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   Forums-->Queries and help-->

Which of these 'evils'?


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AuthorWhich of these 'evils'?
Hi all,

I'm at the level where I can just about do everything in the game - Merc Quest, Thieving, Enchanting, Repairing etc.

Now, in an ideal world, I will be able to do them all with no worries, but alas, LordsWM is not an ideal world. And the reason for this can be summed up with 1 word - GOLD.

As you know, just like in real life, everything have a price here. So, with the limited funds that I (and probably many others) have, in what order should I set my priorities? And why?

basically, I (level 7) have to choose between

- Level up to level 8 as quickly as possible to get me some X-Bows and Monks, which basically means doing lots of PvPS for the EXPs, but will cost me a lot in arts.

- TGIs - So I can get all the benefits (if any) from leveling up on the Thieves' Guild.

- Merc Quests. Same as doing PvPS, but will cost a lot to win MQs coz of the arts.

- Enchanting: Will be able to strengthen my arts but will require spending gold buying minerals that I don't have.

- Repairing: Will be able to do my own repair and thus 'save' my enchanted arts, but leveling up will cost a BOMB.

It's almost impossible to do all these at once with the amount of gold involved even if u enroll for work and do hunts 24/7. So for those who have went thru' this stage, what should my priorities be, and why?

Thanks in advance.





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Oh, or none of the above, save up all my gold for level 8, since I WILL need tons of golds (> 100,000 gold !!) just to build the Monastery, Magic Guilds and Crossbowmen Tower required to get X-bows, Monks and Magic... *shakes head just thinking about it*
I would say you should ignore the Enchanting and Repairing. The amount you spend to level these up is more than a bomb. There are many people who repair and enchant for less than the price of doing it yourself.
(Just look at the trade forums, under Smiths and enchanter services. https://www.lordswm.com/forum_thread.php?id=121) You might as well make use of them rather than to do it yourself. 80% for 100% repair offer and 4x10% weapon enchantments for base cost of elements are the norm on the forums

TG is the most beneficial, but time consuming due to the waiting for the ambush. + initz and TG arts is fanatastic. but the cost of the TGI, rental or purchase is very high and the need for full arts is the main problem. If you choose to do this, you will need to put aside the rest for a while.

Merc Quests is slow and steady and the + to any stat point is good, but the quests are hard. Sometimes harder than an ambush once you have done enough to push the difficulty way up. The gain, game-wise, is slower than TG, but in the long run, your income is higher due to the elements you get. This is the least gold draining of all the options.

Leveling fast to Level 8 will
1) Leave your LG too low for a level 8
2) Leave your FSP too low for a level 8

But having the Xbows would help in doing MG or TG, it's just the matter of whether you have enough gold to sustain your run AND buy XBow at the end. What hellps is that the Min AP is the same for Level 7 and 8.

In the end is your choice.
i'll suggest you to keep hunting and questing till lv 8.

_don't_ take up repairing and enchanting if you aren't serious about continuing it with extreme enthusiasm till higher levels.

and it's a really bad idea to take up both enchanting and repairing.

also there are plenty of established smiths and enchanter who do the job at some lovely rates! check the trade forums.

personally i feel that you have no need for heavily enchanted arts or repairs at this level.


coming on to MG, you can do atleast a 100 more quests easily with min AP, go for the army quests, (till army{4} or army {5} is easily doable with min ap)
lower tier raids, invaders of all factions till {3} or {4}, wizard and knight vang can be done quite easily. also lower tier monsters and shooter monsters are possible.
i'll suggest you sell elements atm for an added income, unless you really want that enchant.

same with hunts, ask for help to save art costs. hunts should balance out your min AP at this stage.
now if you want hunter records, then it will cost a lot.
also sell all your hunter drops, that adds a decent income.

TG is your preference, i know knights who have done it at lv 6 and lv 8. general rule of the thumb - higher the level tougher it is. But with a basic steel set, it is possible at lv 8 too, so no need to break your head over it. if you want it, there are good deals in the leasing section.
TG is the most beneficial, but time consuming due to the waiting for the ambush. + initz and TG arts is fanatastic. but the cost of the TGI, rental or purchase is very high and the need for full arts is the main problem. If you choose to do this, you will need to put aside the rest for a while.

