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Wizard Faction Topic


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AuthorWizard Faction Topic
I have a question, as my multi is a mage. I am level 4 about 8k exp away from lvl 5. Is it wise to put some def mini arts on my gargs or golems at this time or wait.
Save money for faction lvl 4 and make double mini arts. You shouldn't have a problem at combat lvl 5 anyways. Wizards get a great unit and hunts should be a lot easier with the magis and some merc quests are doable. Although you might want to up your faction lvl a bit more, faction lvl 2 is not good at combat lvl 5.
Wait till 4 racial and save up for double miniarts. Single ones aren't really worth it imo, unless it's hp for gremlin engeneers (if you max them to repair golems)
How would a wizard preferably add stats ..fill up mana first (knowledge) or spell power first? Or 1 to each as I go along?
great at least 3-4 knowledge then fill up spell power
how much more damage does magic punch do when you add one to spell power? is it constant like 1 knowledge adds 10 mana?
1 knowledge always adds 10 mana ( later on you can get the intellect talent to increase your mana by 50% but you can't do that before combat level 7 )

For information about how spellpower affects every spell check here:
https://www.lordswm.com/help.php?section=31
One more question about mini-arts for magi:
At skill level 5, is it better to have:
_single initiative arts, saving money for something else
_double initiative+health arts (so that druids don't kill magi so easily)
_to wait for level 6 and make initiative + 2 luck (or moral) mini-arts
Thanks to any experienced wizard for advice !
88: If you wanna do often pvp that often involves magic ( elves,wizards, caster DE or caster demon ) then double mini arts for magi are good to have. But for hunts and mercenary quests I would suggest you make defense/hp mini arts for your gargoyles to make sure you can always survive long enough to empty your mana pool.

Regarding luck, don't bother adding luck to a mini artifact that doesn't have attack first. Attack offers more damage overall than luck and is far cheaper, so i would say that luck should come into play when triple mini arts become available. Moreover, until around combat level 8-9 the majority of your damage will come from spells rather than creatures so attack/luck are sub-par. The only creature that gets some decent benefit from attack/luck till then should be obsidian gargoyle whenever you acquire it.
Thx Jabbar. I prefer PvP so I'll forge my arts. I think mercenary quests are not compatible with money saving for mini-arts, each quest costs about 300 gold in artefacts...
Most quests do indeed need good amount of arts but when you reach MG 2 or 3 the elements you get from them now and then in general will give you more money than you spend if you sell them. For example after MG 3 you can get all elements as reward and chance is around 20%. Now considering the average price of an element with current market prices is around 2500-3000 gold you can see the profit margin is quite good. Of course until you get MG 3 the average profit is lower since you cant get the more expensive elements ... but you should probably be able to do easy quests at a slower rate without many arts to reach to that point.
Query regarding triple mini-arts?

Ob-Gargs +8defence, +2 luck, +5 health

OR

+8defence, +2 luck, +8 attack

Opinions are welcome...:)
lol just the 8 defence would cost u 40k
and 8 d-fence and the hp well thats like 250k and with 2 on they holy crap
Well I will have the cash shortly. But really the Obsidian Gargs are the crucial unit for Wizards at this level so I want to get the mini-art right..:)
FYI

First option costs 360 wood + 1080 ore + 720 gems (for 30 mini-arts)

Second option 1080 wood + 1080 ore (for 30 mini-arts)


Gawd.......:(
Why did I choose to be a wizard. Golems are so useless etc....:)
hehe :)

I'm saving up for +8 att +8 def +4 health (maybe 5)

requiring 720 each of wood and ore, and 450 gems which i already have. I have not fought any combats in over a month and it will take me about another month to save up for the wood and ore. Then I might decide to take another month or so to save up for more gems to get +5 health.

It will be worth it :)
I tried luck without attack on a mini artifact and it was pure crap.

For obs. gargoyles in my point of view there are the following options:

1) attack/defense/luck -> that's the most aggressive option most suitable for PvP and probably the best for ambushing ( though ambushing is still ridiculously hard for wizards ) This one has the extra benefit to be the cheapest.
2) defense/hp/speed -> this one is worth it after faction level 8 ( +2 speed ) and it is probably the ultimate option for hunts and MG questing.
3) attack/defense/hp that Storminmerlin said is an intermediate balanced option that is quite good for all purposes.
i suggest you to try +8 defense +2 luck and +5 hp

since rage can replace +8 attack
To samlonewolf,

That is what I think too..

Just interested to hear other ideas. :)
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