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AuthorWizard Faction Topic
In this topic, members of the faction are asked to discuss everything, that concerns THIS faction: skills, stats, tactics etc.

Other similiar topics will be closed.

Link to previous topic:
https://www.lordswm.com/forum_messages.php?tid=1838942&page=8
level 7 best combo of miniarts for wizard with faction skill 5
for magi,golems,garg?
i'll give you an advice change factions
with new rules you can't never have the best mini arts
so better change faction early
for me it is too late: to build a new castle i'll need 200000 gold :(
i agree that wizards have it really tough with the new rules. Maybe the admins should consider increasing the spell powers of the wizards during hunts and fighting neutrals. This will help to balance out the artifact costs to a wizard
no they must increase the spell power even in PvP because anti magic arts are used there
and also the price of mini arts must be decreased
3
Ehh, you got miniarts for 1.000.000, selling them would easily give you the money needed to change faction :p Im lvl 5 and I got miniarts for rougly 150.000.

Personally Im not sure if im earning lesser money now then earlier. I get better pay from my labor, witch I can do from my work. And I didnt do much hunting/day earlier, since I need to do that during my spare time (being father and all, I dun get time over to do more then 1-3 hunts aday). But thats me personally. To those who hunted more (Without using arts), its an obvious setback.
Sorry for double post but I forgot my point :/

An obvious way of solving the problem would be to make the miniarts have AP's as well. 1 AP per equiped stack or something simular. Then teh Wizard wouldnt have the same high cost as other factions.
very good idea but we need to convince admins
how can we do?
we cant and they wont make any changes.

i had also offed some suggestions but i dont think anyone is going to listen to it.
they added new miniarts i think
you can't use overpowering wizards as a balancer out an 'expensive faction'. The new rules don't change anything, it's harder for everyone. Just because its naturally 'harder' for wizards, doesn't mean it is much harder on them then on us...suck it up.
no they havnt.
you may have leveled up in faction level.
when can i put double miniarts?
When you have faction skill 4.
n when can we put tripple arts??
When you have faction skill 7
I love it..
so basically..

players that are wizard are actually the die hard players?

since we got it hardest of all?

hell yes it is expensive..
i think i am not going to battle for a week to see what i can save up :)
ow wait.. i am going on a holiday this means no working either..lol!
11
I think the point is that the change in AP does not change much for the non-wiz factions. It has indeed become more expencive. But to those who where active amongst the non wiz its only real impact is that they are hoarding less money/day. To the active Wizards this is actually making the game harder since they didn't hoard money, they had use for every single gold.

I take it that your point is that an Wiz at your lvl with full set of triple arts is overpowered since he spanks most anyhting. Well here's an newsflash, he spent quite some time geting that extra 1.000.000 gold. At some lvl he should get that back.

Personally I can live with this change. As i said, its impact on me is low, besides from me not being particulary active (Labor aside), I often used some arts already before the change.

@8
I doubt you can convince the admins to implement such an change. Despite what I think of Xerfer's answer, he got a point. It would make Wizards relativly easier to play, and I do believe that its the opposite of the idea of this faction. Its harder to play, but you got an possible edge that no other faction has.
xerfer answer doesn't count and i don't know what such people do here
where's the admin to ban him?
the wizard faction is a defensive one only for the patient but now it becomes for the mad
Hi, (I'm not wizard but demon)
I think solution can be something like that: Only 1 miniart for 1 stack. (Not from number of creatures to 30.)
Anyway only wizards should pay gold for their special ability (besides necromancers who can buy skeletons - but they are pretty cheap and good necro can have lot of them for free as corpses from battles), so why not make rules about special abilities for them a lot easier?
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