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Necromancer faction: Stats, Talents, Tactics, Strategy


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AuthorNecromancer faction: Stats, Talents, Tactics, Strategy
for Shaocan:

One thing : Its Best, not Beast ! :P Thanks
Another question: If i make a stack of 1 zombie it will decrease 4 attck/def from enemy

If i make a stack of 2 zombies will they decrease 8 attack/def from enemy or still 4?
Each succesfull attack of an infected zombie stack (doesn't matter the number) reduce the att&def for 4 points. It cannot be lower than 0 though.
So, the answer to your question is yes, even further... single stack can reduce the parameters more times in a battle
No don't decrevese 8 Attack/8 Def, its decrevese 4/4 ever sucefully strike
If i make a stack of 2 zombies

Make 3 stacks of infected zombies, guards will love them
@42
the number of att/def decrease doesnt influeced by the number of infected zombie in a stack. Each successful strike decrease enemy att/def by 4 although you have 100 zombie in you army.

Split you zombie in to two or more stack enable you to lower the enemy att/def faster.
Thanks for all the advice for my question to reach necro 6 before I level up.

Follow up question:
After seeing how I won't be able to do it, I want to ask how many troops do I need to start a combat at level 14. There is a minimum troop requirement for every combat level. This was introduced a long time ago and has been adjusted upwards with subsequent updates. Now in most cases players need to build fort/citadel and all their main buildings. But long ago I realized rally can be used to boost troop levels to meet this min troop requirement if you one is right on the edge. Recently I've also discovered that necro's special ability of recruiting extra skeletons affects the min troop requirement. High necro faction players can fight without death envoys, while I couldn't.

What I want to ask is there anyway I can fight at level 14 without buying level 14 buildings? Is necro5 enough? Do I need to recruit more of a certain creature (such as zombies because one of the theories is that min troop req is based on hp)? Or is there some other special thing I've missed (other than rally and necro faction)?
any tips/hints on how to defeat caravan of barbarians?(with lots of cylops kings)
i always fail to kill them even in full arts...
any tips/hints on how to defeat caravan of barbarians?(with lots of cylops kings)
i always fail to kill them even in full arts...


i have to add
the main problem is cyclop/kings
it is as if necros cant beat dark elf at any level till level 9 i saw that de just simply defeats necros just by simply two was more turns and more morale they no skill
Atheros: There were two main things -

1) Keep the vamps out of range of the cyclops. Position them so that they can reach the cyclops (if you want to attack the cyclops), but they are still out of range of the cyclops. This shouldn't be very hard to do.

2) Move further when your zombies chance comes. Go as far as you can, and try to use the ghosts to block the cyclops until the zombies reach. Let the ogres hit the zombies, they can't do much, and they'll probably go after the vamps anyway.
necro tourne level 12 only 9 people. i got top score (1st place) but didnt get any top 10% prize? Only 1st prize money?
Normal Mega, there wasnt 10 person, so 10% is not even 1
what a waste.. i knew a higher score than mine was not possible by any other level 12 necro i know, so i wished there were more than 10 at least.... boo :p hahaha now ill always stay poor i guess
For CL8 is it a good darkness necro talent setup:

B . Erudition
Intellect
B.Darkness magic?
I'm not sure, that I understand your question. In level 8 you have 25 talentpoints so a good darkness setup would be advanced darkness + one dominion talent, either pain or mind.

Or you can take basic darkness + 1 dominon talent + basic erudition.

Now that I think some more about your question I think I get what you mean and I have to say no Intellect + erudition gives to much mana, while only basic darkness is a bit weak.
At level 8, a darkness build should be basic darkness + 1 dominon talent + basic erudition.

You would need to increase your SP and Knowledge high yourself as you cannot depend on Intellect to boost mana.
I actually want to increase sp AND mana
With these talents, 4 kn and 6 sp I have 60 mana and 6 sp
Before this thread turns obsolete yet again, I'll coment on that - besides thread digging fits into beeing nec :-)

of course you could take basic erudition + intellect, but than you would have only 7 points left for basic darkness only. Now you would have lots of mana and your spells would last for 6 turns, but what's the point.

Darkness build is not very good for hunting, but instead intended for pvp or maybe thief and mercenarys. 6 turns seems like forever under these circumstances but you could only bewitch one target at a time and you would be hardly able to use all your mana.

Dominion of xxx is a must have for any efficient build, not only can you cast on 5x5 area (huge boost to darkness) but your hero will gets his turn twice as fast, ensuring that you can cast more spells on more units in less time.
This topic is long since last update and considered obsolete for further discussions.
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