Forums-->Ideas and suggestions--> 1|2
Author | Recession/Depression in the market |
There needs to be a limit on how low a person is allowed to sell the basic supplies (wood, ore, mercury, sulfur, crystals, gems). For instance, if I buy sulfur at a sulfur mine for 369 gold just to get a job there, I want to sell it. But when I go to the market, people are selling their sulfur for 367 gold (plus the empire charges taxes) so I end up losing gold.
Basically, I think that you shouldn't be allowed to sell things for cheaper than you would normally buy them for. | -
Look on the other side. When you need to buy sulfur, you'll find it a good thing. Spend your fife in Yellow Lake is your decision. If you travel around a bit you may discover that sulfur can be sold around with good profit. | Basically, I think that you shouldn't be allowed to sell things for cheaper than you would normally buy them for.
Why would anyone buy them if they were more expensive at the market?? | heres the thing don't worry if ur smart u would not buy from market and sell at factory | For instance, if I buy sulfur at a sulfur mine for 369 gold just to get a job there, I want to sell it. But when I go to the market, people are selling their sulfur for 367 gold (plus the empire charges taxes) so I end up losing gold.
You don't.
Imagine you are Laborers' Guild 0, and need to buy one sulfur to get a job. You have to pay 369, but you earn 175 and one sulfur. If you sell it at 365, you still earn 171 net gold - better than a wage at the Great Capital. | -1
I think the market should cap the pricing instead. Sulfur (and other resources)and shop arts should not cost more on the market than from npcs. | -1 to both ideas
the game should not regulate the market at all. sell as high as you want or as low as you want. if people buy or sell at these ridiculous prices that is their business. if you see something that high dont buy it, if you see something that low, buy it and try to resell it at a profit.
the market is dictated only by the players and that makes it that much more interesting to try and figure out and benefit from it. if you cant figure out a way to benefit from the market, then don't use it. if i see a hunt i cant do i just pass by.
thats whats nice about this game, if your not good at one aspect there is many others you can give a go at. | #7
I agree with you on things such as thief arts, hunting arts, and elements, but for resources and shop arts the game has set specific prices on these items and have a monopoly on them. By definition these monopolized items are regulated. | yea but it is within game rules, if you dont want to pay the extra money, then travel to the location. but the fact is, for the most part people are selling them cheaper to benefit working, and people who are buying them are benefiting from the price cut.
so i really dont see the harm. only for people who are buying resources and selling them at a profit, they get angry because these guys sell them cheaper then the shop. in which case, maybe they should find a different way to make money.
if you started to regulate how much you can sell anything on the market for it would take away a pretty big aspect to the game, which is buying and selling. i do it sometimes, but it seems some people do it as their main way to make money. so like i said, you would be taking an aspect right out of the game, whether you participate or like this aspect many people play the game by and enjoy the challenge that comes with it. | #9
Yes, you can argue that the extra money is for convenience so you don't have to travel to location or you can argue that it's so players don't need to buy all the necessary resources to buy the art, but how do you explain Potion of oblivion? This item can be bought anywhere on the map and requires no resources. Why should players be allowed to sell this on the market above 2500gold?
As I said in my previous post because the game has set monopoly prices on such items there is no reason for players to pay extra, but whether buyers are not well-informed, plain dumb, or using the market to illegally transfer gold there is no real reason why this should be allowed. | Why should players be allowed to sell this on the market above 2500gold?
the question isnt why should players be allow to sell this high, it should be, "why would people buy this high" either by mistake or some form of convenience. i don't see the evil in selling this high whether people decide to purchase or not.
if the price is too high people simply wont buy, and if they do, oh well it doesn't effect me or you. i understand what you are saying, but i don't understand why. if i get a defender shield and put it on the market for 10,000 gold, how is this negatively affecting the game or players? no one would ever buy it, it would just hinder me from selling more things.
like i said, i understand what you are saying, but to put in effort to stop something that has no effect on the game or it players while ignoring other things people complain about on a daily basis about seems like a bad idea. | #11
but whether buyers are not well-informed, plain dumb, or using the market to illegally transfer gold there is no real reason why this should be allowed.
