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Risky Adventure



AuthorRisky Adventure
Only those who don’t trust anyone are not afraid of betrayal. A harsh exaggeration that would have only been admired in the heated discussions and disputes of secular circles. However, in the bandit wastelands it is one of the fundamental principles on which the local version of law is based on. Each commander, common grunt and ordinary scoundrel knew very well that no one can be trusted, including even the Boss himself. Sixes strive to become jacks, jacks wish to be kings, and everyone inside their soul dreams to one day become an ace. That's why life here never pauses, as any moment of stillness is swiftly met with a dagger strike from behind. Although robbers prefer to solve their problems themselves, sometimes, in particularly sensitive cases, they cannot do so without outside help.

Lords and Ladies! There have been sightings of outlaws from the wastelands in the imperial taverns! Rumour has it that they are recruiting mercenaries for their shady dealings. Be vigilant and cautious!



Terms of the deal:
- You must have reached combat level 5 to participate in this adventure.
- You will act alone, commanding an army of hired brigands.
- Magic, talents and faction abilities do not work.
- Only shop artifacts are allowed, and enchantments have no effect.
- You can recruit your first army unit by unit with a starting capital of 15,000 silver.
- Silver gained in battles can be used to attract more brigands to your army.
- As the adventure draws closer to the end, more and more brigands will be willing to join your army.
- The full list of willing recruits is always available, but the hiring rates change every hour.
- The amount of silver you receive depends on the difficulty level of the enemy you defeat.
- Important! At any moment you can let go of the brigands you have hired and get a refund in silver at their current hiring rate minus a 1% fee.
- New! On each difficulty level there will be two ordinary opponents and one easier opponent. To be able to continue further, it would be enough just to defeat any single one from the options displayed.
- Important! Defeating an ordinary opponent will gain you the full reward, however for defeating an easier enemy you will only be able to receive half the silver and gold in addition to all the other specified rewards.
- Important! Victory against the easier enemy doesn’t block the ordinary opponents. If desired you can return and fight against any of them of your choice, regaining the other half of the silver and gold.
- The main reward is earned by completing difficulty level 50. Levels 51–100 will feature INCREASED difficulty and their completion is not guaranteed even if you have the maximum available army hired.
- Scouting of enemy formations will be available for all battles on all difficulty levels.
- On the first day, only the initial 10 difficulty levels are available for attack, with an additional 10 levels added each following day. On days 6 and 7, 20 additional difficulty levels will open, with the final 10 battles opening on day 8. Additional difficulty levels 51–100 will be subject to a total limit of 75 attempts, including battles with the easier enemy.
- This adventure will last 10 days, till December 3 inclusively.
- For winning a battle you can receive points toward Thieves’/Rangers’ Guild, Mercenaries’ Guild, or Hunters’ Guild; gold; creature artifacts; MG elements; diamonds; summoning scrolls; creatures in reserve; parts of creatures in reserve; and even parts of special artifacts, but no more than once at each difficulty level.
- The top 75 military clans and all of their active Lords and Ladies will earn special respect and a share of the total award. The share will be determined on the basis of the final clan ranking, where the final result will be equal to the total sum of silver gained for the clan of the 100 best Lords and Ladies of the clan.
- Each non-blocked Lord and Lady of all successful military clans will receive a clan award if they bring 25000 points or more to their clan.
- If a Lord or Lady quits or is expelled from a military clan, the clan loses all of that player’s points; if the Lord or Lady re-joins the clan, their points will be returned to the clan’s score.
- Important! It will be impossible to leave one’s clan on the last day of the event and until the event rewards have been given out.
- Important! From the second day of the event and onwards, military clans may admit no more than three players per day while the event lasts.
- Important! Once you defeat the enemy on the 50th level of difficulty, you will be temporarily unable to join any military clan while the event lasts.
- The brotherhood of outlaws will additionally award a commemorative artifact and achievement to all those who complete difficulty level 12. The durability of the artifact will depend on the number of silver gained in battles. There will be no other awards in addition to the ones listed in this news.

During the adventure, you can get up to 20 pieces of the Fear Scythe and up to 20 pieces of the Dark Helmet. You can also get up to 5 more pieces of the Fear Scythe if your military clan wins a prize!



Rewards for active Lords and Ladies of the top military clans:

Clan rankRewardGlory
1
8
162
21
213
82
5
1,500 
2
6
113
21
213
82
5
1,300 
3
4
113
21
213
82
5
1,100 
4
113
21
286
213
82
4
1,000 
5 - 8
97
21
286
213
82
4
900 
9 - 13
81
21
286
213
82
3
800 
14 - 20
21
286
213
82
108
3
600 
21 - 30
21
213
108
295
2
500 
31 - 45
82
108
295
2
400 
46 - 60
108
295
1
250 
61 - 75
108
1
100 


Personal award for the top 5,000 Lords and Ladies based on the results of the event:

Lord/Lady rankReward
1 - 50
8
162
21
213
82
51 - 100
6
113
21
213
82
101 - 200
4
113
21
213
82
201 - 400
113
21
286
213
82
401 - 650
97
21
286
213
82
651 - 1000
81
21
286
213
82
1001 - 1500
21
286
213
82
108
1501 - 2250
21
213
108
295
2251 - 3000
82
108
295
3001 - 3750
108
295
3751 - 5000
108


Let the adventure begin!
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