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AuthorNew Guild - Alchemy
Alchemists' Guild
-----------------

This guild makes potions using different resources and minerals.


Experience Table:

Level XP Potion Power Duration Stats

0 0 +1 1 h. 4 primary
|
1 25 +2 1 h. |
|
2 60 +3 2 h. |
\/
3 120 +4 2 h. Add initative
|
4 185 +5 3 h. |
|
5 240 +6 3 h. |
\/
6 300 +7 4 h. Add Morale and Luck

7 380 +8 4 h.

8 470 +9 5 h.

9 600 +10 6 h.

Part 1. Subject to Change.
dang it, that didnt copy+paste right.....
Alchemists' Guild
-----------------

This guild makes potions using different resources and minerals.


Experience Table:

Level - XP - Potion Power - Duration - Stats

0 - 0 - +1 - 1 h. - 4 primary

1 - 100 - +2 - 1 h.

2 - 250 - +3 - 2 h.

3 - 450 - +4 - 2 h. - Add Initative

4 - 700 - +5 - 3 h.

5 - 1000 - +6 - 3 h.

6 - 1350 - +7 - 4 h. - Add Morale and Luck

7 - 1750 - +8 - 4 h.

8 - 2200 - +9 - 5 h.

9 - 2700 - +10 - 6 h.

Potions give XP following this foormula: (LVL + 2)*5

Example: A level 4 potion gives (4 + 2)*5 = 30 XP

Part 1. Subject to change. I hope it came out right this time
To start off, you must build the Alchemist's Lab building in your castle at level 5 before you can start your career as a (partially)mad scientist.

Alchemist's Lab

5,000 Gold
10 Stone
3 Mercury
3 Gems
3 Sulfur
3 Crystals

Part 2. subjust to change. Part 1 wasn't as nice as I hoped, but thats the best i can do for this format.
Next I will provide a list of the materials you use in alchemy:

Mercury
Sulfur
Magic Powder
Demonic Ashes*
Essence of Steel*
Forest Dew*
Cavern Spring Water*
Death Essence*
Horde Sweat*
Elemental Essence*

* New materials for alchemy.

Demonic Ashes: A rare drop from a victory against Demon troops in a Hunt, Mercenary Quest, or a caravan Raid. Can also be rewarded from Merceny Quests, and traded in the Market.

Essence of Steel: A rare drop from beating Knight troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from Mercenary Quests, and traded in the Market.

Forest Dew: A rare drop from defeating Elf troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from Mercenary Quests, and traded in the Market.

Cavern Spring Water: A rare drop from beating Dark Elf troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from a Mercenary Quest, or traded in the Market.

Death Essence: A rare drop from defeating Necromancer troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from Mercenary Quests, and traded in the Market.

Horde Sweat: A rare drop from defeating Barbarian troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from Mercenary Quests, and traded in the Market.

Elemental Essence: A rare drop from defeating Wizard troops in a Hunt, Mercenary Quest, or a Caravan Raid. Can also be rewarded from Mercenary Quests, and traded in the Market.

Part 3. Subject to change.
Here are the materials to make a potion of the corresponding Stat:

Attack: Mercury, Sulfur x2, Demonic Ashes

Defence: Mercury, Sulfur x2, Essence of Steel

Knowledge: Mercury x2, Sulfur, Elemental Essence

Spell Power: Mercury x2, Sulfur, Cavern Spring Water

Initiative: Mercury, Sulfur, Magic Powder x2, Death Essence

Morale: Mercury, Sulfur, Magic Powder x2, Horde Sweat

Luck: Mercury, Sulfur, Magic Powder x2, Forest Dew


The formula for materials needed is the above set * potion level.

Example: A level 7 Morale Potion would be
7*(Mercury, Sulfur, [Magic Powder*2], Horde Sweat) = 7 Mercury, 7 Sulfur, 14 Magic Powder, 7 Horde Sweat

Part 4. Subject to change. Taking a break, more will come later.
coooooooooooooooool
[Player banned by moderator BrownBear until 2012-11-17 09:11:41 // FR 4.1. Flood, FR 4.2.1. Using long strings in thread title and message is forbidden - 6th relapse]
i didnt understand a thing but still kool
u gather the materials in Part 3, Part 4 says what each type of potion requires, and Part one shows how much XP u need to get to the next level, how big of a bonus to the stat the potion is for, and how long the potion lasts for.

p.s. the stat bonus for luck and morale is half of the value for that level, rounded up. so a level 7 luck potion will only give you +4 luck, not +8.
please post any positive or negative criticsm.
I really like the idea, however it needs somewhat.. rebalancing.
+10 Attack is a really great bonus, that would result:

Hunt records could only be done with potions.
GB-s would be totally imba, if someone uses potions.

If the "essences' " price would be low, everyone would do this, there would be no point in levelling up. If high, then it would be unfair to poor players, and again, imbalance the game.

Although, the idea itself is really good :) I like it :)
But where are the creatures? you only introduce the castle part...
ilove it
Nice, +1

For WaitingForYou:
It's a guild..not a faction..
nice
i want to say that it is oppersiter of hot
Alchemy is cool but there is one thing that i don't like (in hordes of ideas like that) - potions highers stats so it's like additional artifacts, even now on high level fullart is costly, even now u can craft fullart even more, if alchemy like this will be added it would be to much - battle will win that who used more potions that equal to that who payed the most, not tactical but money battle. More over it would ruin balance which is build on stats from arts too.

So great work, but that part about what potions will do needs to be changed, everything else superb.

sorry for my english
+1 nice

Can be new source of income for active players too.
+1 nice
but... +10 attack for 6 hours is a little bit too overpowered dont you think?
If thats really possible the price of that potion should be at least 40 000 gold and not a few sulfur and mercury and one unique item.
+1
Maybe the stats should be decreased a bit but the idea would be a great improvement for the game.
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