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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Sorry i meant survival tournament.
corssbowmen are good at dealing massive damage.
even for melee, their melee damage can deal fairly.
the drawback is that they are slower than bowmen.
so, you might need to bless or rapid them for the survival tournament which will cost you gold for arts to boost sp
mate, dont ever try magic knight in survival tournaments.

your mana and SP will always not enough to survive.
Would you guys recommend advanced defense or vitality for a level 9 knight?
it is all depend on situation. different built to encounter different case
Zenith. With vitality you get about 250 more hp with all ur creatures
With advanced defence you will block around 230 dmg from the opponent. That means with vitality you will earn around 20 more hp. Id go for vitality
Guys some1 ever tried a mass poison build with advanced dark magic + mass poison + fallen knight + basic light magic + twilight + escort?
i've seen it tried without the twilight and it sucked, the troops are weakened and the damage the spell does isn't really to good, it's not worth it.
i've seen it tried without the twilight and it sucked, the troops are weakened and the damage the spell does isn't really to good, it's not worth it.
true i watched now the dmg it does...16+(4*SP)...even with 25 SP and twilight + fallen knight it's 16+(4*33)=16+132=148...quite low...
1769

if you could poison 3 stacks, each for 4 turns, and if you could survive 4 hero turns, than you do 148*12*4=7104 damages, quite decent damages in PvP battles.
not only that, if you could poison those fast unit like shrew or efk...

they will die in no time, you already fulfill the destiny for your team too :)
What is a good talent for survival tournament level 5?

I thought of the basic offense, defense, or the morale one..
or the morale one..

Basic leadership sorry for double post
i am a lvl 3 knight, i added my attributes all to defence, is it okay if i add all attributes to defence? Thou, i know that defence could be gained from arts.
Remember:The parameters you received from Hunters' and Laborers' Guilds cannot be discarded.
The side-effect is now canceled for the duration of talent wheel testing period. There is no penalty for using the Potion.

meaning the potion used now will not have any side-effect ?
I think knight is very good at level10 due to swordmen update and 3level holymagic tower . maybe is good for ambushing ,isn't it? cheers :)
1772>

the faster you chop them, the longer you can survive. so, offense and leadership talent are more suitable than def talent.

1774>
it is all about whether you want go to might or magic path. full def parameter is good too.

1775>
yes.

1776>
knight can start ambush since lv6. the earlier, the better
just dinged lvl 5 and when i want to engage those neutral mobs it says: You may not engage in combat. Ammunition is not matched, 5 AP required.
wtf?
same thing when i want to pvp
ahh nwm figured it out allready
This topic is long since last update and considered obsolete for further discussions.
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