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Mana Recovery


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AuthorMana Recovery
Third Survival Tournament - 42 Level 10 Wizards took part
Fourth Survival Tournament - 32 Level 10 Wizards took part
Fifth Survival Tournament - 22 Level 10 Wizards took part.

Wizards getting wise?
to post 61 - Yes, Wizards are getting wise. They have realized that they have to waste 10+ hours of their life if they want to get a share of the top prize?

Wizards aren't competing against other factions for prizes. All wizards equally gain no benefit from the Mana Recovery Talent (this is specific to the Survival Tournament BTW). So it really doesn't matter whether mana recovery works or not as long as it does so in a uniform fashion across the tournment itself.

Don't like the fact that the Mana Recovery Talent doesn't work in the Survival Tournament? Please feel free to boycott the event if you find it to be such an issue. Competing in the tournament certainly isn't mandatory.

Grunge
Third Survival Tournament - 42 Level 10 Wizards took part
Fourth Survival Tournament - 32 Level 10 Wizards took part
Fifth Survival Tournament - 22 Level 10 Wizards took part.

Wizards getting wise?


Third Survival Tournament - 72 Level 10 dark elves took part
Fourth Survival Tournament - 57 Level 10 dark elves took part
Fifth Survival Tournament - 35 Level 10 dark elves took part.

Its for every faction like that. Not only wizards.
But what do you expect when the exp:fsp ratio is (combat_level*1000):1
They have realized that they have to waste 10+ hours of their life if they want to get a share of the top prize?

So it really doesn't matter whether mana recovery works or not as long as it does so in a uniform fashion across the tournment itself.

Sense?! Thats totally nonsense what u say there!

You say that with the change only freaks with endless time can get top rankings (they use their attacks that do no damage and therefor they need hours, but don't "waste" their mana).
But you say aswell that it doesn't matter. Thats nonsense.

Fact is that it really is a change to the worse! Before all people had a chance to gain high rankings by "wasting" 1 hour of their time. Because the non-freaks could use mana recovery and the freaks had no advantage.
Now the normal people (non-freaks) had to waste much more time and they don't want to. But the freaks just DO!
Therefor its unbalanced to the "bad" side.
Sorry for naming freaks bad, but according to normal playing they destroy fairplay.
Actions to be taken:
Enable Mana Recovery again and undo the mistake. Thats ALL, nothing more and the whole world (in case of tournaments for wizards) is happy/balanced/non-complaining again.
Admins don't have to write a big letter of excuse or anything like that. Just undo the mistake and all are friendly again. They don't lose their face or whatever by admitting they did a mistake. All people do mistakes and its all forgotten if its undone and doesn't happen again.
56:

Gating is a unit ability. Demon faction level was set to zero for everyone...
All demonic troops have the ability to gate... it is an ability. Besides its throne tour, no prize, factions won't be balanced, its just the truth.

59:

Well isn't that fantastic. I really _don't_ care. Fight less if you want to. I suppose.... since it didn't work, would like them to activate the workaholic penalty after 1 hour? I'm sure that would have the intended effect.
Whether I play 1 hour or drag out 10 hours recovering mana is not the point.

Whether I have the right to boycott survival tournament if I don't like it is not the point.

The point is that I have as much right as anyone to take part in tournament as anyone else, yet by nerfing MR just for Survival Tournament...is inherently and self evidently unfair, regardless of the rationale behind the move. In real life, this is called discrimination.

Some people may say....hey this is just a game, get a grip man, if you don't like it, play something else. That is also not the point. We wizards are lords just like every one else here and deserve equality.

I finally understand how Rosie Parks felt on that bus.
No, it's not the same, because wizards are only competing amongst themselves...
Sorry, I meant Rosa Parks.
I don't dislike nor like the change, but I am certainly enjoying watching people unnecessarily wasting time arguing.
Hopefully this time is not wasted and we can make admins clear that they did shit :P
Stop post your anger. Its not helpfull, believe me.
Most part of players accept this rule (or don't even think about it). Administrations will never do any actions for a couple of players. Its not your game, its not your rules, so just play as rules of this place accept to you.

All wizards have equal chanses in ST now. What have other factions is nothins, becouse wizards completing only with wizards. Discrimination is not this case.

Less players in every next ST is becouse of bad exp/fsp ratio and still long battles with not so high prizes. Btw, not all likes PvE gaming.


PS: there were a lot of discussions on .ru server about this change (and about others too). And this rule still in use there. Do you realy believe that admins will heard 3-10 players from 1-2 thousands? You may be kidding =)
to #73
lol, funny point of view. I won't give up fighting for change! And in this case where its a nonsense change even more! I guess you would still be sitting in a cave rubbing 2 stones at eachother, trying to light a fire and going for a hunt with a spear, if there weren't other people changing things.

Didn't I make the case here clear enough?! The removal of Mana Recovery made Tournaments unfair for the "normal mob" and enabled low tactic freaks with endless time win the Tournament.

Just a hint: There are much more people that have the exact same opinion but just don't see the need to write something here, because all important was said.
Do you want a "All people who think the ManaRecovery-Removal of the Tournament is shit, sign up here"-thread?

Admins could start a survey and ask the people about their opinion easily, but they DON'T!
Maybe read the 1st page of this website: "Every player is able to improve this free online game." Is that really possible?
Answer to yourself.
By the same token that you require no evidence from people to maintain the assumption that many people share teh same opinion as you, one could also apply that to those that disagree with you. As a consequence that argument holds no real merit.

