about each of the 'Type of battle' inside the story dialogues

Example: Brigand, Hunt type, Vault and so on

Impossible to guess what type battle is it (Confusion to select talents and arts)



*Before design a guild, Consider all the players. Do not design a guild by considering only few group of players. Because, Guild yields permanent parameters. So, suppose to be suitable for all kind of players.




The adventures guild is just a pathetic one...
Correction:
------------

"Impossible to guess what type battle is it (Confusion to select talents and arts)"


For each battle, Impossible to guess what type of battle is it (Confusion to select talents and arts)
for TheKnightsss:
I actually agree with you on this one. First time I have seen a guild which is obviously favouring players with more money by a HUGE margin. Obviously the players who have multiple castles would love it but that is exactly what proves this is unfair. The sever's population is low enough, lowest I personally have ever seen(in terms of HWM, not LWM) and instead of being more inclusive and making updates that would interest a large group of players they are doing the exact opposite... too much vodka at work.
the problem is that you have to do the same quest at least 2 times (medium and hero) to get max points
I kind of agree with a lot of the points made her but I think we need to take a step back and look at it in perspective

Ultimately this is very much a guild that favours those who have mroe gold, critically for castle, this therefore favours those who donate as one of the most cost effective uses of diamonds is for castle upgrades.

While as someone who to date has donated a whole £6, this is to my disadvantage, but then fair enough, I have not financially invested in this game comensurate to my usage, in my mind I deserve to be at a disadvantage to those that have meant that this game is sustainable as an interest for the people who make it and run it.

So in my mind it DOES advantage the richer - by how much, well probably 1 stat point, 2 in the long haul when more campaigns come along. This is not a game changer, and is for most of us less of an impact than one FL in a match. You can cope without it if you don;t want, and its negative impact on your charcter build is not so stark. The monetary cost also does not need to be so high, I got 92% on beginner with DE despite not having full castle (no dragons or ladon upgrade) and FL 5 - losing only 3 battles https://www.lordswm.com/pl_warlog.php?id=4366341&page=12.

I am sure therefore that they are winnable at cheaper variants, through either less arts, or lower castle combined with potion of skill and intense usage to minimise its cost to get the first level and the +1 stat to mean your are not at a disadvantage. OVer time as more campaigns are introduced the ability to get the first AG level without going across multiple castles will get easier, this progression will be quicker than the potential gain in more rewards from those that play it lots (less AG points needed for level 1 vs level 2 etc). So at the moment it is less fair, in time however its imbalance will decrease.


What it does represent is some opportunities for some different activities and that is generally not a bad thing. The risk is that the player base cannot sustain people being drawn into too many directions, if you have a fixed number of people that battle for a certain length per day, the more opportunities of different activities you give them, the less they will spend on each one. Hence the gradual decline in pvp etc.

The financial reward from battles is variable and to my knowledge has not been fully worked out. Direct financial reward however is not very even and mostly depends on estate licence drops, which means it is not reliable and so you can be lucky or unlucky. The biggest variable is how many arts you use, if you go full full arts it can be a massive drain, going for the cheaper versions of shop arts, coming out at around 1200 gold is often good enough (at least in my experience).

It will be rather repetitive though. PErsonally being able to go straight to hero would make it a big plus, and balance out a chunk of the high cost issue.
Well, the game is called Lords of War and Money, so this is a time where the money part is important. You have to plan your progress in order to have enough gold in this game. You have to enroll a lot while not playing combats the whole time. Enroll as much as you can during the day and then do some combats in the evening or so. At level 14 you should have earned a few million gold, so you could have built a few extra castles. If you invested that gold in other things, so be it, but those are choices that you made.

Anyway, it's just one or two statpoints. If you don't want to spend a lot of gold on this (on castles), you can get them by doing CG, or getting a higher MG (or HG for attack) level than the others you your combat level. WG is also an easy and "cheap" way to get some extra points.

After all, this game is also about making choices. You can't be the best on your level in all guilds. An extra level in one guild means that you're lagging behind in another guild.
After all, this game is also about making choices. You can't be the best on your level in all guilds. An extra level in one guild means that you're lagging behind in another guild.

Yes, I am sure that most of player will rather lag on "adventures guild"

To Conclude,
Adventures guild is a dead guild from start. ROFL
Adventures guild is a dead guild from start. ROFL

Yup, pretty much.
[Post deleted by moderator Arcanide // /Provoking]
After all, this game is also about making choices. You can't be the best on your level in all guilds. An extra level in one guild means that you're lagging behind in another guild.

I agree.
i don't think they are fools to give guild to us...may be you are too dump to understand it :P after all PvE player are majority here...similar like might player majority ....they are not dump like you to go against majority...
morel story: No business man think about minority...
[Post deleted by moderator Arcanide // Not needed.]
has anyone calculated how many diamonds does one player need to donate in order to build a full castle just for leveling up this guild?

My point is, if someone is willing to spend that much money in real life just to get this 1 or 2 stat advantage, IMO UCI is a way better choice.
This topic is long since last update and considered obsolete for further discussions.
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