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Mana Recovery


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AuthorMana Recovery
So: lets remove bloodlust/ManaRecovery/SpiritLink/Gating/shrews and Luck for elves. Then i would be happy again :-)
Certain waves will have a few nasty monsters with good ranged attacks or magic attacks. The ability to have full mana and take them out with the wizard is a big deal.

Anyone with half a clue can understand how you can get a wave to a point with 1 stack left, and the gargoyles evading them while the hero gets back mana. Yes, you can evade and use your hero to do a bit of damage the same way, but evading the stack isn't about the hero doing the damage, it's about the mana recovery so the hero can do serious damage next wave.

The admins have decided that they don't want people to have to spend 8 hours to win the wizard battles. No-one has shown Proof that removing mana recovery makes the battles take the same time or longer.

I can't see how complex the concept of trying to make the game enjoyable for more people is to understand. Most people would like a chance of winning the survival tournament. Most wizard players don't want to spend 8 hours straight at their computer.
So: lets remove bloodlust/ManaRecovery/SpiritLink/Gating/shrews and Luck for elves. Then i would be happy again :-)

you're a very nice person :D
why must other factions thought that mana recovery is very complicated to your life?
let it be bro...
u with ur faction, and let others who love wizards pretend their rights!
this is not for other faction to rub other people's back
stay on ur own straight line, and avoid the curve... k
this is what, we are trying to dig it!
just give back the ability to us, that's all
No-one has shown Proof that removing mana recovery makes the battles take the same time or longer.
wrong

The abilities i named are as powerfull or even stronger than MR. Just imagine orcs have 100 attack and ONE orc dealing 40 damage!
With 40 orcs thats 1600 damage, that kills everything before it attacks and with morale and their higher ini than only 10 even better. That was just an example, maybe imagine some things on yourself and don't always have other people spoon-feed you the arguments. Start thinking logical on yourself.
To post 80

Try reading your post again, you'll see that you contradict yourself:

Well, which is it? Can they only run on SOME waves or can they run on ALL? Even if you assume that they could, somehow, nuke the incoming heavy damage dealer units and then run from the slower ones, there's still a limit to how much they can run. And without MR, the running takes longer because they don't use spells at all, so each wave of running has an increased time requirement if you want to get the maximum out of it. And even if they don't make it to the same number of waves as before, the time output remains almost unchanged because instead of using 100 dmg spells, they have to use 15-20 dmg hits (takes 5 more turns for each 100 dmg).

I'm not contradict myself. You just didn't understand me. Barbarian-Fishy in post 82 showed my point of wiev. Wizard without MR can destroy some units with slow ini. Wizard with MR can destroy this units and destroy 1-5 waves (or even more) after it and then get another slow unit to run again. Simple.

Anyway, this rule is in use on .ru sever around hulf year (2 ST in month, more than 10 ST were spent). And administration accept this rule as usefull. They better know their game. If you don't think so, try to do your own game better.
This change has proved to be very good from my personal experience.

I played survival tournaments as wizard before the change and after - and the new version without MR is a lot better. Fights are substantially faster and more tactics based than before - because you need to save as much mana as possible especially in the early waves when your army is full/almost full.
To #85 - Actually, you still haven't shown Proof that removing mana recovery makes the battles take the same time or longer.
I did.

All i am curious about is the fact that admins thought they had to change something, although for ANY way it is, it always is balanced because all wizards have the same abilities. Therefor there was no need of changing anything.
When you really read my posts you know that my problem was the uninformed changing and the fact that only wizards were changed, whereas other factions have similar skills aswell.
If admins really thought that wizards fought too long and with the removal they would change that, that was proven wrong.

Barbarian-Fishy in post 82 showed my point of wiev. Wizard without MR can destroy some units with slow ini. Wizard with MR can destroy this units and destroy 1-5 waves (or even more) after it and then get another slow unit to run again. Simple.
wrong. Wizards without MR still kill everything, they just have to use their attacks and they don't die due to having no mana, but due to having no gargs left. All that changed: it takes much longer.

I played survival tournaments as wizard before the change and after - and the new version without MR is a lot better. Fights are substantially faster and more tactics based than before - because you need to save as much mana as possible especially in the early waves when your army is full/almost full.
I have to agree here.
What do you mean only wizards were changed? Necros have the same talent, and we can't use the same ability. I don't know where do you get that the wizards are the only affected faction.

And as a necro I'm glad that this talent is removed for the tournament. And, as it seams, good number of wizards think that this is a good change.
To 89
I did.
No, you didn't. You show only some battles. It wasn't usual sitation.
Here is battle from 3-rd ST on .ru server.
http://www.heroeswm.ru/warlog.php?lt=-1&warid=59135755
It was winner. And all who wanted to be winner on that tournamet, had to use MR and fly, fly, fly. Good strategy, eah... but some players have this time to fly, others don't have or don't want to waste time for it.
I can show other battles from that or earlyer STs on .ru. All winners had to spend many time in thats battles.