I am unclear as to why you believe that the removal of the mana recovery talent plays to the advantage of those with more time on their hands. Surely the battles take less time without the mana recovery talent. As with any tournament, those that win wil be the one with the best equipment and tactics, of course this promotes those who have spent mroe time enrolling to afford arts. Though I cannot see how that is avoidable in any competitive environment.
lol, funny point of view. I won't give up fighting for change! And in this case where its a nonsense change even more! I guess you would still be sitting in a cave rubbing 2 stones at eachother, trying to light a fire and going for a hunt with a spear, if there weren't other people changing things.

You forgot one thing. Removing of this talent was change too =)) You think you know better what changes is more good for this game? I don't thik so.
If you want, you can create topik with your idea, but i can guarant to you that there will be not only those who want this talent =) You need to know more about making online games may be. Try to serch in internet for it.

Administration don't need to start survey. They know what to do much more than we. Forum "ideas and suggestions" is way to see what ideas have this community.

And for last - here around 1500 players. If admins will do all that every player will ask, it will be big problem for them and for game. Or may be you think that you are special?

Btw, try to be more polite with othes. Don't write anger words, mods are watching =) Inough to have such anger nick name.
#76: Well, I don't see the mods taking action, because, frankly, that wasn't out of line. He's stating the obvious, that a world where everyone thinks like you would never change, thus, never advance. I know full well how damaging this kind of mentality can be, as I am a part of a movement of a group of fans doing everything possible to drive the owner of our beloved club away, yet he is a stubborn primate with the intellect of an ameoba and refuses to see reason. Most of the population in my country knows his nature, but they don't want it to change and that is damaging more then his very presence is.
But I disgress, let us remain on subject.

I_own_you_all has proven that the change did not have the intended effect and, instead, backfired, damaging more then mending the issue. Now players instead of gaining mana and using it, they are running around in order to not take damage and only hit with the hero (only one without fear of retaliation). So unless there was some other reason, which we cannot fathom, I believe this change to be wrong and in need of a rollback. Unforuntately for us, it appears that the developers do not visit this forum or, if they do, they ignore the community. Because it is a founded argument that, if subjected to a vote, the change would have to be reconsidered - as proof, check the amount of players who have posted against the removing of the talent versus the ones who think it was a good choice; consider the ones who haven't posted as undecided and then you shall see who would win.

Anyway, since I don't believe the talent will be made to work again, I sympathize with all wizards (whom I know how much need their mana and how low their scores are usually) who have to suffer from this change.
I_own_you_all has proven that the change did not have the intended effect and, instead, backfired, damaging more then mending the issue. Now players instead of gaining mana and using it, they are running around in order to not take damage and only hit with the hero (only one without fear of retaliation).

Its not true. I have unit with max initiative and speed amoung all factions (ofcourse it is shrews). And i can this run and hit by hero tactic only in small amount of waves. Why? Becouse from all attacking creatures only 3-10% can give me such possibility. The same to wizards - they can run only on some rare waves with slow unit.
Now lets return in times when MR was enabled in ST. At least 1 wave with 1 slow unit could give to wizard chance to gail !ALL! his mana back just by flying away long time. Then wizard use this mana and trying to catch other wave with slow unit and do this scheme again and again return !ALL! his mana. And this again and again. Record on .ru server was battle was around 8 hours with this tactic! No one wizard can run so long now, becose they just can fly from low speed units.
Yep, given that units' speed do not increase in STs
Try reading your post again, you'll see that you contradict yourself:

I have unit with max initiative and speed amoung all factions (ofcourse it is shrews). And i can this run and hit by hero tactic only in small amount of waves. Why? Becouse from all attacking creatures only 3-10% can give me such possibility. The same to wizards - they can run only on some rare waves with slow unit.
And then you say:
At least 1 wave with 1 slow unit could give to wizard chance to gail !ALL! his mana back just by flying away long time. Then wizard use this mana and trying to catch other wave with slow unit and do this scheme again and again return !ALL! his mana. And this again and again.

Well, which is it? Can they only run on SOME waves or can they run on ALL? Even if you assume that they could, somehow, nuke the incoming heavy damage dealer units and then run from the slower ones, there's still a limit to how much they can run. And without MR, the running takes longer because they don't use spells at all, so each wave of running has an increased time requirement if you want to get the maximum out of it. And even if they don't make it to the same number of waves as before, the time output remains almost unchanged because instead of using 100 dmg spells, they have to use 15-20 dmg hits (takes 5 more turns for each 100 dmg).

The second point I'd like to make here: why do you have anything against someone winning the tournament with an 8 hour long fight? If they have the time to do it, why not admit that they are the masters of surviving (they are surviving the longest after all). If the fact that someone who can play more then you can be better at that game bothers you, then maybe on that same note no newbie should start playing - the others, who have 1-2 years of enrolling and experience (aka MORE TIME SPENT IN THE GAME) will clearly have more money for arts, better knowledge of talents and tricks about the faction etc.
It's like I said earlier, if what bothers you is someone's advantage because they can play more, then you should be against arts in tournaments too (hell, some may only get to play 2 hours a day and level up fast because they like PvP, should they have a disadvantage because someone else CAN PLAY MORE THEN THEM?).
As my last action with this post, I'd like to give you a perfect example of a long fight (made longer on purpose by the player), for which I have nothing but respect and congratulations for being able to implement the strategy succesfully and being the only one to pass a wave that has killed everyone else: https://www.lordswm.com/warlog.php?warid=486946153 . I suppose from your point of view, Spirit Link should also be removed now, right...?
This topic is long since last update and considered obsolete for further discussions.
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