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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
http://lgnd.ru/gt/warid/467217873

r6 kni win r12 kni,
anyone know why?

It's r11 vs r12. Effect of the potion of skill is not shown on that page
Recommended troop setup ant talents for holy knight lv6?
i dunno about lvl 6, but at lvl 9 i use these 2 setups:

- 1 rebel, 104 shooters, 48 swords/crusaders, 8 griffins, 10 monks.
- 54 shooters, 48 swords/crusaders, 22 griffins, 10 monks.

talents i use are 5 holy. different type for each battle almost :)
i try 1 mass spell and twilight to see if the extra points that frees up for attack helps.
can anyone explain the effect of ability of wild griffin. it can be used only once per battle.
You can select a horizontal line of 2 width over the whole field. The grif will then hit everything that's on that line when it lands.
everything means, allied stacks too?
for aakash09kld:
No. Allies are safe.
for vbFifi:
- 1 rebel, 104 shooters, 48 swords/crusaders, 8 griffins, 10 monks.
1 rebel is very-very bad choice.)
for Sentropy: i can leave it out, but i gain nothing except 1 extra spot to place..


anyone have good tactics for quick tournaments?
Can someone give me a quick rundown of the major differences are between being a "regular knight" vs a "holy knight"? I just saw this new option on my castle page and want to know what it means.
you can switch freely and check it out, no downtime.
is it advisable to change to a holy knight at lvl 5?
you can change back in 1 minute, so you can always try it out.
but if i change to a holy knight at lvl 5 do i have to increase my magic?
you dont need to cast spells at lvl 5

you can choose the faction talent and stay might for now.

lvl 8 will be soon enough to switch to magic.
Ty :)
Can someone give me a quick rundown of the major differences are between being a "regular knight" vs a "holy knight"?

i will call those as white knight and red knight due to their major colour after upgrade.

in non-pvp, the recruitment was different for both knight to serve different purpose.

in max range recruitment, red knight has higher amount with warden. sum up with no range penalty + phantom + mass holy, red knight is a better option in low tier hunt now. dont ever try to use warden on high def unit; it cant deal much dmg.

in max melee recruitment, crusader amount is far lower than guardians. it doest have shield allies [it means you shouldnt be a sitting duck], no stun ability [in certain cases, it is a huge weakness]. sum up with your faction ability [higher effect in holy spells], this unit is design to be aggressive. your crusader should never sit down and wait opponents come to you.
And the 'red' knight central ability looks quite useful when compared to escort.Nature magic gives a good adv. over darkness and with holy talents at 6 pts,IMO red knight is a good option for holy build.Crusaders loses stun and ally shield but gets 'crusade' which is wonderful for wiping off the leftovers after the first major attack.
Warden+phantom Warden is extremely useful in hunts vs low tier creature. Most of the hunts which were difficult before are now easy.

Low holy talent costs is very helpful in GBs =).

Prayer gives lot of benefits and it costs 0 mana.

Overall I think its better than Knight =)
i wont say red knight is better than white knight overall.

in non-pvp, range hunt will be a problem to you. lack on shield allies + stun from crusader, lack on dark spells; range hunt wont be easy for red knight.

meanwhile, red knight is just like the nerco, lack on offence talent; they were pushed to be magic built in most cases.
This topic is long since last update and considered obsolete for further discussions.

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