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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
'Rally', 'Basic Leadership', 'Basic Fortune' and 'Escort'.. are there best talent for Might Knight lvl9?

not saying it was the best combination. it is just a common use for a might built.


Thanks Pang
Q- if i am going to duel a level 9 barbarin without du , and i am a holy knight without du what should be my talents , tactics and troop settlements to win him? and can i see any battle where a lvl 9 holy knight has beaten a lvl 9 barb
It is becoming almost impossible to counteract mass delay/ confusion -basically, the dark spells.Since the knight's speed is slow, rushing is not possible- and the disruption ray is worse. And when you think that the demon's mana is no more, he consumes something and his mana is right back. This darkness magic is definitely overpowered.
#4642
I didn't found barbarians hard at that lvl. I always used Expert Holy + mass bless + mass stoneskin.
Here are a few CG / Tour battles against them

DU barb
https://www.lordswm.com/war.php?warid=532710457&lt=-1

Regular barb
https://www.lordswm.com/war.php?warid=533149823&lt=-1
https://www.lordswm.com/war.php?warid=536422751&lt=-1
It is becoming almost impossible to counteract mass delay/ confusion -basically, the dark spells.Since the knight's speed is slow, rushing is not possible- and the disruption ray is worse. And when you think that the demon's mana is no more, he consumes something and his mana is right back. This darkness magic is definitely overpowered.

Main problem is disrupt mechanics: last fight, I ended up with 10 def on 1 stack in full arts... Being delayed, you can then get disrupted to death with that silly demon power. I saw them getting 30+ mana in one go, using it on hydras...
YESS!! DU X-BOWMEN!

(Sorry for caps, I'm just excited!)

Ok, Now for the question :D

Shall I max out X-bowmen, or keep max swords then rest X-bowmen, and shall I turn red Knight for no Range penalty?
Thanks :DD
for Dr Damage:
keep max swords then rest X-bowmen

shall I turn red Knight
At your lvl, better stick with White Knight.
Ok, Thnks ;D
How to defeat tribal at lvl 6 with max AP (both of them)

And also can anyone gimme a link showing knights victory over tribal at lvl 6 (full arts)
I can't give you any links unfortunatly, however, Tribal is one of the easiest factions to beat with Knight at your level.

Rush in instantly with griffins, (Remember, invader wont hit high if that's what you were scared of) If you get morale, you effectivly already win, because you can pull of first, and second strike on invaders and totally demolish them.

Then, go in slowly but surely with your swords, trying to keep a slight bit of range.

When their centaur is focused completly on your griffin, run in with swrods and destroy centaur.

Now you have shamans.
By now your griffins are probably dead so you need to hit highest stack until they are dead, then finish off the rest.

(Btw, The trappers/Goblins should be killed via using rally with AT LEAST 10 bowmen.)

Hope this helps :D
Thanks for the help Dr Damage :D
Np :P
There is a school of thought which states that till lvl 8 or 9, hunts or mgs should be done only, in order to build up levels. PvP to be started from level 9 only.
Can someone explain to me about the 'Crusade' skill?

What I know is, this skill just same with double strike but the first strike will retaliate the creature..
Crusade only works if the first strike kills atleast one unit from the whole stack.If crusaders are unable to kill a single unit from a stack,then the ability is not activated.
Can someone explain to me about the 'Crusade' skill?

What I know is, this skill just same with double strike but the first strike will retaliate the creature..


and on double strike first strike will also retaliate creature
So that crusade is weaker than double strike especially on target as a high defense/hit points high level creature? what about the damage difference dealt with the second strike? Are they the same normal strike as the first one without any penalty?
what about the damage difference dealt with the second strike? Are they the same normal strike as the first one without any penalty?

good question :D
Both atacks are normal.

Crusade:
This creature will deal an additional strike during its attack if the first one kills at least one creature.

Try blessing at expert level Crusaders if you still have any doubt :D
Hi, I am a new knight and i have never played with this faction before!!!

So, now when i am 0 FSL knight and this is my alternate faction to build resist for tribal, i dont know what setup etc. to keep.

Could someone give me a guide on what tactics, recruitment and talents i should keep.

I am not interested in buying recruits.

Should i keep holy knight or knight.
I have 1 knowledge
This topic is long since last update and considered obsolete for further discussions.

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