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Author | Battlemagi |
https://www.lordswm.com/army_info.php?name=battlemage
https://www.lordswm.com/army_info.php?name=mage
Let's analyze the upgrade.
HP +11
Attack +2
Range +20 (what for?)
Careful aim ability
+3 shots
And minuses:
-1 defense
-5 mana
Is this the only case where in upgrade something is reduced? | They are way tankier than the Magis, I dont think their upgrade is actually "Negative".
The upgrade is a little bit positive. Not much, but a little.
+ Battlemagis have to have a bad unit, ALL of their upgraded units are better than the Wizard unit upgrades (Wreckers, Genies, Spynxes...). | Battlemagis
Correction: I meant Battlewise Wizards here. | Is this the only case where in upgrade something is reduced?
Not really. There are cases where upgrade loses speed while some lose defense. I think when you upgrade bowmen to xbows/wardens you lose initiative :p
Loss of abilities upon upgrading isn't rare at all. Alt lizard upgrade loses lizard charge which is big. | Not really. There are cases where upgrade loses speed while some lose defense. I think when you upgrade bowmen to xbows/wardens you lose initiative :p
Yeah, (both) sphynx loose ini when upgraded, too.
+ Battlemagis have to have a bad unit, ALL of their upgraded units are better than the Wizard unit upgrades (Wreckers, Genies, Spynxes...).
I quite like most of old wiz upgrades; even grem wreckers aren't really better than engineers; it's just that battlewise has offense tree with battlefury and archery for a total extra 80% damage compared to engineers, plus twice the recruit count.
Range +20 (what for?)
Maybe because in 2x2 ambushes magis in a corner can't shoot in range a stack at the opposite corner?? :p |
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