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Wizard Faction Topic


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AuthorWizard Faction Topic
I think the question he is trying to ask is that if he puts a mini art on a stack, and then upgrades the stack if the mini art 'll still be there.
All mini artifacts you make exist in Artifact foundry building unless you dismantle them. You can go there anytime you want and move them around creatures etc.
should i put the whole 5% initiative mini arts on my magi r not??
If you ask me I would say magis are not worth the mini artifacts.
You better save your money and give gargoyles +defend and something else, I chose +attack but +health would have been better in my opinion.
I hope this helps you.

/Xendrake
should i put the whole 5% initiative mini arts on my magi r not??
yes,they have a better chance of beating elfs u want to hit the archers b4 they hit u,and other stuff
65+

Also, in hunts it gives a better chance of going first before range units which helps you get at least one round of magic punches which can be enough damage to turn the battle into your favor
Initiative mini is a must for Magi and Health mini is a must for GE if a wiz decides to play with GE ;-)
i think gargs are better a lv 7+ becuz of there large numbers and u can use alot more magic becuz they last along time
for sjb50: yeahh they always die last .. little damage, hard to kill, IMMUNE to lighting .. (hard for elves with druids to kill them fast)
heres the way i would put minis if i could

gargs-defence(hp or attack)(luck)
golems-attack(defence)(luck)
magi-initive(luck)(attack)
genies-moral(defence)(attack)
wait...
wat would be better for genies attack or luck?
for sjb50: LUCK ..
Mini arts depend a lot on level and numbers of every creature you got on army.

Choice of course depends also on what you want to do mostly. If you want pvp, then after level 8-9 all troops should have attack/defense more or less, because in pvp you can't win with magic alone. If you want to mostly hunt and do quests then you need stuff like hp, defense and maybe speed for gargoyles to run away from everything while hero casts.

For genies at level 8 morale is better than luck in general cause you use them mostly to cast ( = attack and luck not that good ) .
At level 9 though with treasury and all levels after that, genies become a very good dps troop and luck becomes far better than morale ( along with attack/defense ).
wat about luck and moral?
When I first looked into mini arts, one thing I liked was that wizards had a chance to specialize their troops for certain things. You could choose whether to cover up their weakness or increase their strengths.

Then after playing the game more I found out that it seems if you want to pvp the best mini arts for all troops are att/def/ luck (and in some cases morale).

I wonder if making the other stats offered for mini arts a bit higher would allow us to be able to specialize our troops instead of doing the default att/def/ luck.
I wonder if making the other stats offered for mini arts a bit higher would allow us to be able to specialize our troops instead of doing the default att/def/ luck.

att/def/luck are the cheapest triple miniarts and thats why they are so popular, but still I think for magi its not best combination...
i would say for magi initive,luck,(attack or hp)
cuz i throught shot with luck can be very deadley
Depending on what you see happens during play you can change your mini arts

take gargs:
if you see you have more then enough time in a battle to use all your mana from your hero :
def/att/luck
If you see you have problems using all your hero's mana :
def/luck/hp

take magi's:
they mostly die fast so Initiative is a must.
through shot is powerfull with luck
then there are several options left.
morale,hp, def,att you name them.
I prefer hp to give them a little extra buffer. If you feel lucky however you can go for morale.
I've never understood a magi with + att (maybe somebody can explain that to me?)

golems
slow creatures, high on health but will most likely be killed none the less without much problems.
so what are we going to do about it?

Speed can give you the same range as a basic garg.
defence will make them take more damage
Hp will make them take more damage
att will make them deal more damage
not to mention what luck can help them.
That's 5 options of which hp is in my eyes the weakest.
att kinda sucks too as they basically get 1-2 hits in..and their numbers are to low for considerable damage anyway (not talking about modern golems here)
so that leaves :
speed,def,luck (not many out there that use this i know)

Genies:
Luck is a must at level 9
i'd say make them last longer with defence
depending on what you want you got two options for the 3rd
attack (if you use them as hitters)
morale (if you use them as caster)

----------------------------
conclusion you can still go anywhere you want with mini arts. But most people just chose the cheapest option.
def,att,luck
according to me

gargs-defence>(luck)>hp
golems-attack>(defence)>(luck)
magi-initive(hp)(luck)

would be great
78

When the magi has a certain number in their stacks, they do more damage than using magic. Those that put att minis on their magis keep less stacks with more magi in them.

I still think with the exception of magis, the best mini arts for pvp is att/def/luck. The reason is in pvp we can't rely on our magic to finish off our opponent. If we don't put attack on our troops, our troops won't be able to dish out as much damage to our opponents whose hero will have more defense than we do. Also, the defense is needed to reduce the damage from enemy troops, because almost every other faction, puts most (if not all) points into attack as well as use arts that boost attack. Luck because that extra damage can make the difference and seems better than any other option we have. Also, then we don't have to worry about wearing any luck artifacts.

Now if we don't consider pvp, I think we can get more creative. For example, gargoyles. Imagine gargoyles, with def/hp/speed. They are usually the last of our troops that survive in hunts and merc quest and giving them speed will help them outrun the opponents better, while giving them def and hps help them stay alive.
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