Author | Earth magic shield, how does this work? |
How does "Earth magic shield" work?
Suppose if hero A have Earth magic shield 10%.
His unit get attacked by other. The attack should inflict 100 damage, will the attack reduce 10% to 90?
OR
Earth magic shield only works if the attacker have "Extra damage with earth magic"?
I think, this game should provide more information about elements. Can anyone help? |
the first one is what happens
like wih a cape of wind 25% less damage a magic arrow of 64 does only 48 damage
same with all other damage reductions |
Earth Magic Shield 10% gives 10% damage reduction against Earth Elemental Damage.
Earth Elemental Damage can be extra damage from enchanted weapon; for example, a hero wields a 5% Earth Enchanted weapon. His troops therefore deals 5% extra damage, Earth type. Earth Magic Shield 10% gives 10% damage reduction against these EXTRA damage.
Also, Earth Magic Shield gives damage reduction against the Earthen Spikes spell. |
Earth magic shield only works if the attacker have "Extra damage with earth magic"
And a bit of useful info:
Modificators on magic resist do not take away from efficiency of weapon enchantings - the result is achieved by multiplying.
Example: attacker has a mod +15% fire dmg, defender has +10% of fire resist. The result is +15%*(0.9)=+13.5% additional fire dmg.
Barbs' MR is considered when counting additional dmg with magic. So is other MR - example: stack deals 100 dmg, with 4% fire dmg they deal 104 dmg, but to golems (50%MR) they deal 102 dmg. |
+4
And as Kotrin said, it also gives damage resistance to spells of appropriate nature. Forgot about those :P |
Earth Magic Shield 10% gives 10% damage reduction against Earth Elemental Damage.
Is it mean that "Extra Magic Shield" only give damage reduction against Earth Elemental Damage" not any damage?
Let's make clear by example:
1. 10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with no enchantment at all, should inflict 100 damage. How much will the damage?
2. 10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with "Extra damage with EARTH magic, should inflict 100 damage. How much will the damage?
3. 10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with "Extra damage with FIRE magic, should inflict 100 damage. How much will the damage?
Pay attention at this one, the type of magic is different. |
+4
really, so extra damage multipliers are way more powerfull then resistants.
cause de resistance is only a percentage of the total damage and does not work like attack and defence (deduct and then calculate damage)
How about spells
if i have fire ball and +15% more spell power on fire spells
the oponent has 10% fire resistance.
would the damage be
1. 100% + 15 % * 90% so total = 103.5% so only 3.5% gain
So elemental resistance is strong against spells but much weaker against added damage on weapons.
?? your thoughts |
specialone
1. damage is 100
2 and 3 depends on how much extra damage they have 1%? 10%? |
10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with no enchantment at all, should inflict 100 damage. How much will the damage?
100
10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with "Extra damage with EARTH magic, should inflict 100 damage. How much will the damage?
100 + 100*X%*(1-0.1) where X = Extra damage with EARTH magic%
3. 10 orcs with "EARTH Magic Shield 10%" is attacked by 20 Guardians with "Extra damage with FIRE magic, should inflict 100 damage. How much will the damage?
100 + 100*Y% where Y= Extra damage with FIRE magic |
for kiwi:
Lets say 10% of extra damage.
so for
2. the damage will be multiplied by 9%.
3. the damage will be multiplied by 10%.
Is it right? |
Well I think it's not fair.
Who want to use magic shield enchantment if the calculation is like that? |
really, so extra damage multipliers are way more powerfull then resistants.
cause de resistance is only a percentage of the total damage and does not work like attack and defence (deduct and then calculate damage)
At the moment? Yes.
if i have fire ball and +15% more spell power on fire spells
the oponent has 10% fire resistance.
would the damage be
1. 100% + 15 % * 90% so total = 103.5% so only 3.5% gain
That's right.
I believe encantment bounus system might change in the future, but we'll need more enchanters first (and not weaponmasters :P) ;) |
Can someone make a list on which spell, the magic shield will be taken into account?
Shebali, maybe? :)
For example:
1. Earth magic shield
-
-
2. Air magic shield
-
-
3. Water magic shield
-
-
4. Fire magic shield
- Fireball |
for SpecialOne:
How about you just check the nature of spell damage here? :)
https://www.lordswm.com/help.php?section=31 |
Oh, thank you, Shebali. :)
Another question:
How about "Ignore target's defense" and "Decrease attack of charging stack"?
How do they work?
Hope you don't mind I am asking too much. :) |
i presume they work on the total attack and defense of a unitso including the extras, but i might be wrong? |
Maybe, ignore target defense reduce defense by X%. for example you have 10% ignore, the enemy's def is 10, so they will be reduced to 9. decrease attack of charging stack maybe have the same meaning. what i dont understand is "charging"
what does it mean? "attacking" or move some tiles before attacking like "liz charge"? |
"Ignore target's defense" allows to ignore a certain % of tafget's defence (for a 10% enchantment defence of opponent would be counted as 90% of his actual defence) Same principle with "ignore atack"
Now, when you have 2 players, one of whom has Ignore def. enchantment, and the other - Ignore att. I'm not sure :(
I'll try to find more info, or perhaps someone else here might know the exact formula. But at a guess - it's counted the same way as 'extra element dmg/resist element dmg'
Hope this helps :/ |
charging" = attacking Works with every unit, not just liz :) |
Thank you, Shebali.
You are very helpful. :) |