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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Ok i'm lvl 7 and i used skill points balancing def and attk + 1 knowledge point at lvl 7...should i use a potion of oblivion and change something?Also i use basic offense+battle fury in almost every fight...got a better talent choice?
1721>

the choice is on you. it is important for you to find out: might or magic path, which is more suitable to your style.
for Torrim:

Try rally + escort if u doing Thieving and Mercenary quest with a numerous enemy stack, moral boost and escort will very effective at this case IMO.

For might stat, i will use full attack + 1 knowledge, cause there are many item can boost defend.

Or maybe u can try magic build with 2 SP + 2 KN with advance holy magic + escort. Magic build will more effective when u get crossbowmen.
I have reached level 3 and built the training chamber but i did not get any extra bowman or swordsman. I have seen other knights of level 3 with 20 swordsman while i have only 18. How do i use the training chamber?
Training Chamber's effect depends on your Knight Faction level. Currently it is 0.
for Arnav6:
try increasing ur knight fsp lvl and you would see the diff. it is not that effective at low lvls but it would make a huge diff. as you proceed forward to higher lvls
knight is a good faction!

checked !:)
Just a short question from my fellow knights >12 lvl. When royal griffs fall out of sky on battlefield they could hit with luck or i just being unlucky by now? For a regular hit it's no problem with luck. If i remember well, i never remember seing a royal griffs lucky battledive strike.
1728

I don't think I see any battle dive with luck either. After the grand update, battle dive does normal damages, so I think admin should give some chance of luck to battle dive now.
for 4themassive and Gatekeeper12:

I meant no offense to anyone, but I think I was misunderstood on what I said.

I was just clarifying on the 'Unique' attribute of a faction skill level of a Knight, NOT the 'Basic' extra stat point you mentioned. This is, after all, a Knight forum thread, right? :)

No harm done, I take no offense, I dont give any. :) Cheers fellow Knights
when u battle dive, u neither get luck nor morale, for only 100% damage.
hello ?

Is it knight-thief good at level 8-10 ?

Is it knight-thief good at level 8-10 ?


Knight is not a excellent faction to do TG mainly because of it will encounter much more enemies than DE. But it is just ok
for ZGM:
With your faction level in will be very hard.
before lv10, knight shouldnt have problem on thieving.

for low faction level, either you use better arts or magic built to fill the gap.
thx for your suggestions :)
I wanna reach faction level 3-5 before starting ambush .
what's the best recruiting is ? max X-man or S-man ?
for TG, max swords is a must. Crossbows are the enemy's primary target and get killed very quickly.
thieving on lvl 9 is more difficult or at lvl 10(for a magic knight)?
magic knight better ? what's the strongest status of thief ?
magic knight better ? what's the strongest status of thief ?

Try both builds out, only then will you know the difference. I was mage knight for most part of my lv10 life, but switched to might for tourney purpose.

If in need of reference, Pang's combat log is as good as anyone else's for any battles for magic knight, so is mine (about a month or two ago, at least).

Thieving is always difficult for knights IMHO, but it depends alot on how you play ie. builds, tactics, strategy, recruitment. Make your own decisions, have fun, and rely on your consciousness when in doubt. It takes a real knight to make his own move ;)


To Pang: hope you didnt mind me citing your combat log :)

regards,
arcanyx
This topic is long since last update and considered obsolete for further discussions.
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