Tx again Takesister for the reply, but I don't get the above.

You said it's the most beneficial but I looked at bonus I get from leveling up, and

- Initiative - I can get higher initz by buying +initz arts, which is way cheaper than renting a TGI, no?

- Will the benefit (u mean by selling them?) be more than the rental of the TGI?

TG is the most beneficial...

...the cost of the TGI, rental or purchase is very high and the need for full arts is the main problem. If you choose to do this, you will need to put aside the rest for a while.

The above 2 is rather contradictory, so does the benefits outweigh the enormous cost of the TGI rental and arts needed to be successful in thieving? :/

Thanks.
does the benefits outweigh the enormous cost of the TGI rental and arts needed to be successful in thieving? :/

yes u will get TGI's when u get TG lvl 2 and 4. u also get thief arts which u can sell for up to 60k a piece.
i think upgrading your troops should be priority as it helps you in all combat-related areas

it is possible to do thieving on a basic set of arts, especially on the lower levels i.e. TG1 & 2, thereafter the thief arts and rental/sale of your TGI should cover the investment cost of your time/money :) on TGIs, imho if you can "buy" it using diamonds, it is actually cheaper by half than buying 1 for gold.....also, you get to keep the TGI you receive on TG2, which usually goes back to renter if you're renting a TGI

the biggest problem i foresee is: knights make lousy thieves imo, it's more of a "defensive" faction so you'll probably have to work harder than say an elf or DE

i agree with both (3) & (4) on:

a) don't do enchant or repair unless you are very certain - trust me, it takes lot of gold to be good :)

b) don't do enchant AND repair at the same time, concentrate on 1 then move on to the other when you've reached a decent skill level e.g. lvl 6/7?

last but not least, enjoy the game and different aspects it offers rather than rush through any lvl :)
forget about repair and enchant, you don't have gold for those. if you ever want to become a thief, now is the best time. when you turn level 8, you'll find thiefing hard even with the best arts. and level 9 is almost impossible. so my advice is to stop hunt, mercenary and pvp, rent a TGI and do as many ambushes as possible when you're still level 7.
Just keep your money~~
You can never have too much initiative. Having a permanent initiative boost without the use of arts is very good. Going first and even going twice to your opponent's one move is very powerful. that's why the top RU player is on +36% initiative (For a shrew, you jump from initiative 16 to 22, that's about 2x to possible 3 times the movement of other units)

Most of the top players value it, that's why they believe it is worth the cost of getting it. In the long run of doing TG, you get TGIs. The first will offset the cost of you starting TG (you can sell it to recover initial cost of purchase or rent it out, etc), the others in the future will definately get you much gold income. The Thieves' set is very highly priced on the market and also very good for use in battle.

The initial cost is the highest at 400k for the TGI and another 200k+ for the arts and maintenance of the arts. So it's not easy.
I think you can go for MG quest lvl2 now. then go for TG, see my game friend Pratik has done it perfectly( he start TG quest in lvl7 after he reach MG lvl 2).i think you can learn something from his effort.
Go for Mercenary Lvl 2 as some have mentioned, and then start Thieving immediately...xbows aren't all that important for thieving since the best Knight thieves only use the bowmen as a distraction from Hero magics.

Cheers,
LS
one more thing, don't forget to reach Laborers' guild: 4 before thieving. that's all.
For every thing here u cannot get all profit .. :) Like TG, expensive .. but so much fun . and u have to pay for that .. :)

Smiths guild : REALLY UNPROFITABLE to be a black smith .. :) but U have so much fun too I think .. ask they who have been level 8 of SG .. :)

For priority : Thieves Guild .. :)
Smiths Guild is something you do for others...it is completely a selfless adventure...it costs you tons of time+gold to build it up, but it helps the community as a whole quite a bit.

Any in game rewards? Not really. Once you are "maxed out" which takes a LONG time, and TONS of money...you can start to get 'some' of it back if you choose to. But you'll always be "in the negative" on this adventure.

I can tell you fist hand. Avoid it unless you are very good at managing your in game affairs, and keeping your wealth moving forward aggressively.

Cheers,
LS
yes u will get TGI's when u get TG lvl 2 and 4. u also get thief arts which u can sell for up to 60k a piece.

