Author | Magic shield and proof - Any difference? |
Is magic proof (barbarians and unicorns) and magic shield (golems)the same or does magic proof only prevent direct damage spells? I tried to read it in the special abilities section but there it wasn't even specified that golems have a chance to fizzle effectspells so I can't use that information. |
golems magic shield prevents all type of magic . barbarians prevent all type of magic too. about unicorns i have no idea.. |
golems have 50% magic sheild means they get half damage from magic ( not in case if there is a dark elf ) not from magic punch becuase magic punch deals the physical type of damage that our troops do and barbarians magic proof is their racial skill and for unicorns they dont get any magic proof but any friendly unit or any unit which is in our team in a group battle gets 30% magic prof by the ability of unicorns |
There's actually a difference and it is quite important to realize it.
Magic Shield is the type of resistance that protects the creature from elemental damage. That's all it does, it does not mitigate the effect of other spells.
As you know, there are two types of damage in the game: Physical and Magical. Magical damage is subdivided into Nature and Elemental damage, the latter finally being split into 4 elements.
If the magic shield specifies what element resistance it grants, it only negates damage of that element (let's say, earth), and is therefore known as Earth magic shield. The easiest example of this is an enchantment on your armor.
If the element isn't specified, the Magic shield protects from all 4 types of Elemental magical damage in equal way. The first example to come on mind is the golems' Magic shield 50% ability.
Now, Magic Proof is more global. Not only does it mitigate the elemental damage, exactly as "Magic shield", but also protects the stack from negative effect spells. Barbarians and Unicorns are both example for that. Magic proof will cut the effect of delay and disruption ray just as good as of a magic arrow. (It will not cut the duration of delay but the effect itself, the initiative decrease will be lower).
Finally, to shatter the myth that has appeared at the forum, Unicorns do have a 30% magic proof as well as any adjacent creature that is under effect of their Aura. The interesting thing here is that, neither two Unicorn stacks next to each other, nor a creature right between two unicorns stacks will get a combined effect of two Auras. I.e., Multiple instances of Aura of Magic Proof 30% are redundant. |
So to wrap up, magic proof decreases the effect of, let's say delay, by the percentage granted by the proof ability while magic shield instead has that percentage change to fizzle the spell instead but not weakening the delay spell any further in case of successful casting?
I had this game where I cast delay 6 times on golems and it failed each and every time.
https://www.lordswm.com/warlog.php?lt=-1&warid=6900222
- Irreps AKA hvedekim (sorry) |
Oops :S |
for Irreps, Hvdekim, Kartoffel: I really need you to watch what char you are currently logged in as.. please ;)
As to your question. Magic Shield only mitigates elemental damage, Magic Proof reduces effect of all hostile magic, including elemental damage, I have just written that.
Also note that there is no such thing as "chance to resist a spell" as it was in Heroes of Might and Magic.
In that game, there were two types of magical protection as well: the so called "Magical resistance" and "Magical defense".
-Magical resistance meant an X% chance to withstand 100% of a spell effect.
-Magical defense meant a 100% chance to withstand X% of an effect.
-Finally, the "magical immunity" was in fact the "100% chance to withstand 100% effect", and could be regarded as the maximalist version of any of those two types.
In LordsWM, this "chance thing" has been removed despite the fact that there are still 2 types of protection :) They are just different in their nature, but basically still both "100% chance to withstand X% effect".
And as to the golems, you will be ashamed now :D But please, read the second ability in the golems' ability list:
https://www.lordswm.com/army_info.php?name=iron_golem |
5:
Now imagine the other ability "immune to delay" does also kick in, u might actually never be able to cast that spell on a golem? |
nope and not only that no elemental spell will work on gargoyle as it is imune to all 4 elemental damages it deal 0 damage even if kusika wer eto cast his lightning on it |
And as to the golems, you will be ashamed now :D But please, read the second ability in the golems' ability list:
D'oh! lol. My bad :P
But at least we cleared the proof/shield thing so it wasn't all a waste of time :) |
9
not really, i think, you forgot about DE magic piercing.
and even pierce through magic proof and immunity
and air elemental work on gargs. what is not work is lightning(which means Magic arrow still deal damage)
then if there is no such thing as "chance to resist a spell" then barrier and resistance talent have same effect? |
for extremea:
First of all, this is wrong. A Magic arrow will work perfectly on an enchanted gargoyle, dealing 100% damage. I'll leave to you to find out why.
And secondly, how exactly does it contradict my two long posts? :))) I said nothing about *Immunity* in this game. |
sorry it was for hevedekim not u btw i thought magic arrow was air elemental? |
Ok no problem.
It is :) But the thing is, Enchanted Gargoyles aren't immune to air ;) They are immune to Lightnings. |
[Post deleted by moderator Arctic // ] |
Sorry, glitched.
Sorry for posting the same things you did, iron_eagle.
And yes, those two talents have absolutely same effect. Don't forget that the total effect is cumulative when you try to add them. |
16
another question: will those magic resist stack up? so, how the formula work?
such as total air resist on barrier (def talent) + magic resistant (luck talent) + wind of cape + 5% wind resist (enhanced) = ? |
AFAIK effect is commutative. So, the formula would be
1-(1-0.20)(1-0.20)(1-0.25)(1-0.05)=54.4% |
same go to the extra element dmg?
such as cold blade + 5% water = dmg * (1+0.15)(1+0.05)? |
Perfectly correct =) 54.4% instead of 20+20+25+5=70% as in if it were additive. |