Author | need some help to calculate selling price |
Hi, is there anyone know the exact price formula when you sell a repaired art to the shop?
Or could someone post the selling price of you repaired arts (better repaired more than once), so that I can try to figure it out? |
when u sell ur art to the shop, and that's when zero durability , u sell it for 65% of the cost. i remember that it is 65 % not sure . |
I think an item with x/y durability that originally had z durability sells for (roughly due to rounding) (x * 0.2 + y * 0.65) / z and never less than 0.25. |
Yeah I know but that's without a repair.
The formula for that is (wood,ore=180, others=360)
Selling price
= (0.65 + 0.2*current_dur/max_dur)* buying price
= (0.65 + 0.2*current_dur/max_dur)* repair price * 2.5
What I'm curious is the selling price after repairing. So please, if you have a repaired art, please post it's selling price, thanks. |
I think an item with x/y durability that originally had z durability sells for (roughly due to rounding) (x * 0.2 + y * 0.65) / z and never less than 0.25.
Not correct for repaired arts. My experience is the current durability doesn't affect the selling price of a repaired art. |
[Post deleted by moderator Shebali // ] |
% of cost you get back (when selling a repaired item) = 65%*(durability)/(original durability), no less that 25%
This is for 0 durability repaired items. |
[Post deleted by moderator MasterTI // Dont post then] [Player banned by moderator MasterTI until 2009-06-06 12:13:08 // Flood] |
try this
27/38 prophet ring
8769 gold + 3(Mercury + sulfer + crystal + gem)
i'm not sure the sale price of 0/38 will = 27/38
it would be = |
Prophet Ring. 14k + 5*(Mercury + sulphur + crystal + gem)
Normal Selling price at 0/40 is 9460+3*(Mercury + sulphur + crystal + gem)
= about 13888
for 0/38, = about 13197
Buying at 38/38 is about 38/40 * ( 14k + 5*(Mercury + sulphur + crystal + gem) )
= 20311 gold
Thus selling price of 27/38 is (27/38 * (20311 - 13197) )+ 13197
= about 18252 |
27/38 prophet ring
8769 gold + 3(Mercury + sulfer + crystal + gem)
That's the value I would have expected for 0/38 and it probably is, so I guess your assumption is right that it doesn't matter how much durability is left for repaired items. |