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AuthorAll about Dark Elf faction: Stats, Talent, Tactics, Strategy
due to previous thread was outdated, new DE faction thread set up again.

previous topic @ https://www.lordswm.com/forum_messages.php?tid=1865242
i wanted to know as i m a magic de

which talent is better for me


basic fortune and basic chaso


advance chaso

advance fortune


and on lvl 8


advance chaso and basic sorcery

advance chaso and elemntal calll


rallly

basic fortune basic chaso elmental calll / basic sorcery


thx allll and plz reply
Hi.
Question about talents.
Wisdom is supposed to open lvl 3 magic school spells, but after learning the talent nothing changed.
Is there sth. I should take under consideration?
Apparently it is not possible to learn the spells, do I have to do sth., else aswell??
Thank you all.
for Kallee

You have also to build magic guild level 3 at level 10.
Then you need wisdom or the basic magic talents to learn the spells.
plz tell me what to do
5>

i would try to always get sorcery talent while pvp, that's the only talent can speed up your hero initiative which allow you cast more spells.

unless you are going to non-pvp fight, rally and luck talent shouldnt be considered in most case.
but i prefer more spell power and luck i thinkafter u r advise i should take

luck chaso and socery
I'm a lvl 8 DE and trying some thief ambushes now-a-days.

Need some tips for settlement of troops,talent,build etc.
anyone here
well could anyone tell me the talents for lvl 9 plz
@ IShan : To ambush, then be a MIGHT-DE .. Magic DE is suck in ambushings, then U shold bring RALLY, another talents up to u
https://www.lordswm.com/warlog.php?warid=488270052

how to fight them ? I really have no idea .. :(
1. Keep in mind that magi punch doesn't increase with number of magi. Each subsequent magi add less damage. So it's better to completely kill a stack than reduce 2.

For example: 2 magi do 32 damage, 1 magi does 20 damage. So if you have 2 stack of 2 magi it's better to kill 1 stack (leaving 1 stack that does 32 damage per punch) than kill 1 magi in each stack (leaving 1 magi in each that does 20 damage for a total of 40).

When magi have no more mana the damage is the same.

2. try to make the magi trow away part of their damage: 1 big stack of rogue and all the other with just 1 rogue (they still need a punch to kill all those stacks) and only one stack of minotaur

3. Start killing the magi from one side of the field (the weakest? = top) so when they use their through shot it will kill the other magi.

Ones the magis don't have anymore mana if your rogues are still alive put them near the magis so they can't shot (not sure you can save them till the 3rd round).
Poisoners at level 8?
Do you use poisoners in fights? Obviously they could be useful in PVP-s which take longewr time, but are they worth it?
Thank you
for _PrinceOfChaos_:
thanks
to math prof : What i hated of that game is that My minos did not get any morales boosting and their high HPS did not give any advantages against the magis damages
@ Kalee : I am not going to build them .. they are worthless . better stay with bandist, they are enough
https://www.lordswm.com/war.php?warid=488283162

I love doing the revenge
@ Kalee : poisoners is must! They have enough initiative for taking retal for lizard, very useful creature
@ ZAC : Too high price not worthy with their numbers .. we should get double
This topic is long since last update and considered obsolete for further discussions.

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