Author | Fear attack |
https://www.lordswm.com/help.php?section=32
# Fear attack:
‡ Triggering special ability.
The target attacked by this creature might get terrified and flee to the edge of the battlefield, losing all accumulated initiative. Fear attack does not affect creatures immune to mind-affecting spells or abilities.
https://www.lordswm.com/army_info.php?name=treant
treefolk, abilities:
large creature, rage, entangling roots
So treefolk dont have immune to mind affecting abilities, then why my hell horses cant do "Fear" on treefolk?
https://www.lordswm.com/warlog.php?lt=-1&warid=7998904 |
might is the key word. Chance is related to target and horse HP. With tree folk monster's hp your chance was 5% (lowest possible) It isn't really strange that fear didn't trigger. |
Chance is related to target and horse HP
Where did you get that info from ? |
You're just unlucky, it didn't say, fear attack failed or anything. |
[Post deleted by moderator Shebali // Mistake in this one, see below] |
Hey thanks Shebali for this info...have been wondering about the probability of triggering Fear Attack ever since I first got hell horses and was only seeing it trigger about 5% of the time...yet it almost always seemed to trigger against me when I battled against AI demon caravans (lol I merely attributed this to a "cheating" AI and did not consider stack size was a factor)...
How does soldier's luck affect the probability of triggering Fear Attack?
Does the formula above also apply to other triggered abilities such as stun, knockback, etc.? |
to #1: i have triggered fear attacking treefolk in the past. if you manage to do it, and any of your troops are currently entangled by the stack you fear they become unentangled. now we know why it's harder against them.
thanks shebali, i wondered how that worked. i had noticed the disparity between triggering between big and small stacks but seeing the formula helps to understand it better. |
Chance for ability to trigger
» If HP of stack > HP of target, then
Chance = 25% + 3% * (HP stack/ HP target).
» If HP stack <= HP target, then
Chance = 25% - 3% * (HP stack/ HP target),
Is the second one (If HP stack <= HP target) supposed to be
Chance = 25% - 3% * (HP target/ HP stack)??
Cos it seems wierd that if I my stack was 49 hp and the target was 50 hp:
Chance = 25% - 3% * (49/ 50) = 22.06%
Compared to if I was 1 hp and the target was 50 hp
Chance = 25% - 3% * (1/ 50) = 24.96%
Or am I understanding this wrongly? |
[Post deleted by moderator Shebali // Double post. Thanks for tip, corrected. See below] |
[Post deleted by moderator Shebali // Third time's the charm] |
» Chance belongs to interval [5%;75%];
Forgive me, but can anyone translate this into simple English please? I don't remember learning about this is Maths class. |
lol, this seems to be too complicated. I thought their abilities happen randomly. |
I thought their abilities happen randomly. You can still think that way. That's chance for you :) All you need to understand is that the 'meatier' the stack, the more likely it's to stun/scare/knockback/blind etc.
» Chance belongs to interval [5%;75%];
It means that even 1 swordsman vs Titan-monster {10} has at least a 5% chance to stun him, always.
And that no matter how big stack w/ability is, chance that it will trigger is never greater than 75% (so you can never say that it will trigger for sure) |
oh I see :) Thanks for the info.
Now, I am under the impression that Soldier's Luck is going to be quite a gamebreaking talent later :) |
so the Vitality talent increases the chance to stun/fear/whatever too, even for Grandmaster Bowmen and Orc chiefs :) |
Chance for ability to trigger
» If HP of stack > HP of target, then
Chance = 25% + 3% * (HP stack/ HP target).
» If HP stack <= HP target, then
Chance = 25% - 3% * (HP target/ HP stack),
where:
» HP [of] stack - sum of hit points of stack, using ability;
» HP [of] target - sum of hit points of stack that's being hit;
» Chance belongs to interval [5%;75%];
» Number of HP of stack and HP of target are taken as after the hit and before retaliate;
» Ability doesn't work on retaliate hit.
Formula above works for all triggering abilities (they are marked here:
https://www.lordswm.com/help.php?section=32
Soldier's luck increases the likehood to trigger creature's ability: a 2nd attempt is made, with same chance to trigger as 1st one.
As such, if chance for ability to trigger in one attempt is in interval [0.05;0,75] then chance with two attempts belongs to interval [0.0975; 0.9375] |
Now, I am under the impression that Soldier's Luck is going to be quite a gamebreaking talent later :)
Not for a DE though :P
so the Vitality talent increases the chance to stun/fear/whatever too, even for Grandmaster Bowmen and Orc chiefs :)
Indirectly, yes. |
Very interesting topic, thx for the info. It would be very nice if someone could include these formulas in the help section for quick reference. |