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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
for Lord DarkAtom:
it is nothing specific. But now if you want to go with holy magic build then red knight it is
any more advices :/
About building defense to other factions:
Since each level of Faction skill grants 3% less damage from that faction, so that what's the timing to build up defensive factions skills? You see that high level need lots of fsp, and there is a cap level 12. so that starting from somewhere to level up in other factions seems more beneficial.
I've learnt that as a knight, the higher FL you are the stronger you are (Due to more troops).

So, I am only hunting until I am level 5.

But when I hit level 5, what should I do more of?

Hunts, PvP, PvE, MG, GB?
To 4624,
Playing is for fun, so that I would suggest you to do what your like most. in term of Exp/FSP ratio, Hunts, TG gives more fsp than GB/PVP, but GB/PVP might be more attractive for fun to some players. and Events do give the best Exp/FSP ratio and are general most interesting.
Another question for recruitment :)

For this tournament thing that we're doing atm.

What setup should I use?
What Talents?
And recruitment for troops :)

(P.S, I have upgrades :D)
^
4626>

for a level 5, you have not much option. as a white knight, just get max hp recruitment will do. as for parameter, max attack.

basic luck, basic morale or escort... any of them will do
Ok, Thanks, My setup is; Max swords, Griffs, 4 recruits rest bows.

Basic luck.

Sound good?
Considering the following setups for lvl 10 red knight
15 griff- 7 monk-50 warden- 46 crusader-149 brute OR
8 griff-10 monk-108 warden-46 crusader

for an unknown combat, what will you prefer?
wardens don't last long.. but I am of no use due to me being level 6, sorry.
(I'm asking a question now, But please answer the question #4630 due to him asking first :D)

My Question: I can get upgr for bows on next tuesday, is it worth it though at level 6?
it is worth a lot for survival tourney and hunts , buy it.
for Dr Damage: ofc..with wardens/crossbowmen you can really rule in STs and even in othr tournaments.
To 4630,
For an known battle, there can already be surprise. in my impression trough lv10, white knight with Max Swords with fever talent fits more commonly to various situations. For holy build with Max warden, if the enemy is with fast bows or with magic, then the warden will be gone before buffed. maybe your first setup is better (and more mediocre, but your aim is to suit unknown situations,it has to be mediocre. To be honest, Knight is a balanced/mediocre faction in nature)
Hi,

I just reached lvl9 and i need help on Talent wheel and do I need magic?
I think you should stick to might till at least level 10; red knight is ineffective, and magic in white knight.. not very useful. fervor is better.
'Rally', 'Basic Leadership', 'Basic Fortune' and 'Escort'.. are there best talent for Might Knight lvl9?
On Monday or tuesday when i get DU for Xbowmen, shall I turn holy for GB or stay white?
shall I turn holy for GB or stay white?
Stay White Knight
'Rally', 'Basic Leadership', 'Basic Fortune' and 'Escort'.. are there best talent for Might Knight lvl9?

not saying it was the best combination. it is just a common use for a might built.

I think you should stick to might till at least level 10; red knight is ineffective, and magic in white knight.. not very useful. fervor is better.

either white or red knight, you can start magic build since level 8 with your xbow or warden. white knight can get expert holy in this level; red knight can get expert holy with twilight [in case if you dont have SP in hero] OR prayer [in case you have SP, get this talent to for morale boost in combat]

in pvp, rapid and bless can be cast on your swordsmen [whit knight] or brute [red knight]
This topic is long since last update and considered obsolete for further discussions.
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