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Wizard Faction Topic


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AuthorWizard Faction Topic
I'd say two things:
- I think wizard is the worst faction when it comes to ambushes. You have to be aware of it.
- Don't use magic arrow all the time - Earthen spikes is MUCH better if you can hit three or more targets!

I've seen just one of your battles, against the Necromancer caravan, and your setup was less than ideal. Usually, when I was doing ambush as a wizard at level 7, I was mostly grouping my troops in one single area - especially if I could be sure that the caravan I was facing had no area damage. It's the case with Necromancers.

Once you have your "tower" in one corner, use magic to weaken the first line of assailants, so you last longer. And remember to use area spells!
I won only about 20 ambushes, and caravans became very hard (always wearing full arts) At such a low lvl, I've lost 5 so far:
thats not bad at all
To get 120 wins took me 176 attemps, losing about 30% of your ambushes is normal for thieving.
I now wizards aren't very good, but I really like them :) But thx for advice about spikes. And what about troops? Is it better to have the one I have now, or max golems and magi, rest garg? And do you think 60 mana is enough?
Bartek,

maybe you could use two prophet rings. 2% initiative really doesn't help much. also, give magi double mini-arts. i use initiative+health.

lvl 8 will be a little easier to do ambushes, enchanted garg with triple mini-arts rules. also, you could use wizard attir and cape of magic power.
i recently made my thief lvl 2. It took me 1 week and i only lost 16 games. I didnt use the best arts (no rings, the cheaper cape...) so I was really amazed at how smooth it all went. :) i expected everything else based on the previous posts here. :) my suggestion is to always have at least 75 mana, helps a lot
What I'm using for my ambushes is 2 prophet rings for the extra spell power and for talents I use basic erudition and intelligence. With full arts I get 13 spell power and 4 knowledge. The intelligence gives me 60 mana for that 4 knowledge which should be good enough.

I haven't looked at your battles yet, but my basic setup is 5 stacks of magi and I spread them out. Basically they are my decoys (but hopefully they get one to two magic punch before they die). After they die the computer goes for the golems and then last of all gargoyles. Make sure when they are about to kill the golems that your gargoyles are in a corner and defending. While the enemies come after your gargoyles, that is a great time to start using earthen spike to kill all the enemies around the gargoyles. Just remember the point is to lower the stacks of enemies in direct contact with your gargoyles without eliminating. Once they are small and don't do much damage then you can attack the big stacks that aren't able to hit your gargoyles yet.
Hello :D
Thx very much for so many useful advices. Well - 2nd prophet ring is a good idea - I thought about +2% ring for magi, but it isn't really helpful. I think I will change my base parameters to 3 base KN, so that with staff of power and intellect I have 75 mana. Waiting until lvl 8 is IMHO senseless, cause I wouldn't have enough money to have triple mini-arts -_-
the mana recovery talent says recover 1 mana point each combat turn. How is combat turn counted?
everytime ur hero move with 10 init
168:

actually it is everytime when it is your heroes turn, even if he is waiting. the wording is misleading.
There is no better way to learn what a talent does than trying it on an easy fight!
Hi!!!!
i am new at level 5!!
plsss tell me that how to get dimond upgrate?????????/
if u want to tell me the answer then plss tell that with the help of private mail!!!
plsss mail me...
thahx
What gets us points to Add in talents? I could not locate in the help section. Anyone can point me in right direction please?
What gets us points to Add in talents?

At lv 5, you get 10 talent points and each level after that gives you 5 points. There's no other way to get them.
[Post deleted by moderator Shebali // Flood]
lvl 4 now thinking if grems should be upgraded. Any ideas?
Gremlin Engineers are very poor damage dealers ( considering you don't have any attack stats except hunter's guild ) , they have low hit points for wizard style of play ( survive and kill with spells ) and they have the extra ability to repair golems ( which is the second worst unit wizards have ). So if want to use the worst unit you can get to be able to repair your second worst one, go for gremlin engineers. Otherwise play with maximum gargoyles and magi and rest golems ( they are better than nothing ).

There are situational uses for gremlins' repairing ability but in general spending those gold for mini artifacts instead is gonna offer you a lot more.
I have good mini arts for all or i must do something with them:
Gargs-7def 7 attack
golems-7 def 6 attack
magi-8 ini 7 def?
They are fine :) you should start saving money now for triple ones after faction level 7 ( you should mostly care about gargoyles to equip them with triple since its your longest surviving unit )
to cast a spell do you have to have a basic magic talent?can cast if you only build magic guild?or what?
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