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Commanders' Guild Entry


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AuthorCommanders' Guild Entry
Passing the trial is already hard for me when fighting my doppelganger with 20% greater of my own army.

https://www.lordswm.com/war.php?warid=1156379019

Any advice?
Same for me here. I searched the forums and eliminated all ranged troops. I took retal first and then attacked. But even after my initial attack, the opposite stack is bigger than mine.
I have reset the talents to use (10% offense bonus), and thus eliminating luck/morale.

I have remove all spells/knowledge/luck/morale from my troops.
https://www.lordswm.com/warlog.php?warid=1156439623
Take the worst possible troop setup imo. Take a ton of bandits etc and no or few lizards. Those lizards are dangerous.
for GandalfTheWhite:
You had defense talent. Try erudition instead for extra attack. Remove as many defense artifacts as you can.

Recruit as little griffins as you can (unlimited retaliation is playing against you here). Focus on max brutes, then max swords and rest in griffins.

In setup, you put in one corner brutes, the other corner swordmen, both in the backline, griffins next to the brutes.

When the battle begin, swords do not move forward, but towards griffins and brutes.

AI brutes will only be able to attack you on the 3rd turn (you stay back and kill griffins in beetween), AI swords on the 4th turn if you stay in the corner.

Get 3 knowledge, 0 sp. AI will use magic punch. You will use bless and you will use wait to time your cast right before you attack. To know if bless will be active when your blessed stack gets a turn, hover over the wait buton, it will show your hero next move. If your hero gets his next move after the bless stacked, then bless will be active. If it is not, bless will be inactive when you get your turn.

That bless strategy is a bad strategy, but it is to make sure the AI does not use correctly so it will give you another edge.

for Ori Man:

Same as Gandalf, all into attack, as little defense as possible. Offense talents. 3 KN, this time to use curse on rogues, minos or lizards using the trick described above for bless. You can also use delay if the AI moves before you (during the 1st turn), then casting delay should get you two moves in a row before the AI gets his (you get your turns almost at the same time, if it moves after you during 1st turn, do not try delay but use curse).

You recruit max lizards, max bandits, then max rogues, the rest as mino.

You put lizards in the middle close to it brigands rogues into a corner. Move single rogues into AI lizard range but away from mino melee range. lizards will attack the single rogues (there is a risk the lizard does not attack single rogues, if it does not work use more rogues as bait), then you kill lizards. Stay away from brigands, let them waste turns on useless shots, use them as melee unit instead. Kill wathever is away from the brigands until only brigands are left.
Trying out your strategy. For CL5, the CG requirement of min 21AP is ridiculus. It is almost full AP. That's why I could not do anything, but get the best arts to fill in the AP requirement (and barely made it without having to use a necklace).

But now I am using the free diamond art, which gives me 6AP, so and so I removed helmet and armour which decreased my defense.

Have 12 Attack, 7 def and 3 Knowledge.
Troop composition:
71 brutes, 4 bows (maybe useful as target for magic punch), 31 swords, 13 griffins. Could not reduce this number any further.

Bless is better on the brutes, or on swords (if I have to choose between the two) ?
See if this helps, cleared in first attempt. Bait and kill is what's needed.

https://www.lordswm.com/war.php?warid=1094164863&show_for_all=Ld4958d98c6
Correct link

https://www.lordswm.com/warlog.php?warid=503782598&lt=-1
What did I do wrong here ?
https://www.lordswm.com/war.php?lt=-1&warid=1156478832&html5=1
What did I do wrong here ?

That is not the setup I suggested. The AI mirrors yours so you can plan ahead to trick it. Starting with a bad setup, the AI will attack anyway while you can reorganize (regroup) it into a good setup before it reaches you.

You only got first hit with swords and then faced all the AI army.

If you check Murali's link, he only attacked when he had a good opportunity and retreated later to deny the AI good moves.

Bless is better on the brutes, or on swords (if I have to choose between the two) ?

Brutes for when they get two hits.
Try classic knight with offense talent, if possible get enchanted weapons to deal max damage (not cost effective approach).
I would suggest to play with your strength

for dark elf - Invest all points in defense, wait until the enemy move forward. your lizard can take out enemy lizard (ignore defense). The enemy splits his army based on how you do it. So i suggest not to split rogues. rest of the troops you can take out with liz

For knight , go classic knight, recruit less griffins. more archers and swordsmen. split your army such that enemy archers always uses volley. Invest points in defense and just defend(gives you 30% extra defense).
Put your strongest units in the corner and place , 1 missile unit in front.
The AÍ will keep those units stuck and will keep firing with those 1 unit stack, while you can use them to make walls or take retaliation.

Kill the first suicide and don’t let the AÍ touch you.

https://www.lordswm.com/war.php?warid=740536712
That’s how I did my CG first and only try.

The AÍ play so poorly. He suicided bears, then sentinels
He didn’t use sparmen in melee or inside his range, while mine we’re doing full damage, plus I had optimal mayhem selection.

Even though he had better luck rolls, still no dice for them.


Least amount of shooters and get as much raw damage as you can.
Don’t use chaos builds.
Don't use talents at all.
This is my attempt with DE, passed at once.
We don't have the same army but keep in mind that this is a mirror battle so you are one step ahead only by setting your army, this is where you need to focus.
Lure wait trick, don't suicide.

https://www.lordswm.com/war.php?lt=-1&warid=615654425
for Calamity:
well played!
https://www.lordswm.com/war.php?lt=-1&warid=831788614&html5=1
Easy win for night faction
2nd attempt(without splitting the rogues)
https://www.lordswm.com/war.php?warid=1157818892

3rd attempt(use rogues to lure the lizard but my lizard charging too fast to the front, no support from minotaur).
https://www.lordswm.com/war.php?warid=1157858010

4th attempt(wait for chance to attack)
https://www.lordswm.com/war.php?warid=1157867611

LOST.

I saw a random player. This player won it by pure luck.
https://www.lordswm.com/war.php?lt=-1&warid=1156140372&html5=1
Don't take any points in defence, attack only (think you can make up AP with cheap enchants if needed?)

Take attack talents, ditch rally, don't take any morale or luck

use a rogue to bait the lizard, get a full charge hit with yours and it's gg

DE is a pretty easy faction to win the trial with
also if you don't finish setup and wait out the timer, the enemy should not have an increase in army size. The only problem would be is that you would not have a setup.

(not sure if they have fixed that yet)
This topic is long since last update and considered obsolete for further discussions.
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