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Everything about .ru


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AuthorEverything about .ru
only 10%
680;681:
what part of:
"existing ones are exchanged for their full cost in gold."
was not clear to you?
can wait to get the gold back from my min-arts
i am wondering what will happen with the tg it will be really hard for new players to become thieves
for thrax:
I think alternative guild s coming
for thrax:
Esp when the prices for TGIs have hit 900k on ru.
TGI = PGV

what about the dictionary lords & heroes (.com & .ru)?
how many % enchant start costing 2x, and then 3x?
I liked it all of them from 1 to 16 except 13 and 14. Anyway, this will balance a little bit at least for elves (coz they are not going to receive as much penalties as others).
for Straws:
No one knows until it is implemented
New Announcement: (25/09/09)
=====================
Dear Heroes!
There have been changes made in the balance of different factions from the 12th level onwards. The maximum size of the army have been increased for some of the factions, especially for players above 12th level. We recommend that you redo your troop recruitment, if possible.

In the store added five new artifacts available to the heroes from the 12th level:

Magician Robe
Cost:
10.000 gold 15 Merc 20 Sulf 5 Crys 5 Gems

Required Level: 12
Durability: 60
AP: 7
Modifiers:
SP +2
Description:
Grants wear Spell Penetration 15%.

Cost of repairs:
10.480


Magician Shoes
Cost:
14.000 gold 7 Merc 7 Sulf 7 Crys 7 Gems
Required Level: 12
Durability: 65
AP: 6
Modifiers:
Defense +2, SP +1

Description:
In addition, the shoes increases the initiative of the Hero by 10%.

Cost of repairs:
9.632 gold

Mithril armor
Cost:
17.000 gold 15 Wood 15 ore 5 Merc 5 Sulf 5 Crys 5 Gems

Required Level: 12
Durability: 75
AP: 7
Modifiers:
Defense +5

Description:

In addition to 5% reduced damage from opponents in melee, the armour increase protection from magic by 5%.

Cost of repairs:
11.840 gold

Ruby Sword
Cost:
26.500 Gold 10 Wood 10 Ore 15 Merc 15 Sulf 15 Crys 15 Gems

Required Level: 12
Durability: 70
AP: 10
Modifiers:
Attack +7, Initiative +1%

Description:
Increases the damage done in melee by 7%.

Cost of repairs:
20.680 gold

Ruby rod
Cost:
23.000 Gold 20 Wood 17 Merc 17 Sulf 17 Crys 17 Gems

Required Level: 12
Durability: 70
AP: 10
Modifiers:
Defense +1 SP +2 Knowledge +2

Description:
Grants an additional 10% Spell Penetration when using spells.

Cost of repairs:
20.432 Gold

Also, due to the introduction of new weapons, the minimum AP for Levels 12 and above is raised to 10 AP

We wish you victorious battles ahead!
huiii... the graphics for the new arts looks realy good. i have the feeling the looks improved again.

armour: http://www.heroeswm.ru/shop.php?cat=cuirass
cloak: http://www.heroeswm.ru/shop.php?cat=cloack
weapon: http://www.heroeswm.ru/shop.php?cat=weapon
shoes: http://www.heroeswm.ru/shop.php?cat=boots
There have been changes made in the balance of different factions from the 12th level onwards. The maximum size of the army have been increased for some of the factions, especially for players above 12th level. We recommend that you redo your troop recruitment, if possible.

And which might be those factions?
100% good move. And I especially like change #13 too. No more farming guys!

Are you serious, Kotrin? No more farming you said? What does it mean farming to you? Trying to get enrolled every hour just to have money to survive in this game? You really must be joking!

Think at the following scenario:

You reach level 13/14. Hunts become impossible. Ambushes become impossible. Mercenary quests if not impossible, close to it. Only remaining way to win a battle is pvp. After 3 hours from a combat you come out beaten because your faction is "very well balanced" for pvp. So, no salary for you. No money to change the faction. Nada! Zip! Zero! For you there is only one way: GAME OVER! Unless you start to pump a nice part of your salary from your real life into this game.

Why don't they put a sign with "GAME OVER!" at a certain point of the game? At least you have the satisfaction to see the sign.
694
ur overreacting simple duel win in min arts once a day can spare u headache duels especialy in min art duel last just a few mins. 3h is nonsense even full 6ppl in new slow arena we dont even have on .com batlle lasts 2 hours max.
687
Number of elements per enchant mod
10% - 30 elements
9% - 24 elements
8% - 19 elements
7% - 15 elements
6% - 12 elements
5% - 9 elements
4% - 6 elements
3% - 4 elements
2% - 2 elements
1% - 1 elements
@693

Your doomsday scenario doesn't hold much water. Ambushes balance them out (since they weaken after a loss), so one can play Thieves' Guild FOREVER. On average, you need two losses to recoup a win, so that's still nothing more than 3 hours of play. And you may meet some players too.

Finally, if you want victories, you can try group battles from time to time. Duels, blindfolds, and eventually open them to lower levels (like the so common 10-12 here). And what is the laborers' Guild multiplier of these people? *5 ? They can easily win 8500 gold in 10 hours.

I'm sure many people are/will complain; others simply adapt. At least, we won't see level 2 characters with 2'500'000 gold and doing nothing but enrolls.

Note that the largest money sink in the game (mini-arts) is gone too.
simple duel win in min arts once a day can spare u headache duels especialy in min art duel last just a few mins.

especially if it is staged. there are factions which are weak in duels/pvp.

3h is nonsense even full 6ppl in new slow arena we dont even have on .com batlle lasts 2 hours max.

yeap, maybe. i just put a number there knowing that at my level, 3vs3 takes 1 hour at least if the two sides are pretty balanced. but if you say 2 hours at max for your level...
wow, more good news for wizards and mage DEs.
I'm sure many people are/will complain; others simply adapt. At least, we won't see level 2 characters with 2'500'000 gold and doing nothing but enrolls.

I agree. And I suppose it is fair for lower levels.

They can easily win 8500 gold in 10 hours.

Not if they get only 10% from that.

On average, you need two losses to recoup a win

Do you play this game for losing? Because I don't.

Your doomsday scenario doesn't hold much water.

Doomsday scenario... We will speak at those levels. Still, you cannot generalize that farming of your to all levels. At higher levels you need a lot of gold. #13 is decreasing the amount of gold one can get, so, I still think it will kill the pleasure to continue this game. But, I am level 10 only, what could I possibly know about level 13 or 14?
699

Do you play this game for losing? Because I don't.

If u afraid of loosing this game is not for u.
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