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DE faction topic


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AuthorDE faction topic
Well so what recruitment should i have?
You can have an agressive one with full liz, full rogues,2 poisonners (if you have) and the rest for minos, or a defensive one with full liz, full minos and the rest for rogues/poisonners...
In hunts I mostly used the agressive one, go for defensive only when against shooters or casters...
For PvP I used defensive one, to stay alive long enough to depleet all your mana...
At level 7 should i go might or magic? Which would be more advantageous in Hunts MQS and gbs?
It's best to go magic until you get shrews as far as i no
i turned might bcoz i cant change arts at lvl 7 and 8 (magic lvl 7 then might lvl 8), its too expensive. so i changed at lvl 7
hunts, MQS ---> might
Gbs ---> magic
But i cant keep on going buying potions just for hunts and MQs.Which is better in overall?i can afford magic arts
I'll say about pvp.
5-7 magic for sure. Elemental call + anything ( prefer chaos magic or endurion).
8 lvl its getting more complicated and really depends on enemies. Sometimes might is good, sometimes magic is. I've checked all the builds and magic one seems strong (~300 dmg with empowered thunder) but I lost the most of group battles with it. Might looks good but you dont have enought army to kill the enemies, also if you take rally you miss the basic offense + battle fury + basic luck / adv offense which decreases your dmg very much.
Right now im testing hybrid build and I will release results as soon as I figure out how well is it working.
Hybrid build didn't worked for me...
@moonhunter: then decide what will you do more often and go for that build... There is no other choice...
^^@moonhunter: Choose mage if u really like and can afford magic arts but when it starts to drain all your gold/res then change your fighting style ;)
DE is not the best one for PvP (on higher lvls), but i would suppose high morale and tactics skill if u choose might.

Caster DE can be also strong if u use fireball like wizards, however u don't have gargs to survive.

I prefer might and use thief cloak....
hey can anyone tell me whether my talent is fine when i am a magic DE or should i do something to improve my spells
karanrocks max poisoners, max rogues, max lizards. Elemental call + endurion or offense(or luck), up to you. Try to get staff of power.
Well should i use rings of impetuosity or rings of inspiration?
If playing as magic, none of those will benefit you "much", so I was usually wearing no rings when full arted... But if I would have to choose, I would go for rings of inspiration...
Sry! I edit my last post: I meant rings of impetuosity... I always confuse those two...
sry lukee but what is endurion is it erudition
sry for the double post but while wearing full arts my primary stats are like
atck:8
def:8
sp:8
kn:3
How to win MQS at level6.They seem extremely hard even with full Ap?
you can look at my combat log if you want.
i have done lots of merc quests at level 5-6 without diamond upgrade.

look at pages 49-57 of my combat log for my level6 battles, you will find lots of mercenary quest here.
and now you can reach MG2 easily with the new quests (i couldn't fight against conspirators when i was level6)
This topic is long since last update and considered obsolete for further discussions.
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