Except that people actually do buy it. Ore (1 piece) is bought at 10,000 gold. Players pay more for items than they are worth. For items like potion of oblivion, there is absolutely no convenience to buying in the market vs the art shop. | there is no real reason why this should be allowed. besides those who have made an "in-game living" off of people who would rather just buy from the market then travel or go through the trouble of figuring out the price with resources added in.
i have to believe this is why it costs gold and resources to buy certain items, to give people a chance to play with prices and make gold off of it. and again, giving another aspect to the game.
it seems that people who get angry about other people selling things for a profit on the market are mostly angry because they don't feel like putting in the effort to figure out what they would need to do to actually make a profit.
im not saying you are one of these people, but i remember one player actually getting very angry at me and calling me a cheater because my transfer log was filled with sales of products i bought in the factories. he couldn't really give me a straight answer as to how it was cheating but i figured (because i used to be the same type of player) he was just angry he didn't know about this way of making money and couldn't quite figure it out or be bothered to do the math. so like i said, im not just saying you are pissed or jealous because you dont/can't do it, i am just speaking from experience of being the player wondering how the hell it all worked and being angry because i didn't know about it or feel like doing it, so i just assumed they were cheaters until i decided to figure it all out.
and it is in no way hard to figure out, it just takes some work, planning, a lot of patience and some time to watch the market to see the right times to sell. | Except that people actually do buy it. and whos fault is that? nobody forces them to buy these items. if they do it, then tough luck, they should pay attention. this is lords of war AND money. you need to be careful with your money. and capitalize on those who are careless.
if i sold a TV for 10x the price of a store right next door to me and someone actually came in and bought it, am i cheating the system or doing something wrong? no, that person has every right in the world to look around a little bit(for instances, right next door), like you said sometimes its as easy as just clicking production to see it for cheaper. but if that person doesn't care enough to look around at all and just throw his/her own money away, thats nobody's problem but their own. | #11
is that some kind of money-laundering? you want to give another character a big sum of money without looking suspicious? | #14
I'm just saying caps should be made to prevent stupid players from being cheated and for reduction of money laundering.
As for the name of the game, I think there's plenty of money related aspects of the game such as using the correct min AP arts, enrolling, selling resources to facilities, and of course the market. With the lack of tournaments and such the Money part of the game has overtaken War.
As I said in a previous post I believe some market restrictions should be placed on fixed price game items, but who non-priced items such as elements, thief arts, and hunting arts I'm all for supply and demand to reach a fair value. I see many complaints from players against others who try to influence the market value of these items, but I completely agree with you that the market should determine the value. I would agree with you on the other items as well if the game allows for fluctuating prices to accommodate supply/demand as it should. | I'm just saying caps should be made to prevent stupid players from being cheated i could again say that it is their fault and should be paying attention, can i have a do over button if i jump into a hunt that is way over my head wearing very expensives arts and waisting my money and time just because i didnt take the time to LOOK at the number? no.
you need to pay attention, there should not be a rule to help stupid players only.
but it seems like we are just running in circles here so im just going to agree to disagree. but it all seems pointless anyways, i dont see any change in the market coming anytime soon whether it is a good idea or not. | #1
So you lose money because people put up a better offer in the market compared to yours, why can't players sell items at a loss if they feel like it?
And as for the debate between Pantheon and trufle, I tend to agree with trufle to the larger extent. Imo the same concept applies: If they bought items from market at a higher price which are available at an art shop, thats because they did not enough invest time in looking around the site for better deals. Additionally, I think the reasoning for shop art prices to be regulated is fundamentally flawed as well, because the idea of a free market system is part of the game, and your idea contradicts that aspect. i.e. Why must a market limit variable pricing to only hunter arts, elements and thief arts when shop arts unto themselves? | In my eyes the addition of a rating for a lot would be useful, e.g. red if the offer is more expensive than in facilities/shop, yellow if it's about the same and green if it's cheaper. This would give people are warning if they are about to buy something they could get cheaper, but it wouldn't limit prices.
The problem here as for the ideas posted above is how to rate used and enchanted items and it would be nice to have, but not a priority. | if i sold a TV for 10x the price of a store right next door to me and someone actually came in and bought it, am i cheating the system or doing something wrong?
I think 80% of these transactions, if not more, are used to hide illegal money transfers. People both rich and stupid usually don't stay this way for long. |
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