About the game
News
Sign in
Register
Top Players
Forum
9:45
4166
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

Necromancer faction topic


1|2|3|4

AuthorNecromancer faction topic
Since the old one is obsolete i am making a new one . You can discuss everything about necromancers here .
Here are the links to the old topics

https://www.lordswm.com/forum_messages.php?tid=1847867

and the one before

https://www.lordswm.com/forum_messages.php?tid=1842434
okay then i will donate to this topic :)
what is the best spell point knowledge mix a level 5 necro should have.
I have 1 spell point and 5 knowledge.
thats best
that is what i have
Ok, i have some doubt with which creature to chose. Wt's better? Vampire or Skeletal Bowmen? can u plz try to help me or give some opinion?
Thanks =)
I'd say archers if you can protect them or against a mechanical / undead opponent although they are both great units and usefull if used correctly. Strike a balance id say :D
I'd say to take max vampires, then skeletal bowmen because you can only take a certain amount of vampires but you can take bowmen from your reserve. Then you would have the power of both maxxed out (or as close as you can get).
he doesnt have skeletal bowmen dude and he doesnt has vampires i think he meant which one to buy first i dont think he meant for recruiting because he doesnt has both of them
I say u change the numbers of skele bowman and vampire according to what you are fighting. If the opponent is undead/mechanical/elemental, max skele bowman before vampires, if not, max vampires before skeletal bowman.
i know and i am saying that he has no vampires nor skeletal bowmen he is asking what to buy first
so, wt to get first? i have the money and sources waitin for a good use =)
Vampires will be better? or skeles?
Both is nessesary, but if you don't have enough money I suggest Vampires first
13, zzz like 75 skeletons can kill 6 vampires...
for Terengganu:
I dont understand what is you point. he has racial 3, thats about 45 bow.

6 vampires go 6 tiles stay out of range
45 skeles deal 1.5*45*(1-4*0.5)/2= around 23 damage, 0 perish
6 vampires walk 6 tiles, vamps deal

there is obviously no need to say. Vamp wins the battle. I hit can take out 10+ skeles. Obviously there is no need to compare vampires vs living shooters, coz vamps will own more.
I agree with hiddenshadow - although bowmen are wonderful damage dealers (with luck), vampires are just... better :)
in higher lvls, bowmen become more important because vamps simply won't survive hit from 1000+ farmers, but in low lvls their HP and ability to drain life makes them valuable.
Thanks a lot people! now im decided to get vampires =)
Cya
mmm i have another question, sry about my ingorance =/
Magic Guild level 1 is useful? In wt moment that tech will be useful? I mean, all the time is like that or just with some kind of units?
Thanks for answering
delay and curse are good in hunts, magic punch is good in pvp or some merc quests.
Nessesary when you have money. But build it after u get skele bows.

Laborers' guild: 1 (98) +82

Really need to enroll properly. LG 1 is toooo low for level 5 as you need AP to fight from now on too.
This topic is long since last update and considered obsolete for further discussions.
1|2|3|4
Back to topics list
2008-2024, online games LordsWM