So basically, if I'm RENTING a TGI, the one I get at level 2 is to return to the renter, and the one I get at level 4, I get to keep. Is this correct? So do I need this to continue being in the Thief Guild, or can I do with this TGI as I please --> Sell, rent, etc?

f you ever want to become a thief, now is the best time. when you turn level 8, you'll find thieving hard even with the best arts. and level 9 is almost impossible.

Why do u say this? Are u particularly referring to knights, since I'm one, or in general? I don't quite understand coz aren't we ONLY facing players of the same level when we set an ambush? Similarly, why is it "almost impossible" at lvl 9? You referring to knights only or... ?

Smiths guild : REALLY UNPROFITABLE to be a black smith

Smiths Guild is something you do for others...it is completely a selfless adventure...it costs you tons of time+gold to build it up

Fot those coming up to the level where u can start to do repar, I sure hope u are reading this. Don't make the mistake I did, and get all excited and keep clicking repair hoping to get high level in Smith guild (like we try to do for all other guilds), and then, in the blink of an eye.. almost 30-50k gold is gone !! hahaha.. :S

And the thing I discovered is that most player don't even do it themselves, but get other smiths to do it at a fraction of the cost. *Smacks forehead* :/


I can tell you fist hand.

Holly Molly, Batman ! --> Smiths' guild: 7 (1755.12) +1129.9. Level 7 in Smith Guild !! That must have cost u a gazillion gold, my fren !! ppffff... hahaha..

To everyone who have given their advise, I say "THANKS !". It was really invaluable advice and save me 'wasting' tons of gold. :D
For those coming up to the level where u can start to do repair, I sure hope u are reading this. Don't make the mistake I did, and get all excited and keep clicking repair hoping to get high level in Smith guild (like we try to do for all other guilds), and then, in the blink of an eye.. almost 30-50k gold is gone !! hahaha.. :S

And may I add, and not even level ONE!! *Smacks forehead repeatedly very hard* hahaha.. Stooopid knight. ppfff...
if I'm RENTING a TGI, the one I get at level 2 is to return to the renter, and the one I get at level 4, I get to keep. Is this correct? So do I need this to continue being in the Thief Guild, or can I do with this TGI as I please --> Sell, rent, etc?

You get to do whatever you please with it. It's yours. The TGI is only needed once. To start your TG career, the ones you get after that is to your own disposal

Why do u say this? Are u particularly referring to knights, since I'm one, or in general? I don't quite understand coz aren't we ONLY facing players of the same level when we set an ambush? Similarly, why is it "almost impossible" at lvl 9? You referring to knights only or... ?

Mostly in general, but maybe more so for Knights because the other factions get quite powerful at Level 8+ (Shrews, Sprites, etc). You get your XBows, but the AI caravans will also get harder. Most people at Levl 8+ expect to be ambushed by now (thus travelling in full arts just to beat a thief). The Level 6-7s are still innocent and can be taken unawares.
Enchanting and repairing are real money drainers,TG is damn good the profit you earn by selling the thief arts, can earn double money than having completed TG-2 by renting.
You get to do whatever you please with it. It's yours. The TGI is only needed once. To start your TG career, the ones you get after that is to your own disposal

Yes, the answer I was expecting. But what I don't get is, since we only need the TGI once at the start, why are there so few of them available in the market? In other words, why are players keeping them, instead of selling tem for HUGE amount of gold/profit? I have never seen more than 5-10 TGIs available for sale at any 1 time on the market...

The Level 6-7s are still innocent and can be taken unawares.

Hahaha.. ermm... I'm level 7, so I must be "innocent". heh.. :S

Most people at Levl 8+ expect to be ambushed by now (thus travelling in full arts just to beat a thief)

To all level 7s out there, if u are traveling and u see this friendly knight ambuser, I have this to say: "s-u-r-r-e-n-d-e-r". I'm actually a Robin Hood kind of thief --> taking from the rich, and giving to the poor (Me!). haha..

Besides, I read in another thread that it makes no sense to waste your precious and expensive arts to save some meager golds from a thief. ;)

Give thieves a break, they have wives and kids also, and are trying to make a living too ! :)
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