All i am curious about is the fact that admins thought they had to change something, although for ANY way it is, it always is balanced because all wizards have the same abilities. Therefor there was no need of changing anything.
Its only your opinion. Don't think that you smarter than others.

wrong. Wizards without MR still kill everything, they just have to use their attacks and they don't die due to having no mana, but due to having no gargs left. All that changed: it takes much longer.
You again didn't undestand me. Lets see some situations:
1) with MR.
abstract waves. fast-fast-shooters-slow-fast-shooters-slow-shooters-fast etc.
Fast and shooters will be kill by magic, slow ones will give magic back.
2) without MR.
The same waves.
Wizard can destroy without mana only slow waves. Shooters and fast units must be kill with mana - to low summary attack have wizard troops. Ofcourse wizard still can destroy slow waves without mana (btw as all other factions), but now this wizard is not motivated to fly for gain all mana back.

And... as was said - they don't die due to having no mana, but due to having no gargs left. - its right only with slow waves now. Without mana gargs will live due to fast wave.
Some add. I forgot =)
DrMr is right. DE, demons and necros have the same talent. Trust me, i can run away with my shrews much faster than wizard with gargs =) And after gain all mana do damage in 1.5 time more than wizard (other DE talent) just for x2 mana, but who will trouble about mana if i can get in after 1-4 waves?
I am against the change, although I hated playing a 2-hour tour game before the change.

Everyone talked about competing with fellow wizards and so it is even all over the board. I have never viewed it that way from the beginning. I'd like to see if I can go further than other players, not only other wizards. Never made it. But I'd like to have that potential there.

All been said, whether (most) players like the change or not is irrelevant. How many changes generated 'hatred' in the past? And did admin give a damn? So let's move on.
Factions is not equal in force against AI in long battle. As all can see - usually necros with their vamps (esp vamp counts) can live longer than others, is big problem for others? No i think, becouse of competition only inside factions.
Well, i'm tired from prooving of simple things. And for what we are diskuss it here? Anyway nothing will change =) Good game to all.
Factions is not equal in force against AI in long battle. As all can see - usually necros with their vamps (esp vamp counts) can live longer than others, is big problem for others? No i think, becouse of competition only inside factions.
Well, i'm tired from prooving of simple things. And for what we are diskuss it here? Anyway nothing will change =) Good game to all.

WORD

They could even take all our talents and let us play with gremlins only. It would be as fair as it is right now, because all the wizards are playing in the same condition and the smartest ( and richest? :P ) wizard would win. BTW, my example with these weak creatures may not be too good because of limiting the wizards in big score differences. But with all our troops we have, MR just doesn't matter. You just have to find another strategy than the one you used before.
Gee, why everyone has to explain what he/she meant several times and in doing so lose the original points somewhere on the way.

Yes, the competitions are within the factions. Thank you for letting me know, again! But may I have this tiny little ambition to be the one do better than even the best necro? Yeah, it was very unlikely before and it is impossible now. But there was a slight chance there before. That's one major reason I am again the change. No, that has nothing to do with winning the award (within the faction), which, BTW, I do care :). Yeah, I know, it sounds stupid and it is my own problem. But isn't it fun to occasionally challenge the invincible?

Let me say this--playing one battle for 8 hours is bad. Period. Admin decided to eliminate that. That's very reasonable. They picked one way to do that and they will stand by their decision. So we have to live with it, as with many changes in the past.
WORD
They could even take all our talents and let us play with gremlins only. It would be as fair as it is right now, because all the wizards are playing in the same condition and the smartest ( and richest? :P ) wizard would win. BTW, my example with these weak creatures may not be too good because of limiting the wizards in big score differences. But with all our troops we have, MR just doesn't matter. You just have to find another strategy than the one you used before.

You again looking from your side only. Administrations didn't want to give you less chances. They don't want to give you 1 unit, they want to do comfortable game. And they do it. If you think they do it not correctly its your problem, becouse its not your game and its not your rules. You can try in correct forum thread and its all.

Yeah, I know, it sounds stupid and it is my own problem.
You said it yourself =) Here is different factions with many different creatures. Its bad idea to proove some to other factions (or to yourself) in this case. Nobody can do ideal balance in all features of this game. Some factions more good in PvP - duels or group battles, some better in hunts, other in quests etc. Noone faction can be good in all this things. And about it - all factions in ST gain equal chances - with the same faction.
You again looking from your side only. Administrations didn't want to give you less chances.

I'm not looking from my side. I'm viewing it as a general fact: that taking MR is not a real problem ( I don't understand why some ppl want it back - or maybe I do, but I don't think having very high scores would be a good reason to have MR back as long as battles become very long with it ).
And I also don't understand the They don't want to give you 1 unit, they want to do comfortable game. And they do it. If you think they do it not correctly its your problem, becouse its not your game and its not your rules. You can try in correct forum thread and its all.. Or you didn't understand my post, or I didn't understand yours. I know they want to make the game confortable and I'm pro with the MR remove because I know admins had a good reason for that.

P.S. I know you sometimes don't realise (I speak as a general fact), but sometimes when you don't like what somebody else wrote, you write in an agressive mode that makes the other one response in the same way ( I mean sth like "it's not your game and its not your rules. You can try in correct forum thread and it's all" ). And I also hope I didn't do this mistake in my post because I don't want to make many replies here because I think I said all I had to.
to 98
I think we didn't understand each other =) Nevermind, those who wants MR back anderstood me, i think.

PS: about agressive form - you didn't see forum from .ru server =))) my posts is very kind from this point of view )
No-one has shown Proof that removing mana recovery makes the battles take the same time or longer.
Post 24-26
This topic is long since last update and considered obsolete for further discussions.
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